Jump to content

The Dolphin Creatures


GreaserNightmare

Recommended Posts

Spoilers follow this, so if you do not wish to read them, do not continue.

I chose the Institute ending, while in the Institute I went into the BioScience lab and read some of the terminals. Those terminals mention that the Institute has created animals that can fly and animals that are land-based, but they mention that they have not yet created sea-based creatures. They then begin to outline plans to do so using one of two species or possibly combining the two.
The species are below.

 

Genus Delphinus (Dolphins)
Genus Carcharhinus (Sharks)

 

The terminal goes on to theorize underwater synths for possible deep-sea or perhaps harbor area salvaging operations along the seabed. There is also a second terminal on the wall that states that Father has approved of Phase 2 and that the formerly mentioned acronym SZI stands for Synth Zoology Initiative, or the creation of Synthetic Animal life forms.
I'm not entirely sure if that sums up the dolphin sharks or whatever that are dead all over the coast line, but it certainly shows a huge amount of possible DLC area.

My question is, what do you think? Are these the dolphin creatures? or are they created from the radiation?
I'm almost certain this is going to be DLC related.

Link to comment
Share on other sites

Between all these and a conversation between a pair of caravan workers about a giant ghoul blue whale, I would say that it is extremely likely that they will do some sort of DLC that is more ocean themed. Other things also hint towards this, including resources for a spear gun weapon that is not used, and some people claiming to discover some sort of oceanic research station out in the bay. Then there's the interesting part about powerarmor being able to let you walk around underwater like a dive suit, and the perk to block radiation from being in the water.

Link to comment
Share on other sites

Boston is a very suited area for a big sea, underwater themed DLC. I'm kind of hyped!

 

 

Then there's the interesting part about powerarmor being able to let you walk around underwater like a dive suit, and the perk to block radiation from being in the water.

You still need some kind of water breathing mod.

 

No idea about how right will underwater battles work. I never seen a game that done that right. Not even monster hunter games, and they have one of the best dev in that department not only in game, but the tweak and improvement they add in every title works outside of paper 90% of the time.

Link to comment
Share on other sites

Boston is a very suited area for a big sea, underwater themed DLC. I'm kind of hyped!

 

 

Then there's the interesting part about powerarmor being able to let you walk around underwater like a dive suit, and the perk to block radiation from being in the water.

You still need some kind of water breathing mod.

 

No idea about how right will underwater battles work. I never seen a game that done that right. Not even monster hunter games, and they have one of the best dev in that department not only in game, but the tweak and improvement they add in every title works outside of paper 90% of the time.

Powerarmor, harpoon gun, and possibly some sort of addon similar to jetpack to allow moving under water. That would work.

 

The part where it has problems is the part where you have enemies moving in 3d space. Bethesda has never been good with this. In Morrowind it was very buggy between the cliffracers and slaughterfish to the point where they only had slaughterfish in Oblivion, and where vertibirds in FO3 followed scripted paths. Even in Skyrim, dragon pathing was buggy, and the vertibird pathing in FO4 isn't much better.

 

I see the potential being more along the lines of:

 

An underwater research station where people continued to keep it up after the war similar to the vaults. Quite a bit of underwater stuff, possible similarities to Soma in terms of overall feel of environments.

 

An Atlantic island community that remained isolated and possibly a further and final continuation to all the Dunwich stuff that was in FO3 and FO4. Not as much potential for underwater stuff, but more typical for Bethesda since it would allow them to throw in something Cthulhu like into the game.

 

An entrapped and migratory group of ghouls and newcomers who live amongst the ships and wreckage that was swallowed by a giant ghoul blue whale, Pinocchio style. More of a wacky thing, but also feels like something Bethesda would throw out there.

Link to comment
Share on other sites

 

An underwater research station where people continued to keep it up after the war similar to the vaults. Quite a bit of underwater stuff, possible similarities to Soma in terms of overall feel of environments.

An Atlantic island community that remained isolated and possibly a further and final continuation to all the Dunwich stuff that was in FO3 and FO4. Not as much potential for underwater stuff, but more typical for Bethesda since it would allow them to throw in something Cthulhu like into the game.
An entrapped and migratory group of ghouls and newcomers who live amongst the ships and wreckage that was swallowed by a giant ghoul blue whale, Pinocchio style. More of a wacky thing, but also feels like something Bethesda would throw out there.

I can't stop thinking about Rapture like city.

I mean think about it.

 

You explore the wastes then step in the water in your power armor. You light your way in the dark waters. Then far away, you see bright lights. You go in, rusty and rugged and tired. Then you see the past smile at you.

 

A bright colorful city, filled with song and nuke cola. People who know nothing about above and don't care to know. It whole, unchanged, frozen in time.

 

I want that!

 

But I like the whale idea, seems more like their thing. Seems gross and smelly though. What will happens if the whale wanted to breath or eat?

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...