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Why do people hate Fallout 4 so much?


DreadedKat

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People really have balls to defend Bethesda at this point. It is the same Gamebryo engine being tortured and bandaided for 10 years, and they didn't even fix bugs from 2005. They just changed the name to Creation Engine and tweaked few things, and we are 10 years and millions of dollars later.... How do you even counterargument that?

That how game engines are used. They keep updating them as another user pointed for me. They just get updated. Unreal is almost 20 years old. Infinity was updated for the remake of BG2 as an example. But the CK was too old and badly updated already for fallout 4.

 

 

This time it even has the same assets as Skyrim, same models, shading, textures, lighting. It is a mod.

Personally, I see no shame in that as long as they very well made. Monster hunter games hardly updates anything(sounds, models, textures, icons, text etc.) but still earn the full price and complete joy of more than a 1 mil people since the games has one of the best gameplays systems eve...oh wait.

 

 

So my question is, what took them 7 years?

I'm also still looking into that. 90 hours in.

No clue yet.

 

I stripped Fo3, Skyrim and oblivion from mods and played them each for a week an thought it was worth full price. I have low standards, it not hard for me to play a okay-good games like beth`s and be very happy. What do I think of fo4?

 

I keep recalling Todd saying in an E3 interview saying "do you know when people make games that suck? We didn't make a game that suck."

 

Yes you did, Todd, this your worst title ever made even though it the most bugless one. It won't even win GOTY even it was the only game that came out.

 

 

 

Last games at least had some soul, this one is an empty shell and needs an epic DLC to prove Beth can be trusted as game devs any more. I have no idea how to mourn old fallout fans expect giving this a TES paint job. First time I cried hard since 7-5 years.

 

Can anyone tell me of another open world game that has TES freedom, you know being a thief, a hero or a badass overlord with better quests and NPCs that is a great time sink? I can play retro. I will at least wait mods and patches.

Edited by Boombro
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Bethesda simply needs to expand their team and adjust priorities. Bringing in fresh talent could help to infuse new ideas and challenge certain design methods that seem to be entrenched. Furthermore, the addition of quality, in-depth content would really help to justify their extended development cycles.

 

To be clear, I don't hate Fallout 4 by any stretch, in fact I'm rooting for Bethesda to learn from their mistakes and push back against CDPR. A little competition never hurt anyone.

 

Bethesda does have one clear-cut advantage, though - they are going to release a legitimate modding toolkit next year, whereas CDPR is inexplicably short-changing modders with their current tools. For content modders like myself (particularly those who love the Fallout universe), this will keep me solidly in the Bethesda camp for the foreseeable future.

 

At least until Obsidian releases a spinoff. Make it happen, gaming gods. So say we all.

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Beth does learn from what can see with each upcoming title and fo4 is a clear view of that. But it like teaching one a new language, and he does learn it. But forgets his mother language in exchange, to make it worse, the new language is not really useful at all and he only knows a handful bit.

 

The only one that needs to change is Todd. But the team does needs to be bigger and change. I'm looking at the quests and almost any writer can improve the quests. It true that they hiring new quest writers. So anyone who can, join.

 

 

At least until Obsidian releases a spinoff. Make it happen, gaming gods. So say we all.

Don't we all?

Oh Obsidian, hear the prayers if your older fans and give them another gift. The true fallout 4. Now I know that bugs are okay if the game was great.

Edited by Boombro
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People really have balls to defend Bethesda at this point. It is the same Gamebryo engine being tortured and bandaided for 10 years, and they didn't even fix bugs from 2005. They just changed the name to Creation Engine and tweaked few things, and we are 10 years and millions of dollars later.... How do you even counterargument that?

That how game engines are used. They keep updating them as another user pointed for me. They just get updated. Unreal is almost 20 years old. Infinity was updated for the remake of BG2 as an example. But the CK was too old and badly updated already for fallout 4.

 

Indeed. The dragon age franchise is a good example of what happens when you have to use a new engine for each iteration. You end up trying to build an RPG on a shooter engine like Frostbite where so many compromises have to be made. Seems to me it's much better to have your own in-house custom build engine and keep making it better. It also makes it easier to maintain support for modding.

 

Anyway, Fallout 4 just needs a lot more story based quests and branching content. The kind of stuff that can be added when the GECK/CK is released. On the whole, the basics of the game world are pretty good. There's a lot there to work with and looking at it through a modder's lens it's actually quite promising.

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That how game engines are used. They keep updating them as another user pointed for me. They just get updated. Unreal is almost 20 years old. Infinity was updated for the remake of BG2 as an example. But the CK was too old and badly updated already for fallout 4.

 

 

 

Indeed. The dragon age franchise is a good example of what happens when you have to use a new engine for each iteration. You end up trying to build an RPG on a shooter engine like Frostbite where so many compromises have to be made. Seems to me it's much better to have your own in-house custom build engine and keep making it better. It also makes it easier to maintain support for modding.

 

Anyway, Fallout 4 just needs a lot more story based quests and branching content. The kind of stuff that can be added when the GECK/CK is released. On the whole, the basics of the game world are pretty good. There's a lot there to work with and looking at it through a modder's lens it's actually quite promising.

 

 

You both are missing my point. There is a difference between improving an engine and "Bethesding" an engine...

 

Normal game companies... you know, the ones that actually use those billions they make.. They improve their engines. Look at Witcher 1-3, yes this is the same engine - REDengine, yet each game is a step into next generation. Completely rebuilt engine with implemented new technologies, adequate to current graphic cards capabilities.

 

Now look at Bethesda. There is no improvement, just bandaid all over the place. It is like trying to cover an old, broken pickup engine with a lamborghini body, you still see the bullsh*t.

 

The rpg aspects are non existant, the dialogue written either by 12yo, or hollywood writer (hard to tell), graphical improvements are none, world is even smaller, loading screens are even more often, the same bugs as 10 years ago, character models are ugly as they were in Morrowind, animations are the same as Morrowind (apparently still not enough billions to use motion tracking, like all other companies do), all I see is a step backwards in every aspect, no improvement.

 

You ask why people hate on the game? Well, how else are they supposed to show the game is crap? Normally it would be by not buying it, right? But how can you know it is crap, if you won't buy it? There are no demos, only paid, corrupted reviews. You have to support them with your money, before you know you just supported a pile of sh*t.

 

This is they type of a company that works like a drug cartel. They know you are addicted and you will buy any crap they sell to you for any price they put on it. Players are addicted to games, and even more to specific franchise. They should stop calling us fans, and start calling us junkies, because that is how they look at us. They know I will buy anything with Fallout in it's name.

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character models are ugly as they were in Morrowind, animations are the same as Morrowind.

Dude, it not that bad. There is a difference between fo4 and morrowind character models and animations. Fo4 are for one has seamless skin textures (to late.) and animations don't look that stiff. Yet again, I'm playing overlord, and it has better animations. You know, the one that came out in 2007, more than five years ago?

 

 

The rpg aspects are non existant, the dialogue written either by 12yo, or hollywood writer (hard to tell),

What this has to do with the engine though?

Edited by Boombro
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character models are ugly as they were in Morrowind, animations are the same as Morrowind.

Dude, it not that bad. There is a difference between fo4 and morrowind character models and animations. Fo4 are for one has seamless skin textures (to late.) and animations don't look that stiff. Yet again, I'm playing overlord, and it has better animations. You know, the one that came out in 2004, more than ten years ago?

 

 

The rpg aspects are non existant, the dialogue written either by 12yo, or hollywood writer (hard to tell),

What this has to do with the engine though?

 

 

Yes, I overexagerated but you get my point.

 

What this has to do with engine? Wel, if they didn't put any resources in story, in rpg elements, nor engine, then were did all the time go?

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Anyway, Fallout 4 just needs a lot more story based quests and branching content. The kind of stuff that can be added when the GECK/CK is released. On the whole, the basics of the game world are pretty good. There's a lot there to work with and looking at it through a modder's lens it's actually quite promising.

My sentiments exactly. As a content modder, it's exciting to see all the possibilities for storytelling within the Commonwealth.

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