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Preston forcing quests on the player


Acleacius

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Hey, is there any way to stop Preston's forced quests? I would like to enjoy the other parts of the game without being forced to deal with constant emergencies. How did the wasteland survive before the player was freed! :P

 

Thanks for any tips or hacks to stop him and his plot to ruin my fun!

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Don't listen to the minuteman radio either. get a few emergencies there. I like preston's role as second in command but he isn't doing that he is being the general. It would've been nice to have more minutemen start to show up as you build more settlements that can be assigned to those emergencies.

 

Preston: We have reports from (settlement) of (someone) doing (something).

Player Choice A: I'll look into it.

Player choice B: Detach (number) of minutemen to look into it.

 

Choice A the player goes and kills the raiders, mutants, cazadores, whatever, choice B it just goes away like it never happened because the player doesn't want to deal with it.

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I don't mind if i get told about a settlement needing defending, but getting told to go help a settlement by wiping out a bandit base or ghouls on the opposite side of the map that i have cleared before gets a bit irritating.

 

Jet4571, i really like that Choice B.

 

Another option would be that you could make a squad of settlers/minutemen and order them to take care of attacks and potential threats.

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If you make a squad that automatically takes care of the problem then the problem should just be removed from happening altogether. Give the player a radio to contact Preston and have him detach a squad would be better because that still gives the player a choice of doing it or not. You might be out wandering about exploring and hear there's an attack on the radio and want a distraction, or you are doing a quest and don't want to do it so you radio Preston and tell him to send a squad to do it.

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If you make a squad that automatically takes care of the problem then the problem should just be removed from happening altogether. Give the player a radio to contact Preston and have him detach a squad would be better because that still gives the player a choice of doing it or not. You might be out wandering about exploring and hear there's an attack on the radio and want a distraction, or you are doing a quest and don't want to do it so you radio Preston and tell him to send a squad to do it.

There are two things... Both of them are annoying for their own reasons.

 

There are attacks on your settlements which occur randomly and which become more common as you get more settlements, regardless how well defended they might actually be. If they player doesn't respond to these, the settlement takes damage and you lose a few settlers. Meaning that you have to completely abandon whatever you're doing and sprint to that settlement to stand witness to your turrets mowing down a few mutants or raiders.

 

Then there are the missions which have you running off toward a raider camp or whatever. As best as I can tell, these missions are randomly generated, play little impact on the function of the settlement, and can be taken at your leisure. More over, they also start to repeat after a point, with the same settlements you have had sending you on missions clear across the map because that's the only part you havn't cleared out recently. The problem is that you can have as many as 3 or 4 of these missions at once filling your questlog, meanwhile they usually don't send you anywhere interesting. About the only thing these are good for is with boosting relationship with goody-two-shoes type companions while also adding more settlements (incase you needed more of them).

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That's why I thought a walkie talkie would be good, use it to tell Preston to have someone else do it and it then completes the quest as if the player did it. No loss of settlers or turrets and no running anywhere. As for go help some settlement that comes from him, if it's a new settlement then yeah the player does it but after allow the player to choose to do it or send some minutemen to do it. Third post shows an example of what I was thinking.

 

I had one settler tell me there were some ghouls nearby.. Nearby a settlement on the other side of the map and it affects him how? Settlers need to be removed from quest givers unless Preston tells you there's an issue at that settlement and then the player should have an A do it or B send others to do it option. If Preston is going to call you general you should be able to delegate and make decisions. If you choose to send some Minutemen then the quest should be completed then.

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Yes the General promotion is pretty useless, you should be able to command and only occasionaly go out yourself to help. The more settlememts you unlock and start the more obvious it becomes why only 1 minute man was left. A general should be ordering around and not be ordered around by subordinates, you have to micromanage your settlement and assign settlers to everythong but you cannot send out a few armed men to deal with a problem.
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