tnu Posted November 11, 2015 Share Posted November 11, 2015 Unvoiced dialogue only really works for me if there is a way to "pauyse" the dialogue soo you can read it at your own pace rather than hang ito n a fixed timer. previous games were good about this. I odn't see how it will work in this installment.Wait, there is a timer?You can use use the console to pause it. when I say TImer I mean how long the dialogue will stay on screen but the console thing is a good iedea.I used it for previous beth games. mainly previous Fallouts since I"m not sure I remember it working in SKyrim. Link to comment Share on other sites More sharing options...
Grasmann Posted November 12, 2015 Share Posted November 12, 2015 I may be wrong about this but I think the "timer" is tied to the sound file that is used in the dialogue.So in theory if there is no sound file provided then it shouldn't wait.I mean the sound file is the only reliable source the system can take a time from.I highly doubt bethesda has set an individual timer for each spoken line. Link to comment Share on other sites More sharing options...
tnu Posted November 12, 2015 Share Posted November 12, 2015 I"m using "timer" not nessecairly in the strictest sense like a quest timer. I'm j ust using it as a term for how long the dialogue stays on screen. Link to comment Share on other sites More sharing options...
JimboUK Posted November 12, 2015 Share Posted November 12, 2015 Well, I was always expecting a certain percentage of bitter hardcore Fallout 1 and 2 fanboys to go give their obligatory "0" scores on Metacritic, in stark contrast to the obligatory "10" scores of the more official websites... but oh boy was I NOT expecting the user metascore to be below FIVE! Is the game really this bad? I was about 90% sure I was going to wait for a sale (along with mods and patches) to buy F4, but a part of me wanted it to kick ass so I could just throw caution (and money) to the win and buy it in the first week of release to start having fun. But boy am I glad I waited. Is the roleplaying aspect really that limited, or will mods be able to save it? I know that eventually mods will be able to fix everything to cater to pretty much my every whim, but it seems that the core roleplaying element of this series is borked in Fallout 4.... how bad is it? I think some people had such high expectations that they were always going to end up disappointed. Personally my expectations couldn't have been much lower so I ended up pleasantly surprised. There is less dialogue but what's there is a huge improvement over FO3 in terms of both acting and writing, it's still far from great though. The game is more stable, in 18 hours I've not had one crash, the game runs well too, a lot better than Skyrim. Yes roleplay is limited, hardly surprising as the game barely qualifies as an RPG, it's a story led shooter, it's closer to Far Cry than it is to the original games. The lack of skills really does hurt the feeling of character progression, my character is level 18 now and she doesn't feel any different to how she was when she left the vault. I've done about 19 hours and I've gone from really enjoying it to forcing myself to play, the non-stop combat is really getting tedious now, the combat itself is a huge improvement over previous titles, but there is way too much of it. I have Momod, AWOP, Warzones and Monster Wars all installed into New Vegas and I don't get involved in anywhere near as much combat as I do in vanilla FO4, there's no avoiding it either, things come out of the ground, once they even dropped from air Dragon Age 2 style. I'm probably going to end up playing this in short bursts, much as I do other shooters. I started a new game of New Vegas last night, in the first quest alone (The Powder Gangers) I was offered a choice and several skill-based dialogue options, there's none of that in FO4, there are no skills to check against, all you have are a few options based on charisma. The dialogue in Vegas was better too, it had more depth as was more natural, Trudy didn't ask me to help, she wanted Ringo to leave and take the Powder Gangers with him, that's how any normal person would think. FO4 is damn good game when compared to most of the garbage thrown at us these days, but as an RPG it's terrible. Link to comment Share on other sites More sharing options...
Markmid Posted November 12, 2015 Share Posted November 12, 2015 Sorry but while there are some aspects to this that are great, combat, settlement design, crafting etc, the quests really are not one of them. The writing is lazy, its no, yes, sarcasm, haggle. That's what most of the quests boil down to, go kill stuff for group X.Modders will be able to do a better job on quests easily. I don't usually make statements like that, but it won't honestly be very hard to do so. Link to comment Share on other sites More sharing options...
Boombro Posted November 12, 2015 Share Posted November 12, 2015 (edited) Sorry but while there are some aspects to this that are great, combat, settlement design, crafting etc, the quests really are not one of them. The writing is lazy, its no, yes, sarcasm, haggle. That's what most of the quests boil down to, go kill stuff for group X.Modders will be able to do a better job on quests easily. I don't usually make statements like that, but it won't honestly be very hard to do so.That right, which is sad. If it at least had writing level of Skyrim or fo3. It would have been great. After playing for about 20 hours, that the only thing wrong with game alongside damage in combat, and that what makes it sucks. There are many types of weapons, clothing and armor for many types of playing styles and the meshes of those are great even if the textures are bad, perks also helps a bit and many are doing charisma runs and having fun, houses are up to you if you don't want to run a town, combat is harder, smarter and every enemy type has different loot and fighting animations and holy Boston is pretty and wondering around is fun and scary, and most of the times rewarding. The new loot system makes people who don't want to craft go out there and win something better, general npcs are great and there is many voice types and followers join in dialogue and feel like people. You can also dress up dogmeat. One can easily see that they did their best with all of that, but somehow f***ed up the questing so bad it, it the worst they ever made and made many hate the game. How the hell did that happen? Why all quest are about killing something? Edited November 12, 2015 by Boombro Link to comment Share on other sites More sharing options...
JimboUK Posted November 12, 2015 Share Posted November 12, 2015 Sorry but while there are some aspects to this that are great, combat, settlement design, crafting etc, the quests really are not one of them. The writing is lazy, its no, yes, sarcasm, haggle. That's what most of the quests boil down to, go kill stuff for group X.Modders will be able to do a better job on quests easily. I don't usually make statements like that, but it won't honestly be very hard to do so.That right, which is sad. If it at least had writing level of Skyrim or fo3. It would have been great. After playing for about 20 hours, that the only thing wrong with game alongside damage in combat, and that what makes it sucks. There are many types of weapons, clothing and armor for many types of playing styles and the meshes of those are great even if the textures are bad, perks also helps a bit and many are doing charisma runs and having fun, houses are up to you if you don't want to run a town, combat is harder, smarter and every enemy type has different loot and fighting animations and holy Boston is pretty and wondering around is fun and scary, and most of the times rewarding. The new loot system makes people who don't want to craft go out there and win something better, general npcs are great and there is many voice types and followers join in dialogue and feel like people. You can also dress up dogmeat. One can easily see that they did their best with all of that, but somehow f***ed up the questing so bad it, it the worst they ever made and made many hate the game. How the hell did that happen? Why all quest are about killing something? The biggest sin is that you're never given a reason to care about anything and the writing is to blame for that. I can't go into detail without spoilers but they assume you'll care because of the relationship you have with those wronged, the problem is you never get to know them enough to give a damn. Link to comment Share on other sites More sharing options...
VendorGeal Posted November 12, 2015 Share Posted November 12, 2015 The biggest sin is that you're never given a reason to care about anything and the writing is to blame for that. I can't go into detail without spoilers but they assume you'll care because of the relationship you have with those wronged, the problem is you never get to know them enough to give a damn. Fallout 3 was exactly the same, so was Oblivion and Skyrim. I'm wondering how people are just now realizing that Bethesda isn't that great at writing and always have mediocre main quests. This is nothing new. Link to comment Share on other sites More sharing options...
JimboUK Posted November 12, 2015 Share Posted November 12, 2015 The biggest sin is that you're never given a reason to care about anything and the writing is to blame for that. I can't go into detail without spoilers but they assume you'll care because of the relationship you have with those wronged, the problem is you never get to know them enough to give a damn. Fallout 3 was exactly the same, so was Oblivion and Skyrim. I'm wondering how people are just now realizing that Bethesda isn't that great at writing and always have mediocre main quests. This is nothing new. It's something they don't take seriously, FO3s dialogue was atrocious, NPCs came across as one-dimensional tropes with mental problems, FO4s isn't as bad and there are a few memorable characters, characters that are memorable for the right reasons, unlike FO3s who were memorable for all the wrong reasons. The guy who wrote FO3 got an award for it, that's like giving Uwe Boll an Oscar. FO4 isn't a bad game by any stretch of the imagination, it's just lacking when it comes to being an RPG. Link to comment Share on other sites More sharing options...
Boombro Posted November 12, 2015 Share Posted November 12, 2015 (edited) It's something they don't take seriously, FO3s dialogue was atrocious, NPCs came across as one-dimensional tropes with mental problems, FO4s isn't as bad and there are a few memorable characters, characters that are memorable for the right reasons, unlike FO3s who were memorable for all the wrong reasons. The guy who wrote FO3 got an award for it, that's like giving Uwe Boll an Oscar. FO4 isn't a bad game by any stretch of the imagination, it's just lacking when it comes to being an RPG. They want it back because fo3 offered choices. While not the best writing of all time, it offered RPG value for different moral instead of limiting to one character trope. This the main problem for many with fo4. While MQ were lame, side quests were cool. Now they are not. Edited November 12, 2015 by Boombro Link to comment Share on other sites More sharing options...
Recommended Posts