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Possible? Injury-Minigame -Use retextured lock picking mini-game to dig bullets out of injuries?


Nikonthenet

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I had this idea and trying to learn if its possible....I think its beyond me!

 

My idea was for an 'Injury Mini-game'.

Similar to lock picking, it functions exactly the same.

The mini-game is re-textured to look like a body part with a bullet or shrapnel wound.

Using a scalpel and forceps, you have to manipulate the bullet out of your body.

 

This would work alongside a cripple mod that stops healing of crippled limbs, until the bullet is removed.

 

 

Is this actually possible? And is it possible for a new modder!? Any guidance is appreciated!

 

If you're a capable modder and would like to get involved, please let me know. I'm fairly good with photoshop and can 3D model and would like to help in that regard.

Edited by Nikonthenet
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Actually, yeah, that could be doable. I'd volunteer to tweak it a bit, but the heat wave has thrown me out of schedule for my own stuff.

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Thanks for the reply Khormin, and for your interest. I thought there might be more interest from the immersion crowd on this idea tbh!

 

One issue thats immediately evident is the lack of a viewable body while in first person.

-The lock picking shows a background and I was hoping we might be able to adjust the camera to face an arm or a leg(keeping character clothing consistent), and overlay the injury effects on top. If thats not possible, maybe have to go with bare skin, as if the armour+material has been removed.

 

Otherwise -to my very inexperienced eye- it seems we really need only to change textures for bobby pin and screwdriver. And create a wound to replace the lock. Would have to be simple texture edits initially, I'm not clued up on animation for blood squirts, etc. Audio could be replaced too, adding to the atmosphere.

 

How would this fit in the flow of game play?

-I was thinking we created a new item 'surgery kit' or some such. when activated, it started the mini-game.

Edited by Nikonthenet
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A potential way to incorporate it into gameplay could be to have a trigger that would remove a small portion of your maximum health until the surgery kit is used. I don't know how you'd want to do that though, maybe if your health drops to a certain point you also sustain that injury so just stimpacks alone won't bring you back to full health.

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A potential way to incorporate it into gameplay could be to have a trigger that would remove a small portion of your maximum health until the surgery kit is used. I don't know how you'd want to do that though, maybe if your health drops to a certain point you also sustain that injury so just stimpacks alone won't bring you back to full health.

 

Apply it like the existing radiation poisoning, perhaps? Or combine with a mod that also overhauls the whole radiation poisoning thing.

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Do you folks above see a problem having this 'heal' the crippled effect? Or do you just prefer the ideas you posted for other reasons?

-I thought having the cripple effect permanent until surgery is completed would be both more realistic and good for the game-flow. I imagined: in a nasty fight you take one to the leg but manage to defeat the enemy, you're crippled and hobble around slowly looking for cover. After finding a safer location in the back of a building, you start the surgery to remove the bullet. Once the bullets out, you're no longer crippled, but you are still low on health, so a stimpack would seal the wound and remove the pain, returning lost health.

(you can still take stimpacks during combat to restore health and keep you alive -it just won't remove an crippled effects)

 

I think it might get complicated if we used a system like radiation that reduces max health. Rad-Away removes that kind of damage(restores max health). Would surgery also then remove radiation damage, and vis-versa?

 

Thanks for your input!

 

As before, if anyone thinks they can help in any way to get this off the ground, it would be much appreciated!

Edited by Nikonthenet
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  • 2 weeks later...

That's some delicious looking blood right there.

 

(Badly concealed bump.)

 

Also, because it's sort of similar, is anyone familiar with the way you could 'fix' *shudders* injuries in Far Cry 2, and the good old medical screen in Metal Gear Solid 3? If a minigame isn't applicable to everything, something similar to the MGS3 method might work well. It'd give you a use for antiseptic at least.

Edited by Athanasa
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