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Fallout 4 longevity - GECK expectations?


DrabRab

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Every time I look at the 'unique downloads' number on the Nexus I think to myself that something is really, really off here. I can't comprehend this statistic being accurate that there are 25x as many human downloads of a mod than endorsements.

 

It isn't like this is YouTube or something, where it is super easy to just ignore the thumbs up button. The Nexus actively harasses you to leave endorsements and the only way to not be harassed to endorse a mod is to actively click on the button saying you don't endorse a mod.

 

 

You can actually change that in the Nexus settings.

 

I think there's a wide range of opinion of what an endorsement means. Some people think they should only go to the absolute best mods whereas I'll endorse anything that works as advertised.

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It is super easy to ignore the endorsement prompt on login on the nexus. That is why I'm about 200+ endorsements behind on mods I've tried and keep trying to catch up on. (I know I'm a bastard.)

 

Also you are over exaggerating the effect of youtube on modding. It has certainly helped, but it is more so that modding has helped youtube more than the reverse.

 

Most mod users become aware by word of mouth (I know I did, everyone I know did the same way.) and yes a good bit of beth gamers are not aware of mods for the most part I was not until FO NV and I had played FO3, Morrowind, and oblivion without them.

 

Now everyone i've ever talked to about it certainly agress that beth games are so much better with modding in general so yes, it is well deserved to say that modders make the game as the core game and it's hype, as well as the youtube channels based around it continue to profit because of modders.

 

EDIT: Also EVERY innovation in both their main series comes from mods that they took it from.

Edited by minngarm
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Every time I look at the 'unique downloads' number on the Nexus I think to myself that something is really, really off here. I can't comprehend this statistic being accurate that there are 25x as many human downloads of a mod than endorsements.

 

It isn't like this is YouTube or something, where it is super easy to just ignore the thumbs up button. The Nexus actively harasses you to leave endorsements and the only way to not be harassed to endorse a mod is to actively click on the button saying you don't endorse a mod.

 

 

You can actually change that in the Nexus settings.

 

I think there's a wide range of opinion of what an endorsement means. Some people think they should only go to the absolute best mods whereas I'll endorse anything that works as advertised.

 

 

It is super easy to ignore the endorsement prompt on login on the nexus. That is why I'm about 200+ endorsements behind on mods I've tried and keep trying to catch up on. (I know I'm a bastard.)

 

Also you are over exaggerating the effect of youtube on modding. It has certainly helped, but it is more so that modding has helped youtube more than the reverse.

 

Most mod users become aware by word of mouth (I know I did, everyone I know did the same way.) and yes a good bit of beth gamers are not aware of mods for the most part I was not until FO NV and I had played FO3, Morrowind, and oblivion without them.

 

Now everyone i've ever talked to about it certainly agress that beth games are so much better with modding in general so yes, it is well deserved to say that modders make the game as the core game and it's hype, as well as the youtube channels based around it continue to profit because of modders.

 

EDIT: Also EVERY innovation in both their main series comes from mods that they took it from.

 

Personally, I thiink the UDL numbers are accurate. On a side note, I can't help but be reminded of what I thought was a downright bizarre thread a while back (like, probably a year or so ago? 99% sure it was for Skyrim.). Someone posted that they rarely endorse mods, especially if a mod has a lot of endorsements already. The "logic" being that one more endorsement when there's already thousands isn't going to make a difference. To my surprise, a bunch of people chimed in and said (especially in regards the latter point) they felt the same way. I was just left kinda shaking me head.

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Personally, I thiink the UDL numbers are accurate. On a side note, I can't help but be reminded of what I thought was a downright bizarre thread a while back (like, probably a year or so ago? 99% sure it was for Skyrim.). Someone posted that they rarely endorse mods, especially if a mod has a lot of endorsements already. The "logic" being that one more endorsement when there's already thousands isn't going to make a difference. To my surprise, a bunch of people chimed in and said (especially in regards the latter point) they felt the same way. I was just left kinda shaking me head.

 

 

If it was 1 endorsement for every 10... I could believe that. I can believe that 9 out of 10 people just ignore it or just don't care.

 

1 in every 25... No, I cannot fathom that being true, I just can't.

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If it was 1 endorsement for every 10... I could believe that. I can believe that 9 out of 10 people just ignore it or just don't care.

 

1 in every 25... No, I cannot fathom that being true, I just can't.

 

 

I don't have any hesitation in believing the UDL to Endorsement ratios you see, but it varies mod to mod. And I looked at just a quick few FO4 ones to pull that 1/25 number out of the air, perhaps it isn't representative (might be interesting to actually look into that.). I uploaded a super-simple noobtastic one on skyrim and got about 1/15. Looking at the top Skyrim files, it's indeed closer to 1/10, SkyUI gets about 1/8 (3.5 million UDLs!, That's staggering), CBBE gets about 1/10 - same as Immersive Armors.

 

But, anyways, the bigger point is the number of people who use mods and the market they represent. Haven't seen any recent sales figures but say Skyrim is 23-25 million (Console & PC) Again, looking at the UDLs for the top Skyrim mods is pretty striking. (There's probably a few pirates in there.)

 

And I recall reading an article (it might even have been an interview with Bethesda, I know it had some comments from a Bethesda person anyways), talking about the sales curve for consoles vs. PC. Console sales hit hard and fast but then tend to drop off. PC sales, on the other hand, while overall not as big a market, have a lot more staying power. And a lot of that has to do with mods. It keeps people interested in the game and its DLCs, and they tell their friends, etc. It's not a market that any savvy company would ignore, both for it's raw revenue-generating power (3.5 million UDLs for Skyui!) and what I mentioned before about it being an awesome overall market research tool.

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