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Vault Girl Mod Development Thread


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http://i.imgur.com/tFrB9Ga.jpg

http://i.imgur.com/pNxROF6.jpg

Barter Done

For the head bigger will see at the end like the full suit not working because i am generating one file per bobble so modification will be possible but may cause seams

Great work man! Changing head size isn't necessary since it'll replace all of them. She looks great as is. Very cute! :) Edited by Guest
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How did you change the inventory vaultboy..? :ohmy:

I used JPEXS free flash decompiler to swap out the symbols. I'm actually redoing it now to try to get the gear to line up

 

Also I asked Onafreak if he would make an alternate skin for the bobblehead base that said Vault Tec like the vanilla bases, and he said yes. :smile:

 

Also nsk13 added these to his Commonwealth Shorts mod

 

http://www.nexusmods.com/fallout4/mods/7898/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D7898%26preview%3D&pUp=1

 

 

http://i.imgur.com/G9xp8J0.jpg

http://i.imgur.com/xKZIapT.png

Edited by Guest
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Got the inventory page looking done! All the gear lines up pretty well :D

 

If you are using JPEXS and want to edit the inventory page and have adobe illustrator . I suggest exporting the symbols from the swf as svg files at 100% zoom, then edit in illustrator (or if you prefer photoshop don't), you can export them as png's, I suggest high quality, and then edit in photoshop. JPEX lets you swap stuff with png's, but not svg. Which is unfortunate, but good quality png's work well enough that you can't tell :)

 

http://i.imgur.com/VauxOEo.pnghttp://i.imgur.com/ZkzGkKN.pnghttp://i.imgur.com/wq3f5Ru.png

Edited by Guest
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Oh thanks bigCman! :laugh:

I was doing that but for cursor, and yes, its unfortunate because in the workbench/vats/chemical station and all that, it loads the png without alpha and all you see its an ugly square instead of an image :sad:

Custom cursors only work in the pip boy :/

Supposedly you can import a vector into the swf, but i cant figure it out yet

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Oh thanks bigCman! :laugh:

I was doing that but for cursor, and yes, its unfortunate because in the workbench/vats/chemical station and all that, it loads the png without alpha and all you see its an ugly square instead of an image :sad:

Custom cursors only work in the pip boy :/

Supposedly you can import a vector into the swf, but i cant figure it out yet

 

I assumed that for those it just loads the perk icons from the perks folder. Are you saying that they also have the animations of those perks located in the crafting menu files? Hmm. I'll see what happens when I try the same method on hud icons not in the pipboy.

 

I've been told that sothink decompiler can import a vector file into a swf, but I don't know since I don't have it.

Edited by Guest
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