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Question about posting a mod


DRunkCoWBoy69

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Ive been using this ENB since it came out and over time I made alot of adjustments to it, enough to where it doesent look the same at all. Ive never posted a mod before but I really wanted to post this. I tried asking this guy for permission but hes just gone, hasnt logged on in a month. Although my version is very different, there is a custom script in there that he wrote which im assuming people would recognize which is why im really hesitant about posting it. So how do i go about this, can i just post and credit him assuming hes not coming back? I mean he can always ask me to take it down right?

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Contact Dante and ask what the time limit is on the private messages, asking for permissions, for abandoned mods. I think that it's 3 weeks, but I could be mistaken. If a mod author shows no activity (activity defined as being online to oversee anything), and does not respond to your requests for a set period of time, the projects are considered abandoned. You can use them, but you still HAVE TO CREDIT THE ORIGINAL DEVELOPER, and include a link to their original work. Assuming you use their work as a base, and your download includes any meshes, textures, etc from their original project; it is also highly advised that you do not package those assets in your own download pack and simply include the original work as a mandatory install before downloading your own mod.

 

Edited comment down below. Keeping original version for clerical purposes.

Edited by jcdenton2012
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Contact Dante and ask what the time limit is on the private messages, asking for permissions, for abandoned mods. I think that it's 3 weeks, but I could be mistaken.

you are mistaken. you can never use anothers work without their permission, even if the mod is abandoned.

Edited by qwertyzeldar
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Contact Dante and ask what the time limit is on the private messages, asking for permissions, for abandoned mods. I think that it's 3 weeks, but I could be mistaken. If a mod author shows no activity (activity defined as being online to oversee anything), and does not respond to your requests for a set period of time, the projects are considered abandoned. You can use them, but you still HAVE TO CREDIT THE ORIGINAL DEVELOPER, and include a link to their original work. Assuming you use their work as a base, and your download includes any meshes, textures, etc from their original project; it is also highly advised that you do not package those assets in your own download pack and simply include the original work as a mandatory install before downloading your own mod.

 

That information is completely WRONG. If the mod author did not add any explicit permissions to his mod page to address the possibility of going inactive for an extended period of time (or for good) then the original permissions will prevail, and if those permissions are restrictive then the author's mod may not be used.

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To be fair... some exceeding rare exceptions have kind of been overlooked for 1 of my projects because of how far off the beaten path I went, and because of the evidence I've put forward as proof of my actions. Qwertyzeldar, in retrospect... is probably more worth listening to for the more 'run-of-the-meal' problems you'll encounter. I say this because... well... my problem was exceedingly obscure and included all sorts of written documentation.

 

That having been stated... I kind of have a pirate mentality and am always tormenting Dante with copyright questions. (which usually ends the same way, "No.') I know my best answer is exceedingly unorthodox but... "Try not to be a s#*!-bagger with other people's stuff."

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I can actually help you with that. You may not be able to alter the script commands without destroying the mod (as you've already learned), but you can recompile the script while renaming the editor IDs in order for it to be unique content. Try contacting Jokerine to see if he could help you. Odds are you'll need GECK access before this can be done, but eh... you can wait.

 

Command prompts... are kind of hard to label as content only one person can have considering how generic they are. That having been said, altering the editor id's and refs makes the script unique. If anybody can help you make this thing your baby... it's Jokerine

Edited by jcdenton2012
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