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Invisible robots bug


Ospider555

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Is it even possible to finish a playthrough with this bug? I just hit level 40 and really don't want to start over just because of this stupid glitch...

Yes it is ... just a little harder.

you'll need to come as close as you can to the bugged out robot's red dot on your compass, and melee it, it works.

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Is it even possible to finish a playthrough with this bug? I just hit level 40 and really don't want to start over just because of this stupid glitch...

Yes it is ... just a little harder.

you'll need to come as close as you can to the bugged out robot's red dot on your compass, and melee it, it works.

 

So far the only thing I've been able to do is give a companion a strong gun lol. The only way I've found I can damage them myself is via mines or by doing a power armor ground slam aoe (which typically only works outside, having a jetpack helped). I'm more annoyed at not being able to loot than anything lol.

 

Far as the keyword issue, didn't help when I tried resolving that one. That was the first method I tried. I'm going to try the earlier explained method spawning one of the problem robots over and over til I find which mod/mods are the culprit... just dreading the time sink so I haven't done it yet.

 

Update -

Finally figured mine out, after removing a few addons to no avail (Jetpacks Unlimited, Wearable Backpacks, and SSEx), the one that finally fixed everything (I saw an Assaultron attacking me! YAY! Lol) was removing More Power Armor Mods. Here's my current load order in case it helps anyone (I've been following the category outline provided by the author of AWKCR, see Gambit77's sticky post here - http://www.nexusmods.com/fallout4/mods/6091/?).

 

 

 

GameMode=Fallout4

 

Fallout4.esm=1

ArmorKeywords.esm=1

SettlementKeywords.esm=1

Robot Home Defence.esm=1

Arbitration - Resources.esm=1

Homemaker.esm=1

Worsin's Garage.esm=1

Simple Bug Fixes.esp=1

Simple Bug Fixes - Lone Wanderer.esp=1

VIS-PatchSimpleBugFixes-Armor.esp=1

MoBettaScrap.esp=1

Simple Intersection.esp=1

MYBlackWidowBed.esp=1

ABP Paintings.esp=1

ABP Paintings - Sets =01=02=50=G=B=P.esp=1

WeaponRacks.esp=1

WeaponRacks-Weapons-Vanilla.esp=1

WeaponRacks-Tools-Vanilla.esp=1

LongerPowerLines3x.esp=1

AlternateSettlements.esp=1

DDP_Ramps_mark1.esp=1

Robot Home Defence - Settlement Keywords.esp=1

Homemaker - SK Integration Patch.esp=1

Homemaker - Streetlights Use Passive Power.esp=1

Arbitration - Button Lowered Weapons.esp=1

SlowTime.esp=1

QuickEnterFromStand.esp=1

QuickExitToStand.esp=1

Nuke Screen Effect Remover.esp=1

MinigunDamage.esp=1

OldStyleCriticals.esp=1

SPECIAL-063.esp=1

CurieFix.esp=1

More Where That Came From Diamond City.esp=1

Elvani's Track Pack - FIX.esp=1

VatsOverThere_IncreasedVATSRange_AimIncrease.esp=1

No Fusion Core Drain.esp=1

dD-Action Ragdoll Force.esp=1

dD-Realistic Ragdoll Force.esp=1

Glorious_Glowing_Plasma_Weapons_by_Diranar.esp=1

Stronger Plasma Gun (30dmg).esp=1

powerful.50 .esp=1

Perk Magazine Material Fix.esp=1

Master Locksmith Hacker.esp=1

EasyLockpicking.esp=1

EasyHacking.esp=1

DD_Wasteland_Children_done_right.esp=1

DeadBodyCollision.esp=1

RemoveBlur.esp=1

TrueStormsFO4.esp=1

TrueStormsFO4-ClimateSettings.esp=1

LongerHeadlampLight.esp=1

RenRadioMod.esp=1

My_Minutemen.esp=1

ValdacilsItemSorting-00-ValsPicks.esp=1

VIS-PatchWeaponRacks-SortTop.esp=1

VIS-PatchWeaponRacks-Tools.esp=1

VIS-PatchWeaponRacks-Tools+DEF_INV.esp=1

CBBE.esp=1

MiscHairstyle.esp=1

MoreHairstyles4Female4.1.esp=1

HairVariations_YoungAtHeart.esp=1

HairVariations_FairyTails.esp=1

HairVariations_Elegant.esp=1

HairVariations_Sophisticate.esp=1

HairVariations_Conversions.esp=1

AzarPonytailHairstyles.esp=1

Caitipreset.esp=1

Kunio Face Preset slot15.esp=1

ASCOCait02.esp=1

ASCOCurie01.esp=1

ASCODanse02.esp=1

ASCOPiper01.esp=1

ASCOPreston01.esp=1

Kunio Curie Face Remodeled.esp=1

Kunio Curie Face Remodeled - Pony Tail Conversion03.esp=1

M9.esp=1

M9 - AWKCR Compatibility.esp=1

USP 45.esp=1

USP 45 - AWKCR-Compatibility.esp=1

GaussRifleMk2.esp=1

tumbajamba Advanced Engineering.esp=1

GaussRifleMk2 - tAE - AWKCR.esp=1

Flamer-Napalmer-Incinerator.esp=1

m82a.esp=1

LEGENDARY BFG 9000.esp=1

B-90.esp=1

N7-Armor-Standalone_by_Ruddy88.esp=1

N7-Armor-Standalone_by_Ruddy88 - AWKCR Compatibility.esp=1

zWInsanity.esp=1

Vasstek_Vaultsuit.esp=1

Nanohelmet.esp=1

NanoArmor.esp=1

Crafting Workbench.esp=1

Crafting Workbenches - Removed Crafting Experience.esp=1

Crafting Workbenches - Ammo.esp=1

Crafting Workbenches - Ammo Special.esp=1

Crafting Workbenches - Junk Items.esp=1

Crafting Workbenches - Power Armor.esp=1

Crafting Workbenches - Pre War and Manufactured.esp=1

PowerArmorDelivery.esp=1

FusionCoreCrafting.esp=1

Ballistic Weave Vaultsuits.esp=1

Alien Blaser Overhaul.esp=1

PlasmaPulseRifleMod.esp=1

Super Laser.esp=1

M9Sights.esp=1

M9 Pistol New Grips.esp=1

LegendaryModification.esp=1

LegendaryModification2LM.esp=1

LegendaryModification2LMAKPatch.esp=1

LegendaryModificationCSA.esp=1

LegendaryModificationMisc.esp=1

LegendaryModificationGroknak.esp=1

Armorsmith Extended.esp=1

Spartan-Calyps.esp=1

NukaRadBans.esp=1

Craftable Armor Size.esp=1

Craftable Armor Size - Fix Material Requirements.esp=1

EndorsCustomCombatArmor.esp=1

EndorsCustomCombatArmor_AE.esp=1

EndorsCustomCombatArmor_CAS.esp=1

EndorsCustomCombatArmor_2LM_ArmorKeywords.esp=1

MMP4APA-blue.esp=1

WIPAG - Paint Garage - Style 4 (Easy).esp=1

WIPAG - Decal Station.esp=1

WIPAG - Materials Overhaul.esp=1

WIPAG - Mod Overhaul.esp=1

WIPAG - ArmorKeywords Compatibility Patch.esp=1

WIPAG - MPAM Compatibility Patch.esp=0

 

 

 

One last thing I had to do, after everything was fixed I still had bugged friendly NPCs such as Takahashi so I used recycleactor in console and it respawned him fully functional again after a few seconds.

Edited by PhoenixKnight13
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Is it even possible to finish a playthrough with this bug? I just hit level 40 and really don't want to start over just because of this stupid glitch...

Yes it is ... just a little harder.

you'll need to come as close as you can to the bugged out robot's red dot on your compass, and melee it, it works.

 

So far the only thing I've been able to do is give a companion a strong gun lol. The only way I've found I can damage them myself is via mines or by doing a power armor ground slam aoe (which typically only works outside, having a jetpack helped). I'm more annoyed at not being able to loot than anything lol.

 

Far as the keyword issue, didn't help when I tried resolving that one. That was the first method I tried. I'm going to try the earlier explained method spawning one of the problem robots over and over til I find which mod/mods are the culprit... just dreading the time sink so I haven't done it yet.

 

Update -

Finally figured mine out, after removing a few addons to no avail (Jetpacks Unlimited, Wearable Backpacks, and SSEx), the one that finally fixed everything (I saw an Assaultron attacking me! YAY! Lol) was removing More Power Armor Mods. Here's my current load order in case it helps anyone (I've been following the category outline provided by the author of AWKCR, see Gambit77's sticky post here - http://www.nexusmods.com/fallout4/mods/6091/?).

 

 

 

GameMode=Fallout4

 

Fallout4.esm=1

ArmorKeywords.esm=1

SettlementKeywords.esm=1

Robot Home Defence.esm=1

Arbitration - Resources.esm=1

Homemaker.esm=1

Worsin's Garage.esm=1

Simple Bug Fixes.esp=1

Simple Bug Fixes - Lone Wanderer.esp=1

VIS-PatchSimpleBugFixes-Armor.esp=1

MoBettaScrap.esp=1

Simple Intersection.esp=1

MYBlackWidowBed.esp=1

ABP Paintings.esp=1

ABP Paintings - Sets =01=02=50=G=B=P.esp=1

WeaponRacks.esp=1

WeaponRacks-Weapons-Vanilla.esp=1

WeaponRacks-Tools-Vanilla.esp=1

LongerPowerLines3x.esp=1

AlternateSettlements.esp=1

DDP_Ramps_mark1.esp=1

Robot Home Defence - Settlement Keywords.esp=1

Homemaker - SK Integration Patch.esp=1

Homemaker - Streetlights Use Passive Power.esp=1

Arbitration - Button Lowered Weapons.esp=1

SlowTime.esp=1

QuickEnterFromStand.esp=1

QuickExitToStand.esp=1

Nuke Screen Effect Remover.esp=1

MinigunDamage.esp=1

OldStyleCriticals.esp=1

SPECIAL-063.esp=1

CurieFix.esp=1

More Where That Came From Diamond City.esp=1

Elvani's Track Pack - FIX.esp=1

VatsOverThere_IncreasedVATSRange_AimIncrease.esp=1

No Fusion Core Drain.esp=1

dD-Action Ragdoll Force.esp=1

dD-Realistic Ragdoll Force.esp=1

Glorious_Glowing_Plasma_Weapons_by_Diranar.esp=1

Stronger Plasma Gun (30dmg).esp=1

powerful.50 .esp=1

Perk Magazine Material Fix.esp=1

Master Locksmith Hacker.esp=1

EasyLockpicking.esp=1

EasyHacking.esp=1

DD_Wasteland_Children_done_right.esp=1

DeadBodyCollision.esp=1

RemoveBlur.esp=1

TrueStormsFO4.esp=1

TrueStormsFO4-ClimateSettings.esp=1

LongerHeadlampLight.esp=1

RenRadioMod.esp=1

My_Minutemen.esp=1

ValdacilsItemSorting-00-ValsPicks.esp=1

VIS-PatchWeaponRacks-SortTop.esp=1

VIS-PatchWeaponRacks-Tools.esp=1

VIS-PatchWeaponRacks-Tools+DEF_INV.esp=1

CBBE.esp=1

MiscHairstyle.esp=1

MoreHairstyles4Female4.1.esp=1

HairVariations_YoungAtHeart.esp=1

HairVariations_FairyTails.esp=1

HairVariations_Elegant.esp=1

HairVariations_Sophisticate.esp=1

HairVariations_Conversions.esp=1

AzarPonytailHairstyles.esp=1

Caitipreset.esp=1

Kunio Face Preset slot15.esp=1

ASCOCait02.esp=1

ASCOCurie01.esp=1

ASCODanse02.esp=1

ASCOPiper01.esp=1

ASCOPreston01.esp=1

Kunio Curie Face Remodeled.esp=1

Kunio Curie Face Remodeled - Pony Tail Conversion03.esp=1

M9.esp=1

M9 - AWKCR Compatibility.esp=1

USP 45.esp=1

USP 45 - AWKCR-Compatibility.esp=1

GaussRifleMk2.esp=1

tumbajamba Advanced Engineering.esp=1

GaussRifleMk2 - tAE - AWKCR.esp=1

Flamer-Napalmer-Incinerator.esp=1

m82a.esp=1

LEGENDARY BFG 9000.esp=1

B-90.esp=1

N7-Armor-Standalone_by_Ruddy88.esp=1

N7-Armor-Standalone_by_Ruddy88 - AWKCR Compatibility.esp=1

zWInsanity.esp=1

Vasstek_Vaultsuit.esp=1

Nanohelmet.esp=1

NanoArmor.esp=1

Crafting Workbench.esp=1

Crafting Workbenches - Removed Crafting Experience.esp=1

Crafting Workbenches - Ammo.esp=1

Crafting Workbenches - Ammo Special.esp=1

Crafting Workbenches - Junk Items.esp=1

Crafting Workbenches - Power Armor.esp=1

Crafting Workbenches - Pre War and Manufactured.esp=1

PowerArmorDelivery.esp=1

FusionCoreCrafting.esp=1

Ballistic Weave Vaultsuits.esp=1

Alien Blaser Overhaul.esp=1

PlasmaPulseRifleMod.esp=1

Super Laser.esp=1

M9Sights.esp=1

M9 Pistol New Grips.esp=1

LegendaryModification.esp=1

LegendaryModification2LM.esp=1

LegendaryModification2LMAKPatch.esp=1

LegendaryModificationCSA.esp=1

LegendaryModificationMisc.esp=1

LegendaryModificationGroknak.esp=1

Armorsmith Extended.esp=1

Spartan-Calyps.esp=1

NukaRadBans.esp=1

Craftable Armor Size.esp=1

Craftable Armor Size - Fix Material Requirements.esp=1

EndorsCustomCombatArmor.esp=1

EndorsCustomCombatArmor_AE.esp=1

EndorsCustomCombatArmor_CAS.esp=1

EndorsCustomCombatArmor_2LM_ArmorKeywords.esp=1

MMP4APA-blue.esp=1

WIPAG - Paint Garage - Style 4 (Easy).esp=1

WIPAG - Decal Station.esp=1

WIPAG - Materials Overhaul.esp=1

WIPAG - Mod Overhaul.esp=1

WIPAG - ArmorKeywords Compatibility Patch.esp=1

WIPAG - MPAM Compatibility Patch.esp=0

 

 

 

One last thing I had to do, after everything was fixed I still had bugged friendly NPCs such as Takahashi so I used recycleactor in console and it respawned him fully functional again after a few seconds.

 

How did you respawn him? Did you use recycleactor? I'm at this point where I've resolved the bug and can spawn visible robots again, but Curie and Takahashi are still invisible. Recycleactor doesn't seem to affect them. Spawning completely new versions makes a new copy of them that doesn't seem to be functional (Takahashi just sits idle, Curie can accept follower commands, but won't talk to me like normal, etc...) If you have any techniques to show it would be very helpful.

Edited by darkekun
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For me it was an old version of the "Damage Type Variation" mod which was modifying the robot's race entries directly. Evidently this caused an incompatibility in newer version (so it only showed up after a patch).

 

Getting the newest version fixed it for me.

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To be fair... i did one action before the start of my next playthrough.

I went to General Atomics and started shutting down and self-destruct the units in there.

Then, when i entered the game with a new character, i found out codsworth was invisible, same with takahashi, and other mister handy units.

Dunno if it`s a mod or not, but i honestly doubt it, no alterations were made when i started the new character.

So... anyone did the same action?

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I've found the culprit and its the Cross Uni BOS uniform mod- when console spawning, for example, Sarge with the mod on makes it invisible, but when turned off its visible again. So I turned it off then loaded a save game and slept for 4 days straight hoping this would clear up all the glitched copies, but then in the Old Castle mission I still had the problem. If I have to revert back to a two days old save I'll feel like killing myself.

Hence I ask of you brethren, tell me a way to reset all the robots so they are good again :'(

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It looks to be different problems in this thread. The problem that arises from too many keywords does not affect the robots such as Codsworth however there are mods that can cause very similar issues. So if generic enemy robots are invisible but Codsworth IS visible then you hit keyword cap but if ALL robots are having an issue then it's likely a mod causing it.

 

For example I know that I am about 3-5 keywords from cap and if I add a mod that adds 5 or 6 keywords bots will disappear reliably and I can test it by spawning a Gunner Lt. Gutsy and he'll be invisible until I remove enough keywords (mod/s totaling keywords the amount I went over).

Edited by Descivii
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