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NMM 0.61.3 fixes for Fallout 4


TheTokenGeek

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In response to post #31717465.


Zonetai69 wrote: Doesn't work.

The launcher still unchecks all of the mods upon startup.

Mods still work, though. I just have to keep using the workaround method, of opening NMM, then the FO Launcher, then rechecking all the mods.

Sure will be happy when the GECK is out next year.


Try to launch via Fallout4.exe, not Launcher itself.
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Good job guys! For those having trouble, check you Fallout.ini file. The new update from Bethesda overwrote mine and removed the bInvalidateOlderFiles=1 variable. This will prevent mods from loading cleanly. You need to add it back. FalloutPrefs.ini seemed unaffected.
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In response to post #31718855. #31719265 is also a reply to the same post.


the1337azerty wrote: It doesn't change anything.
My esp are unchecked each time I launch the game.
Malik1 wrote: same here.


Open NMM and make sure all your mods and plugins are checked. Go to C://Users->user>appdata->local->fallout4

Set plugins.txt to read only then run Fallout.
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In response to post #31718855. #31719265, #31728140 are all replies on the same post.


the1337azerty wrote: It doesn't change anything.
My esp are unchecked each time I launch the game.
Malik1 wrote: same here.
HypnoToad96 wrote: Open NMM and make sure all your mods and plugins are checked. Go to C://Users->user>appdata->local->fallout4

Set plugins.txt to read only then run Fallout.


It worked for me. Took a while for the updater to work but when it did, it did.

You might want to manually remove NMM and replace it. Big pain. Make sure you check all your paths before you remove it.
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Some folks seem to be missing a key part of the above article and the purpose behind the NMM 0.61.3 update... Going to >> << the important bit.

 

"Today we have released NMM 0.61.3, this release will once again allow for you to >>run Fallout 4 directly from NMM<< with all your mods and build order intact."

 

To be more clear, it's saying for this fix to work, you need to launch the game from within the NMM.

Edited by ZedLeppelin
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