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How long do you think before we reach the pinnacle of fo4 modding?


LOL50015

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Well, I have the game but I'm hesitant to play it because it currently lacks mods.

I don't want to spoil it for myself with vanilla because you can only enjoy the game for the first time once

 

So how long do you think before it reaches its climax?

A time where there is a great abundance of mods.

 

We're now probably in the beginning and I think with the release of the mod tools in early 2016 would put the rising action. So maybe 4th quarter of 2016?

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18 months for decent quality finished stuff, so add 2 months till the kit releases, and yeah about 2 years.

It does depend on the content of course, you might get quality stuff like new models or enemies as soon as 6 months in, but the longer quests, companion mods etc take a lot more time and testing.

It also depends what can be reused of course from previous modders or games, and how easy it all is to do, we'll soon see, as there are always hurdles to overcome. The community is pretty damned awesome at tackling them.

 

NB - This is all why to me, there is no point not releasing the tools with the game, as what difference is 2 months really going to make in terms of their DLC schedule, when it'll take 6-18 months to really get any quality stuff done on our end.

Edited by Markmid
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I think it will take less time than it did for Skyrim, entirely because the modding userbase has had Skyrim to practice on like some kind of surgical cadaver. Some of the most popular mods for Skyrim are very likely viable for Fallout 4 as well.

 

I'm the sort who plays with FWE for FO3, or Requiem for Skyrim. Massive overhauls that focus on survival, brutality of combat, no levelled mob spawns, immersion for drugs/visuals/diseases/crippled limbs/crafting time/hunting... all these other smaller-part mods rolled into a big megabeast.

 

...basically, once that GECK hits, anybody familiar with these mods will have these mods to look to for guidance. Whoosh.

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