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too few vaults


SiNNeR

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some good points. also if they had put more work into doing more vaults then the game would either have taken longer to release or meant less content elsewhere so not really a complaint, but I did wonder if anyone shared the sentiment of vault hunting

 

I definitely wouldn't mind them retconning the number of vaults to be higher either, not only because it'd mean more room for more vaults in more games but also because it seems such a small number, even taking into account that lorewise the vaults would likely be bigger and fit more people than they appear in game, and would mean that less than a fraction of a percentage of the population of the US would have been given even a chance to survive even as a guinea pig for Vault Tech and if I recall correctly they were given a government contract to shelter people so should presumably have had to be able to offer a higher number of spaces than just 122 vaults would provide

 

although I suppose it could be that Vault Tech were only contracted for a certain part of the US and there are other alternatives elsewhere as there would (presumably) be in other countries

Edited by SiNNeR
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To be honest they may have had several contracts for several sets of vaults. I worked for construction companies on several occasions and I was on one job site where one company was doing three different jobs at the same time while another company was also on the same site doing several other jobs.

 

 

Though something I have noticed is that the vaults are far to small in FO4 as most only held just under a hundred members. That is a small spoiler I guess, though I doubt anyone cares as it is only significant in the context of this thread. This is an issue because the vaults are supposed to hold 1000 dwellers on average and yet the commonwealth doesn't have a single vault that could any where near that many. So I'm gonna have to call out Bethesda on that.

 

The vaults in my opinion should be made into large complexes that take time to explore. They should really be a lot more like LoZ dungeons and be unique in their own ways with their own puzzles. FO3 got this better then nv and 4 but felt limited due to game limitations that can be excused. Bethesda's starting to get lazy about the vaults and they need to be called out on it. They can make good vaults and shouldn't limit themselves with mind set of 'the modders will do it.

 

Though I myself plan on making the vaults better and bigger when I can. Though this may never be released as I may not finish it.

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Regarding Fallout: Brotherhood of Steel... I did build a mod around that. Rather than drop a link (which is tacky as hell), I will admit that I do think some redemption was brought to that game by my efforts.

i actually wouldnt mind a link, if it makes the game a bit better.

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Regarding Fallout: Brotherhood of Steel... I did build a mod around that. Rather than drop a link (which is tacky as hell), I will admit that I do think some redemption was brought to that game by my efforts.

i actually wouldnt mind a link, if it makes the game a bit better.

 

OK, Here's a link.

Some people have reported problems, but it appears to function for most. I know the list of requirements seems extensive, but it's stuff that I require for most of my work anyway. Also... I do hope to have my last project completed before the release of the Fallout 4 GECK.

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Who says the game has to focus on someone from a vault? I mean...it's a pretty big world out there. Why couldn't there be other bunkers or just a story about a traveler like fallout NV. It may just be a random guy/girl who ends up wandering into a hero status.

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the Vault start is a tradition of the series, much like starting in prison (or similar) in Elder Scrolls. it's not essential, New Vegas more than proved that Fallout can work without it, but it's not likely to change. so far all the Vault starts have been different with their own pros and cons, so I'm fine with that

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The vaults in my opinion should be made into large complexes that take time to explore. They should really be a lot more like LoZ dungeons and be unique in their own ways with their own puzzles. FO3 got this better then nv and 4 but felt limited due to game limitations that can be excused. Bethesda's starting to get lazy about the vaults and they need to be called out on it. They can make good vaults and shouldn't limit themselves with mind set of 'the modders will do it.

 

 

 

THIS!

 

 

I absolutely agree that the Vaults in more recent Fallout games [FO3, FO:NV & FO4] have been underwhelming in their size and scope.

 

Quite frankly Bethesda has no excuse here. Just look at the Dwemeor ruins in Skyrim. Those are VAST & MASSIVE underground spaces that are also truly remarkable to explore, so I see no reason at all as to why the Vaults in the current games are so pathetically small.

 

Each Vault is supposed to house roughly a 1000 people. Ok there are some exceptions on the size of some Vaults but the mains ones, Vaults 13, 101, 81, etc are supposed to be big but we barely see a fraction of what their true size and scale should be. It's interesting to note that the Fallout Shelter game for phones is a more accurate representation of the proper size and scale of what a Vault should look like.

 

I wish I could use GECK and actually make a proper Vault. Maybe next year I might just try and learn it so at least Vaults like Vault 81 could be made much bigger.

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