BadReplicant Posted January 8, 2016 Share Posted January 8, 2016 Maybe Bethesda does need a bigger team. If they really did take 5-7 years to make this then that is really telling. I've moved on for now, and I've never stopped playing a Bethesda game so quickly. It's sad because I love Fallout and have been looking forward to this for a long time. Okay But how it the game is not complete just because it bad? If something is bad, it just bad. Plus, hardly an quests you do effect the world as a whole expect the main quest and the factions themselves. If it was something like bombing megaton, becoming a vampire, killing rich people for ghouls ok. But there nothing like that in fo4 as far as I know. There nothing worthy as an end game slider whatsoever.The fact that there is nothing like this in the game is the problem. The only thing I can think of is the Covenant quest and it's not really that great either. The world doesn't reflect your choice of what you do with Covenant, nothing becomes of it. Link to comment Share on other sites More sharing options...
Spacemunkey79 Posted January 8, 2016 Share Posted January 8, 2016 I'm not saying it's incomplte I'm saying it's bad, other people are arguing that it will wrap up in DLC. untill the Geck is released and all the DLC and we know what Bethesda really want with Fallout, just try to enjoy it and not compare.-----------------------Spoilers--------------- As for the ending slides;Long reaching affect of being enemies with xyz factionMacready's questVirgils questDeacon's fateCurie's researchFate of Vault 81What happens to nickwho's the next mayor of diamond cityUSS ConstitutionPickman Link to comment Share on other sites More sharing options...
Raycheetah Posted January 8, 2016 Share Posted January 8, 2016 Pretty sure the choices forced on you by the Institute/BoS (e.g., kill the Railroad; hack Liberty Prime) would definitely have rated an end-slide entry in the earlier iterations of Fallout. Now, not so much. It does smack of laziness. We know that there was a lot planned for FO4 which Bethesda had initially intended to include, but which got left out (likely due to time constraints), so this B minus job on the end slides doesn't come as much of a surprise. either. ='[.]'= Link to comment Share on other sites More sharing options...
Boombro Posted January 8, 2016 Share Posted January 8, 2016 (edited) Will, it writing direction after all from what we can see. The fact that there is nothing like this in the game is the problem.Why you need to effect the world anyways in first place? I never get the idea of that. I personally find that having low effecting quests is better than world effecting ones. I mean those small quests are always better. Edited January 8, 2016 by Boombro Link to comment Share on other sites More sharing options...
Deleted31005User Posted January 8, 2016 Share Posted January 8, 2016 (edited) Its about the roleplaying aspect Boombro, personally I feel pretty detached from my character because nothing I do is really my choice(except for picking one of the 4 main factions that is, and even then I absolutely hated the fact that 2 get destroyed)It feels like playing world of warcraft where I get a quest and I need to go from point A to point B and kill X amount of mobs, then return for XP reward that will bring me to level 66, which would make me even more overpowered compared to the cap of level 35 that most enemies have, which would make me install even more mods that make enemy damage even higher. It was fun up until level 40 for me, after that I felt really powerful and I just walked over every single enemy, even deathclaws.Now its a bit better again since instead of 200% enemy damage on survival I'm using a mod that brings it to 300%, but leveling up, collecting bobbleheads and magazines pretty much lost its meaning for me, not to mention most quests are also done and all I'm getting are these repeatable quests. I'm trying to fix up some settlements but again...what is the point of it all, the settlers are behaving really dumb and its just fluff without any goal in mind and the enemy attacks on your town are bugged and simply boring.Whats the point of defenses if stuff needs to be repaired constantly and settlers get kidnapped every 5 seconds, I really wish there was a 'repair all' button so I wouldn't have to search every single turret/generator/wall/shop in my entire town just for 1 repair. At least roleplaying aspects and making choices in quests would have given me the illusion that I actually impacted 'something' in the game, even the guy speaking on the Diamond City Radio is boring to listen to now, while I can distinctly remember Three Dogs from FO3 and I always loved to listen to that guy telling my adventures. Edited January 8, 2016 by Guest Link to comment Share on other sites More sharing options...
CyrusAmell Posted January 8, 2016 Share Posted January 8, 2016 (edited) The game does get dry once the main quest is over and the non-radiant side-quests are taken care of, and the bugged settlement attacks rapidly drain both resources and patience on my part. I desperately need a mod that successfully either fixes the settlement attacks or stops them altogether. I think that the endgame is more well-thought out than in Skyrim, and it is nice that I do not have leadership of three factions forced on me. Only the Institute and Minutemen beg you to take the job and one of them was blown to hell in my game. The simplification of rpg speech elements in Fallout 4 is a mixed bag; it seems more shallow but at least we don't have to worry over future dialogue with characters we have not met yet. I find the loot system in this game to be ridiculous. Kill a Legendary Mythic Deathclaw and what do you get? A Tire Iron, with a decreased VATS cost. Meanwhile in one of my other games I pulled a Lucky Laser Musket from the carcass of a Legendary Radroach outside Sanctuary Hills which can take the head off a Legendary Super Mutant clean off at full crank with a crit (no matter the range). If they can refine the settlement system then I think it would be a wonderful addition to any future Elder Scrolls games. I always find things to do, and I am not done fiddling with my settlements. I hate that resources like wood and steel are hard to amass quickly once all of the workshop areas are cleared out, though I should just find a mod for that. All in all, I have high hopes for the next Elder Scrolls game if they can build upon the loot and settlement systems. Edited January 8, 2016 by CyrusAmell Link to comment Share on other sites More sharing options...
Moraelin Posted January 8, 2016 Share Posted January 8, 2016 You know, there's been a mod that stops attacks altogether since December. Link to comment Share on other sites More sharing options...
CyrusAmell Posted January 8, 2016 Share Posted January 8, 2016 (edited) You know, there's been a mod that stops attacks altogether since December. I used it and it does not seem to work. I will have to run some checks to see if everything is in place for it to work. Specifically "No Settlement Attacks" by Valmere. I thought I had set everything up as needed to get the mod to work. Are there any others? ] I was just going to wait for the Fallout 4 GECK to come out in the event something more comprehensive can be created. Edited January 8, 2016 by CyrusAmell Link to comment Share on other sites More sharing options...
Moraelin Posted January 8, 2016 Share Posted January 8, 2016 Yeah, that's the one. Works for me, but I guess there's no telling with what else it may interfere on your computer. At a wild guess, since it changes the quests, I guess it should interfere with everything else that changes them. Have you tried WITHOUT the notification mod? Now I don't KNOW if they conflict, but, as I was saying, at a wild guess it sounds like the kind of things that might conflict. Link to comment Share on other sites More sharing options...
Gilibran Posted January 9, 2016 Share Posted January 9, 2016 Are we spoiled? Perhaps...But to me its clear that Bethesda doesn't care much about trying to improve their games, sure we got mods for weapons, a buggy settlement system with AI and navmesh issues, and some vertibirds flying over my head that drop dead like flies all over the Commonwealth.Mods can fix 'some' things for sure, but why do we always have to rely on mods to fix stuff that is basically broken in the vanilla game???A mod should be a modification, not a frigging patch to fix errors that have been blatantly ignored and repeated for over 10 years now!Seriously, Bethesda is just lazy, its almost like they quickly create something without even testing it properly and then ship it off for sale in the stores asap while hyping things up way out of proportion. But to me the real issue is the lack of DIVERSITY and CONTENT.I'm not going to argue with you, if you prefer to keep Bethesda on a pedestal for making a boring game that runs 'Okay' even though I can easily argue that there are tons of bugs all over the place, well then that is your prerogative. And yes you are right that its still early to tell how the DLCs will turn out and I will most certainly play those as well, but the fact that I am already getting bored after only playing a few weeks is not a good sign for me personally.My rose-tinted glasses are dropping and I will no longer put Bethesda on a pedestal for releasing games in such dire condition, it is NOT the modder's job to fix things, that responsibility lies with Bethesda first and foremost. Back in the day Morrowind was a truly innovative masterpiece, overstepping all bounds, and the same could be said about Fallout 3 and in some regards Oblivion as well.(I never played the other Fallout games btw)Then Skyrim took a big dip downwards, but luckily over time mods saved that.And now I honestly feel that Fallout 4 is even less innovative, for an end 2015 game it should have way more then just this... A company needs to create innovative and good quality products, that's all I have to say about it.(but sadly, most of the gaming industry seems to cater to the young and dumb, watering down all products to appease the masses, until its just mediocre enough to sell for a profit.) I'm not putting Bethesda on a pedestal at all, i simply say they delivered a (for me at least) bugfree game but were indeed very lazy with the content, i agree with you on that one, it's subpar and we will just have to see if they can make up for it. You really should try FO3 & NV, I still play both, but just the basic games without any DLC are just as empty, bland and boring as FO 4 is now and that imho is the difference between the Elder Scrolls and Fallout as i said, fallout relies on DLC not on vanilla release content. So at this point you cannot compare it with the rich content of Skyrim (which i love but is'nt all that good either really) Link to comment Share on other sites More sharing options...
Recommended Posts