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Who to gank: Brotherhood or Institute?


charwo

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The thing is, while Father has definitively written off humanity above the Institute, you haven't, hopefully. And what Father wants is Institute leadership that can lead to a new age. I could be wrong, but unless the male character was high ranking in the military, Father has no reason top assume you're better from logistics or tactics. He wants someone who will make new policy. Father is....part of the old guard, but he sees the old guard are getting them nowhere. The Institute offers far, far more to the people of the Commonwealth than the Brotherhood. Brotherhood offers "protection" but the institute can offer rebuilding, better medical care, ample food and power. The Brotherhood is single-minded about what it wants, and does a poor job of developing infrastructure, the Institute is far more holistic.Neither is offering a free society, but the Brotherhood represents stagnation and a feudal future . The Institute is a game changer, so much so that I can see why someone might see the Railroad as acceptable losses. Technology doesn't solve all problems but it solves almost all problems of material well being, something the Brotherhood is too ideologically constrained to see.

i wish i had the option to take everyone out or make packs with them. i really mis thos options like u could in NV (i took everything over and killed the NCR ) never did beat the game tho but eh i murdered most to all ncr. and i still cant get them to hate me.. xD

 

Fallout 4 i am taking my time enjoin my wondering threw the wasteland trying not to rush threw it knowing (from what i hear) i would be replying the game. once its bet'ed it beat nothing more to really do (unless u save before the main chose in what fact u pick and stick with)

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realistically has more idea of actual military organization and tactics than anyone in the BOS

That is not even possible.

 

Yes, he was in the army, but a different army with tanks, fighter planes and what not and from a different time. BoS been fighting in the wastes for years, trained (?) in the wastes and are organized already in different states. With a big robot, a full staff and they know the wastes well so much more. With the fact that BoS npcs are better overall than MM npcs.

 

i fully agree with you when it comes to the BOS sadly. look how NCR (as you stated) easily took them out. even tho BOS has better everything. NCR because it was more commanded so to speak it was able to beat down the BOS. from what i can tell BOS rely on there armor and guns to much when to comes down to it they can be over whelmed (like when they fought NCR (and from what i could tell even worse agents Zombies in the police station. armor alone should of saved them.. (i know i know i still like calling them that)

 

(hell they get there birds blasted out of the sky's way to easily. xD

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The symbolism is pretty straightforward. The Brotherhood's attitude is represented by the Prydwen - they look down on the ordinary people and treat them as children who are incapable of making responsible decisions. The Institute is a typical Ivory Tower, and represents science that got so far removed from the reality of the ordinary people that it developed the same arrogant "we know better" attitude. Nick Valentine sums it up nicely when he says "saving the people from themselves is the oldest excuse of tyrants" (or something like that). I think the only faction that was meant to be a mostly positive force is the Minutemen - they are formed by settlers (supported by ex-militia members) and they help settlers who then support them. Sure, they once fell due to infighting, but they are the only faction that is truly 'democratic' in its origins. The Brotherhood also helps the Commonwealth to a certain extent (after all they are fighting super mutants, feral ghouls and raiders), but their ideology is inflexible. I haven't seen any clues as to how the Brotherhood will determine if and when the humanity is ready to accept the blessings of advanced technology without abusing it. They do not teach people. They try to babysit them. Again, Nick Valentine has the perfect description for them: "The Brotherhood of Steel would probably eradicate all hot plates because they got burned by one once." (Sounds surprisingly familiar: "Hey, let's ban all violent video games, because a guy who played GTA became a mass murderer."). Still, the Brotherhood was shown to be capable of changing its ways (Elder Lyons / Fallout 3) so I'm willing to give them the benefit of the doubt (although the prejudice of Maxson's Brotherhood against mutants is almost comparable to the Enclave's .

 

The Railroad is more of "threat response" group. They only help the Commonwealth indirectly, by working to remove the threat of the Institute, but their main concern is not the common good. They are more concerned about the enslaving of synthetic beings. They singled out a specific case of injustice, but they are rather indifferent towards 'human issues' in general (maybe with the exception of kidnappings by the Institute). So they are not really an organisation who could be put in charge of the Commonwealth. The main players are, without question, the BoS, the Minutemen and the Institute.

 

By the way, I achieved an ending

where the BoS, the Railroad and the Minutemen co-exist... not entirely peacefully, because the Railroad thinks for some reason that the BoS has been destroyed, and they want me to take out BoS patrols, but I simply ignore that quest. I still have my quarters on the Prydwen (of course, the BoS members are a bit miffed because it was the Minutemen that took out the Institute), I run missions for both the Minutemen and the Railroad so all is... well?

 

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If the Railroad were committed to freeing human slaves as well as assisting synths I'd be more inclined to join them.

 

I might as well tack on the inexplicable absence of slavery to my list of complaints. I'm not sure if this was by oversight or deliberate design, but considering the fact that chaos reigns in the Commonwealth, slavery should be a widespread problem. Better yet, allow players the option to roleplay as a slaver should he/she be so inclined. s#*!, why not use slave labor in settlements? What if certain settlements already relied on slavery, whereas others were staunch abolitionists? God forbid we have conflict between settlements that the player has to resolve.

 

I'm worried this was dropped for the same reason that killing children was absent in FO3: its mere presence is distasteful to a chunk of the audience. Don't get me wrong - I utterly despise the basic concept of slavery, but I appreciate its necessity in a lawless setting like Fallout's. The player should have the choice to engage in contemptible behavior, in my opinion. That's part of the fun of Fallout, right?

 

If slavery were present, it could've strengthened the appeal of the Railroad. I doubt the Institute or BoS give a whit about random chattel, and the Minutemen wouldn't necessarily have the resources or organization to address it. The Railroad, though? They're built for it. Do we get that opportunity? f*#@ no. People for the Ethical Treatment of Synths wouldn't give a synthetic s#*! about humanity. f*#@ them and their moral superiority, I say.

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Well, when you talked to Desdemona after getting that ending, you can get her to say something like, the people of the Commonwealth were always a bigger enemy than the Institute. So, umm, yeah, I think the Railroad is a bit more messed up in the head than just not caring about the common good. Really, they only care about the synths, period, and the humans are just tollerated as long as they don't get in the way of that.

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Well, when you talked to Desdemona after getting that ending, you can get her to say something like, the people of the Commonwealth were always a bigger enemy than the Institute. So, umm, yeah, I think the Railroad is a bit more messed up in the head than just not caring about the common good. Really, they only care about the synths, period, and the humans are just tollerated as long as they don't get in the way of that.

Yeah, and it's a damn shame because I admired their commitment to freeing all enslaved souls in FO3, not just the synths. Now they're just destructive ideologues.

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Well, when you talked to Desdemona after getting that ending, you can get her to say something like, the people of the Commonwealth were always a bigger enemy than the Institute. So, umm, yeah, I think the Railroad is a bit more messed up in the head than just not caring about the common good. Really, they only care about the synths, period, and the humans are just tollerated as long as they don't get in the way of that.

At least they don't want to control humans or kill them in any way.

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Well, when you talked to Desdemona after getting that ending, you can get her to say something like, the people of the Commonwealth were always a bigger enemy than the Institute. So, umm, yeah, I think the Railroad is a bit more messed up in the head than just not caring about the common good. Really, they only care about the synths, period, and the humans are just tollerated as long as they don't get in the way of that.

At least they don't want to control humans or kill them in any way.

 

 

Or experiment on them, like the Institute.

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