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What i miss


Blarglord

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Then don't play fo4 and play FNV instead.

 

And the Karma system is one of the most broken game features ever made.

 

As a gameplay mechanic, yes it was broken, but it was a nice roleplay feature that has no suitable replacement. I miss the way people used to react to your character based on how you chose to RP them as good or evil. NV mostly replaced it with faction reputation which again provided roleplaying angles in dialogue to let you get in character. I'm definitely missing something similar in FO4. Stealing and being generally evil just doesn't have the same thrill anymore.

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As a gameplay mechanic, yes it was broken, but it was a nice roleplay feature that has no suitable replacement.

Yes there is, ever played Overlord or fable?

 

Overlord is a cartoony game, but it karma system makes more sense, more grey and has more good/evil depth. You have the option to kill villagers you saved on the spot, or spare them, or spare them and pretty much makes use of them in the long run for more evil. The people will start hating you on "levels." the more evil/good you are to them. Becoming evil makes you stronger.

 

Fable, also a cartoony game. Has a better system that is more suited for RP and it pretty much great already. It tracks almost all your actions, your gear and stats. It needs some upgrading and tweaking, but I have never found a game with karma system that fits RP games like Beth games more than fable.

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As a gameplay mechanic, yes it was broken, but it was a nice roleplay feature that has no suitable replacement.

Yes there is, ever played Overlord or fable?

 

Overlord is a cartoony game, but it karma system makes more sense, more grey and has more good/evil depth. You have the option to kill villagers you saved on the spot, or spare them, or spare them and pretty much makes use of them in the long run for more evil. The people will start hating you on "levels." the more evil/good you are to them. Becoming evil makes you stronger.

 

Fable, also a cartoony game. Has a better system that is more suited for RP and it pretty much great already. It tracks almost all your actions, your gear and stats. It needs some upgrading and tweaking, but I have never found a game with karma system that fits RP games like Beth games more than fable.

 

 

I've tried both (several versions even) and really wanted to like them but could just never get over the cartoony feel of them. That's my hang-up though, I don't blame the games for that.

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I do like having science or perception or whatever based dialogue options, so having that in the game would be great. I plan on using those in my mod.

 

The karma system was silly though, having the game tell you what is right or wrong but often being totally out of context and way to easy to manipulate or just get weird results.

 

I prefer a more abstract view of morality, where actions have consequences, but nobody is telling me whether they are good or bad.

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Not necessarily missing the faction system, because as previously stated it was a pretty bad mechanic, but 'm so sad about the fact that there is no faction system or atleast some sort of replacement except for the obvious "this faction is now your enemy" bulls***. Bethesda should've plain ripped some of FNV's features, like the faction system, because although the story of that game was kinda bland, it was purely gameplay-wise a freakin' joy to play. That being said, I'm having alot of fun with the game so far.

Edited by Falchior
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