qnvtwesoegv Posted March 6, 2016 Share Posted March 6, 2016 Are players just waiting for the GECK or DLCs to come out, will more content keep people interested, or are players simply done with the game and have already moved on? At this stage I'm mostly waiting for DLC and especially the GECK, while simply mucking about a bit with the game. I've just done 1 playthrough, and I don't feel like starting another until certain bugs are fixed but mostly I'm waiting for more/better/GECK-polished mods. I imagine there's a fair number of folks who are basically in the same place. Link to comment Share on other sites More sharing options...
kevkiev Posted March 6, 2016 Share Posted March 6, 2016 Are players just waiting for the GECK or DLCs to come out, will more content keep people interested, or are players simply done with the game and have already moved on? At this stage I'm mostly waiting for DLC and especially the GECK, while simply mucking about a bit with the game. I've just done 1 playthrough, and I don't feel like starting another until certain bugs are fixed but mostly I'm waiting for more/better/GECK-polished mods. I imagine there's a fair number of folks who are basically in the same place. Exactly my thoughts. Although I was really impressed by the ending (I think it might even be the best ending of all the Fallouts and Skyrim), I've pretty much had it with this game after 1 playthrough. I'll be going back to Skyrim soon, or maybe rediscover FO3 or FONV, and wait a while after the GECK comes out and some of the modder wizards on this site can have a go at putting together specific bug fixes or the unofficial patch. Well, might play the Valentine DLC. :P I was really disappointed that, out of the 3 announced DLCs, 2 of 'em seem essentially to be crafting expansions. (I guess the arena one is a bit more than that, but only a bit) Link to comment Share on other sites More sharing options...
Klipperken Posted March 7, 2016 Share Posted March 7, 2016 Let me put this is a different way: if GECK was not important to FO4, then why did folks create FO4Edit?Just to have it?I reckon, not so.Nothing is more important to a game from Beth than mods/modders. Link to comment Share on other sites More sharing options...
TeamBacon Posted March 7, 2016 Share Posted March 7, 2016 Let me put this is a different way: if GECK was not important to FO4, then why did folks create FO4Edit?Just to have it?I reckon, not so. Nothing is more important to a game from Beth than mods/modders. Modders are the minority. Most normal people would buy a Bethesda game and play it, enjoy it, tell their friends all about it, and then move on. Satisfied with their purchase but done with the game. YouTube has brought about the Skyrim modding revolution where now modding is no longer a closet nerd thing, but part of the general public. This has transferred even stronger over to Fallout 4. But it is still extra and not needed for 98% of the people who play the game. You get a very skewed sample when you ask people on a modding website that is filled with only mod authors and mod users. But Fallout was a tremendous hit with the general public, people who don't even play many games were hyped about it. People I know from work, people I meet at Guitar Center, people I swing dance with. Not gamers, just people. Everyone I have talked to in the real world adores Fallout 4 just the way it is. Look at it this way, a highly successful mod will get 20,000+ endorsements. But about 12 millions people actually played that game. This is a very low percentage. I am proud to make mods, I love what the modding community does. But it is pure arrogance if you think that Bethesda needs mods. Link to comment Share on other sites More sharing options...
Klipperken Posted March 7, 2016 Share Posted March 7, 2016 Hold on a sec: I never said the absence of GECK costed in sales for Beth.It was about FO4's longevity, if I recall correctly! Do you think people would play this game 4 times, if there were no mods?Could be, but I doubt it. FO4 is shallow, not just in story, but in graphs/towns/map as well.And this starts to become boring fast. Link to comment Share on other sites More sharing options...
Boombro Posted March 7, 2016 Share Posted March 7, 2016 Hold on a sec: I never said the absence of GECK costed in sales for Beth.It was about FO4's longevity, if I recall correctly! Do you think people would play this game 4 times, if there were no mods?Could be, but I doubt it. FO4 is shallow, not just in story, but in graphs/towns/map as well.And this starts to become boring fast.Dude, the map is epic. And, there are people who played the game four times, with no major quest, follower, gameplay mods. You underestimated gamers man. If people can play dark souls 2 with six files. they can play fo4 with four runs. Link to comment Share on other sites More sharing options...
kevkiev Posted March 7, 2016 Share Posted March 7, 2016 ... a highly successful mod will get 20,000+ endorsements. But about 12 millions people actually played that game. This is a very low percentage. I am proud to make mods, I love what the modding community does. But it is pure arrogance if you think that Bethesda needs mods. Well, you have to factor in that only about 1 out of 25 unique downloads results in an endorsement. In your example, that would be about 5% of the total market that used a single mod. Say if even half of all mod users downloaded that particular mod, that would mean mod users represent 10% of the market. Obviously, these numbers are being pulled from a hat but my point is that the community is still a minority, but easily large enough for a company not to ignore. (I know you weren't saying that it's being ignored.) And without getting into what "need" means, imo the modding community is at least very important to Bethesda. It provides a totally free analysis of what gamers want to see. For example, I don't think it was coincidence that FONV introduced weapon mods, more immersive companions (gawd, the companions in FO3 just SUCKED) and even more extensive player homes given the success those types of mods had in FO3. (I know FONV was Obsidian, but still... ) As far as the map goes, on the surface (literally) FO4's is awesome. Extremely well done. But the dungeons and above ground locations (do those count as "dungeons" in gaming parlance?) are soooo simplistic. Half of FO3 (and Skyrim's) map was underground (okay, maybe an exaggeration,but you know what I mean). Link to comment Share on other sites More sharing options...
Boombro Posted March 7, 2016 Share Posted March 7, 2016 As far as the map goes, on the surface (literally) FO4's is awesome. Extremely well done. But the dungeons and above ground locations (do those count as "dungeons" in gaming parlance?) are soooo simplistic. Well, they are buildings inspired by real life ones, they can't go crazy with those. Half of FO3 (and Skyrim's) map was underground (okay, maybe an exaggeration,but you know what I mean).And some of FO4 is higher. Many platforms are used to make multi level places. Link to comment Share on other sites More sharing options...
kevkiev Posted March 7, 2016 Share Posted March 7, 2016 As far as the map goes, on the surface (literally) FO4's is awesome. Extremely well done. But the dungeons and above ground locations (do those count as "dungeons" in gaming parlance?) are soooo simplistic. Well, they are buildings inspired by real life ones, they can't go crazy with those. Half of FO3 (and Skyrim's) map was underground (okay, maybe an exaggeration,but you know what I mean).And some of FO4 is higher. Many platforms are used to make multi level places. Well, ok, but the multi-level locations in FO4 aren't, imo, anything to write home about. How many times have you lost your bearings in a FO4 location vs. FO3/Skyrim? For me it's like zero vs. a lot. Maybe we can just agree to disagree, but the simplicity of the locations was one of the first things that struck me about FO4. I kept waiting for an epic, complex, location but it never came. Although, on the other hand, I was thinking last night that really complex locations might not even work with FO4. I mean, you're lost underground and all of a sudden get a "Location X is under attack!" message. Would have to drop your exploring and skidaddle. Now that would be annoying. Link to comment Share on other sites More sharing options...
TeamBacon Posted March 7, 2016 Share Posted March 7, 2016 Well, you have to factor in that only about 1 out of 25 unique downloads results in an endorsement. In your example, that would be about 5% of the total market that used a single mod. Every time I look at the 'unique downloads' number on the Nexus I think to myself that something is really, really off here. I can't comprehend this statistic being accurate that there are 25x as many human downloads of a mod than endorsements. It isn't like this is YouTube or something, where it is super easy to just ignore the thumbs up button. The Nexus actively harasses you to leave endorsements and the only way to not be harassed to endorse a mod is to actively click on the button saying you don't endorse a mod. It is set up more like Ebay is, where you are reminded you forgot to rate a seller, as opposed to YouTube or Facebook where it seems totally optional. I logged into the Nexus after being gone for 3 years and it popped up with a message wanting me to endorse 15 mods that I downloaded for Fallout 3... So I can't see any feasible logic to say that the huge number of unique downloads is at all an accurate number to gauge users. I am no expert in the field or anything, just speculating. But it has to be bots of some sort, like Google search bots or possibly virus protection software scanning the file or something. I don't really know, but it just doesn't seem possible for those to actually be humans downloading something. But anyways, I am very grateful that Bethesda is so supportive of the modding community, they allow people like me to chase our dreams without the incredibly high entry gate of trying to make your own videogame title in Unity or Unreal or CryEngine. Bethesda loves modders more than any company ever. I just believe we should repay that by being decent human beings and not saying things like, 'We have to fix the game' or 'The game sucks without modding' or just generally acting like a bunch of arrogant twits who think they are better than Bethesda. I just think we should respect Bethesda the way Bethesda respects us. Link to comment Share on other sites More sharing options...
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