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So what IS the date?


SayinNuthin

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A large part of Sean's story seems to hinge on sixty years having elapsed and not ten since he was snatched. Okay so Codsworth's circuits might be scrambled but I'm confused, is there anyone in the game, or a terminal that can tell my character what year and decade they are in?

 

Is this player choice, sloppy writing or just me missing some cue?

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Bottom left hand corner of the quest log in your pip boy displays the current date. You wake up in the vault on October 23 2287. Sean is kidnapped in 2227, but you mostly have to take his word for that. There isn't any evidence to contradict him though and plenty to support his version of events.

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Actually, there is evidence to the contrary in Kellogg's memories and when you talk to him. Especially if you play a male character, he says something like, "He's a bit older than you expected, am I right?" IIRC the "am I right" is missing if you play a female (or maybe I didn't pay attention), but it makes no sense to imply that you already know that if he's referring to the 60 year old guy. It makes a LOT of sense, though, if he's referring to the 10 year old you followed to find him there.

 

Which of them is right... generally, it's one of the few games where you can't just take everything said on screen as set in stone. As Deacon warns you, everyone is trying to spoon-feed their own patented bull####. And that doesn't just mean the major factions. Even people or robots you'd see no reason to be paranoid about, such as your supposedly loyal Codsworth, his dialogue later when he trusts you show that his initial pretense of not knowing anything except the flowers was basically deliberately misleading. Not to mention that you find ample evidence even right in the beginning that his 'not having seen anything suspicious, since Rosa's boy was running in his helloween costume a week early' is basically just lying to your face.

 

Hell, he contradicts himself even before you leave for Concord.

 

Incidentally, he's not lying about the date. Presumably since even he's not stupid enough to do something that easy to check.

 

But generally everyone is... at the very least not volunteering the truth, the whole truth and nothing but the truth. They might or might not outright lie their donkey off to your face, but they're certainly not above a bit of careful omission or a bit of deliberate phrasing.

 

Kellogg's memories are pretty much the closest you'll ever get to getting a bit of undisputable truth, since you experience what he's thinking to himself about every element, not what he wants to tell to you. But then it IS all on an Institute synth chip, and we know at that point that they also know how to upload memories into such a synth chip. For all we know, Kellogg might have gotten his memories altered at some point, so he genuinely thinks he's still escorting the kid he got from the vault.

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Well, don't get me wrong, I don't think there is a grand conspiracy, or even a small conspiracy for that matter. I don't think that Codsworth conspired with Kellogg to keep me in the dark, or anything. Just that independently people tend to be... PEOPLE. They're not be very honest or forthcoming with the information, and might *ahem* happen to omit the parts that aren't in their favour. And some may just plain old be awfully wrong: see, Phyllis Daily for example. (If you actually make Danse happy by doing your sacred Brotherhood duty, and execute Phyllis for being a synth, you find out that the unhappy old woman has exactly ZERO synth parts in her.)

 

So, basically, as Deacon's note says, "Don't trust everyone."

 

I'm not complaining, mind you. It's quite realistic for a change.

 

Just, well, usually the way it goes is that if X says Y on the screen, then by Odin's iPatch, that's the absolute truth and canon. No matter how big an a**hole they may be, or how much they'd gain by BS-ing you, it can't possibly be that they're not volunteering the absolute truth. Hell, in some genres basically the villains are more honest than the heroes.

 

Here, just saying, the canon is that some thing you're told are lies or... truths that are incomplete enough to be misleading. You have enough conflicting information to doubt everything until you have evidence either way. Is all I'm saying.

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And some may just plain old be awfully wrong: see, Phyllis Daily for example. (If you actually make Danse happy by doing your sacred Brotherhood duty, and execute Phyllis for being a synth, you find out that the unhappy old woman has exactly ZERO synth parts in her.)

 

Is that the woman who has blackouts and people are dead and she then thinks she's a synth? Of course, most of the Railroad have no synth parts either including Glory if you execute them for the Brotherhood or the Institute. I'm going to assume that's a mistake though and not that they're all delusional. Well, at least not about them being synths.

 

I guess that's why I don't read too much into the smaller nuances. I don't entirely trust that what I'm seeing and hearing is deliberate. Usually when it's deliberate coming from Bethesda, it's bordering on anvilicious.

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