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Fallout 4, awesome is different


roofiodude

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I was talking about the bugs meant I meant patches. And left face it, mods are awesome and they may be able to give your 55 bucks back. I can feel the people who felt like they wasted those and something they thought was great and can't get their cash back.

 

Of course 55 bucks are 55 bucks, and you want fo4 to give it back to you. Tell you what, try to think of as goat simulater goof off and explore if you forced yourself to play.

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And empty? Empty? Really? What?

You have no idea what kind of stuff I have found out there. There is more things to find than Skyrim.

I was actually kinda feeling the same way. 10-40 hours into the game I thought that most of the places I went off and explored were just empty. Sure they had their share of raiders or ghouls, but there wasn't much depth to these places. You would fight your way through to the fancy chest at the end containing loot, sigh with disappointment since that was all there was to see, and head off to the next location without so much as even a word of power to check off your list. This would be fine if it was once in awhile, but quite literally 80% of locations fit this setup, including most the quest locations. You go in, you shoot things that pop out from the prepared corridors, pick up a few items, then walk home to unload all the junk.

 

This got better once I started digging into some of the main quest and companion quest stuff, and sure, still did manage to find some places with an interesting narrative attached (most of them quest related). But these points of interest are too few and far between.

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That part of it, it doesn't make sense that everywhere has a hidden item that is worth while or an epic tale.

 

Think about it, when you find a place. You now think "does this place have something worthwhile or not? Is it worth it?" Rewarding locations became even more rewarding because of that. That is a smart choice imo at least. Skyrim felt emptier.

 

Yet again, I think places like the state house as a worthy location. Our ideas of that is different.

 

And shoot? I sneak past everything half of the time for the fetch and setup quests.

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That part of it, it doesn't make sense that everywhere has a hidden item that is worth while or an epic tale.

 

And yet, look at Fallout 3... There were many ruins, hidden bunkers, vaults, even abandoned houses which were tied to some sort of hidden bit of story behind the place before the player stumbled upon it. No, it wasn't every place, but in FO3 it was still more often that you would come across a ruin or location and find something cool about it between a hidden quest, special loot, terminal or holotape things, or just positioning of clutter.

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I'll just leave this article here. It's an interesting read with some really good points that fit in with this thread.

 

http://www.wired.com/2015/11/fallout-4-bugs/

 

As for myself, I'm having an absolute blast with Fallout 4. I'm amazingly happy with it. And when the GECK is released for it, I'll be even happier. I'm completely addicted to it. Time just flies while playing it. It'll all of a sudden be 1am and I'll tell myself "Holy crap, it's late! I'll just finish this quest then I'll go to bed." 2 hours later I'll still be playing, cursing myself for not sticking to the plan. Fallout 4 screwing up my sleep pattern is really my only worthwhile complaint. I am improving on that lately, though.

 

Also, the G.O.A.T. is a standardized test. Of coarse it's the same. The same people made the same test for the whole country of survivors. Maybe if we get a Fallout based in another country there will be a different test with a similar purpose.

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I just finished the main storyline and have been having a blast with the game since I bought it last weekend. I miss the big olde quest hubs though, the only one I've found is Diamond City.. I'm not a big fan of the Settlement system. I also agree on OC's point when it comes to the story being more linear, if not entirely linear. I was planning on making my character more of an anarchist, but found myself joining the Railroad just to finish the main storyline.

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LOL, saying FO4's map is "empty" is a straight up lie. There's tons of things to find out there. Pick your part of the map. There's bound to be little things to find, places to enter, whether it was related to a quest you were pursuing or not. What happened with me was a Bethesda tradition: I was working on the main quest but got sidetracked into so many different things that interested me. Whether it was a side quest that I decided to pursue, or some location I discovered that warranted exploration. There's also the locales that do not get the benefit of a POI marker.

 

http://i.imgur.com/huncGML.jpg

 

 

There are LOTS of places to check out in the game, and some of the best designed locations Bethesda has done since Morrowind. The map of course doesn't scroll out far enough to show the entire overall map, so what you're seeing is just a part of the game world. Again, lots of places to check out and you still are rewarded for exploring the unbeaten path. I'm pretty damn sure there's locales I have yet to discover with my Lv90-ish character.

 

Crafting/Modification is half-assed? How the hell can you say that straight up lie? Equipment Modification, Upgrading was never possible in *any* Bethesda RPG the way FO4 has extensively done it. You can take an item and drastically change its behavior, stats, including game model. You can take a weapon that was once a semi-automatic, short-barreled weapon with no stock into a longer barreled, fully automatic, full stock weapon, and every configuration in between. Not only that, whatever you decide, your weapon will look different ingame. You can take different armors / power armor and have different mods on them to reinforce a certain gameplay aspect that you want. No TES game has had anything like that before. No FO game has had anything like that before, even when Interplay published the FO games in the 1990's. It even goes WAY above and beyond what modders have tried hard to do even in FO3 and FONV. In FO1-FO3, when you got your Combat Armor, you got your Combat Armor. The stats were fixed and there was no customization. When you got your Laser Rifle, you got your Laser Rifle. The stats were fixed and there was no customization. FONV? Obsidian tried to take up the weapon kit idea that modders tried for FO3 but they clearly ran out of time on it because it was so limited and barely anything could be modded. Then you got FO4... Which basically achieved what mod teams and Obsidian tried to do for weapons, and took it even further.

 

Edit: Weapon Modders really have their work cut out for them in FO4. If they want their weapons to take up the full functions, customization possible in FO4, they have to play with lots more stats and have game models that can sensibly be mixed and matched in a large variety of ways and not look like total crap. The weapon mod/upgrade system is so well done in FO4 that the very idea of a weapon that doesn't change in appearance no matter what kinds of stats I alter due to parts I put in, just seems so... bland.

Edited by Warmaker01
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@IndicentWolf

It`s not the problem that FO4 did not surpass FO3. FO3 is in my opinion quite superior to FO4in many areas, and I played FO3 first in vanilla on XBOX360.

Other than FO4 it has nteresting characters, an actual dialogue system and decent dialogue writing, a main story you can make "your own", an in depth rpg system etc.

 

And I don`t mind that much Bethesda used this aging engine, although it is a bit awkward for a big publisher to use a 13 year old engine for a AAA.

 

My main problem is this: Fallout is clearly an RPG franchise, although many fans were already back then with FO3 disappointed, I could enjoy the genre mix. FO3 was an RPG with shootermechanis attached. But FO4 is a Shooter with RPG mechanics attached. And like any other shooter it bores me to death.

It`s just too streamlined, too casualized for my taste.

 

Also the copypasted dog from COD Ghosts is annoying as f***.

 

Not trying to single you out here because I've heard this similar comment from a lot of people now and I just don't understand what you guys are complaining about.

 

So, better shooting physics is a BAD thing? Seriously?

 

Having more freedom with choosing perks is a BAD thing? Seriously?

 

Compared to FO3, can you explain to me in detail exactly how FO3 was so much more an RPG than FO4? I just don't see it man. This feels to me like an honest sequel to FO3, just with better shooting. I hate to break it to people, but ever since FO3, this IS a shooter franchise now. Just because VATS doesn't stop time, is that it? Oh, and there's already a mod for that.

 

Again, not trying to bust your balls here, but exactly what has changed so much that now this game is no longer as much of an RPG as FO3? Is it the voiced main character? Having dialog options in a circle instead of a list? (there's a mod for that already). I'm actually trying to find flaws here because it seems like I'm missing something. I've now logged 92 hours and 44 minutes with my first character, without one single CTD, very few minor glitches, and otherwise no real complaints. That's on a release day version of the game that hasn't even been patched yet. I just don't get it.

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