mwhenry16 Posted January 15, 2016 Share Posted January 15, 2016 Wiping out a plaza single handed would not kill every Gunner or any other faction, even if it was an HQ. There are remnants scattered about, and they say "I wonder what happened to HQ", and wander in, and "hey, nice big empty building". Although it is a bit jarring to kill so many, so completely, and go back to get duct tape one may have missed and find bullets flying at one. Incomplete? Folks, games have been released "incomplete" since the 90's, some better, some worse. DLC's never fix much of anything. If, as history will bear me out, anything, it will be more grist for caterwauling and millennial shortsightedness. The "placeholder" idea has a great deal of merit. Link to comment Share on other sites More sharing options...
Arnaeus Posted January 15, 2016 Share Posted January 15, 2016 Gunners plaza is there FOR TEH LULZ.I visit every few days, collect the loot, go to a random settlement and give it to random settlers. There is a small quest there for the brotherhood, looking for pre-war data. Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted January 15, 2016 Share Posted January 15, 2016 Couldn't possibly be guys coming in from scavenges/searches/missions/etc. Couldn't possibly be guys from other bases. Nope, every single last one of them were right there in the plaza when you shot the place up and you wiped out the entire group....all 20 of them or however many there are in the plaza. Yep, you eradicated the whole lot of them with that one attack. Do you have every single one of your settlers in one settlement? If say, the gunners attacked the Castle, would they kill every single one of your settlers? Well, I guess if you're dumb enough to actually send every single settler you have to one damn base then yeah. They weren't that dumb, hence more guys show up. It's not rocket science. Link to comment Share on other sites More sharing options...
Deleted31005User Posted January 15, 2016 Share Posted January 15, 2016 Well, I guess if you're dumb enough to actually send every single settler you have to one damn base then yeah. They weren't that dumb, hence more guys show up. It's not rocket science.What are you even talking about, some people like their own RPG element where they actually change the world with their actions, just like you like your own RPG story that you make up in your own head about more gunners showing up after they die (aka respawning).Its not rocket science to understand that people have different RP imagination going on, so stop acting like yours is the only one Mr. Dumb. Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted January 15, 2016 Share Posted January 15, 2016 Well, I guess if you're dumb enough to actually send every single settler you have to one damn base then yeah. They weren't that dumb, hence more guys show up. It's not rocket science.What are you even talking about, some people like their own RPG element where they actually change the world with their actions, just like you like your own RPG story that you make up in your own head about more gunners showing up after they die (aka respawning).Its not rocket science to understand that people have different RP imagination going on, so stop acting like yours is the only one Mr. Dumb. Well, it wasn't rocket science to RP a logical explanation as to why the plaza respawns was it? When someone posts a thread that asks a silly question, I'm going to give a silly answer. If you think that's trolling, you may need to lighten up a bit and read back on the rest of my posts because I've put in more thoughtful stuff than that one stupid comment. And what's with the name calling now? Mr. Dumb? That's mature. Anyway, if you'd like to rip my ass more lets do it in PM and not derail this thread with all the stuff you don't like about my posts. Link to comment Share on other sites More sharing options...
Deleted31005User Posted January 15, 2016 Share Posted January 15, 2016 (edited) Well, it wasn't rocket science to RP a logical explanation as to why the plaza respawns was it? When someone posts a thread that asks a silly question, I'm going to give a silly answer. If you think that's trolling, you may need to lighten up a bit and read back on the rest of my posts because I've put in more thoughtful stuff than that one stupid comment. And what's with the name calling now? Mr. Dumb? That's mature. Anyway, if you'd like to rip my ass more lets do it in PM and not derail this thread with all the stuff you don't like about my posts.Posting silly answers to silly questions, what are you, 10?How about you re-read my post an realize that people have different RP imaginations, and what may seem silly to you is not silly to someone else, so who are you to state what is silly and what is not?And I'm sorry but who started throwing around words like 'dumb' and 'stupid', but enough of this, if you want your ass ripped there are other websites that can accommodate you with this. My nr1 issues with your posts is your use of inflammatory words, its not humorous to me in any way, in fact, your borderline insulting people with that. Lets see if you can bite your tongue and not keep going with the Drama, so now show me just how mature you really are. Edited January 15, 2016 by Guest Link to comment Share on other sites More sharing options...
Arnaeus Posted January 15, 2016 Share Posted January 15, 2016 If I were a gunner, I would certainly not set up base at a place that has the walls decorated with the entrails of my friends. Once per week. Thanks but no thanks. And if I had to, I'd seriously up defense. A few turrets won't stop the BoS or the sole survivor (known as "the butcher of quincy"). But maybe a mod will fix that and make gunners plaza harder to take down every time you visit the place. After a few visits the place should be deserted or crawling with enemies in powerarmor. Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted January 15, 2016 Share Posted January 15, 2016 Ok man, you win. I'm a dickhead. Get over it. As for the topic, here's a real RP answer just for you. Well, and the OP since apparently I'm ruining his thread. There are two sides to this topic that I immediately think of. First, yeah it's kinda dumb that they respawn. I get it. I did make a stupid joke about that but I really wasn't trying to be an ass. It makes sense that if you destroy the top guys, the remaining ranks could fall apart. At the very least what would be cool is if someone else took their place. But, I don't think Bethesda has ever gone that far with this type of thing. The named NPC's have never gotten cycled through and replaced that I'm aware of, but it would be awesome if they did and it would make total sense and justify why locations respawn. However... Consider what it would be like if they DIDN'T respawn. You would kill everything and end up with just you and the good guys left. This would ultimately create a peak for every character, and end to progression of that character, you would literally run out of things to kill. If I remember right, there were locations in Oblivion and Skyrim that didn't respawn, and it kinda sucked. Bethesda removed the leveling cap in this game, so if they didn't respawn, there would be a naturally imposed leveling cap just by running out of things to gain experience from. So, there's a flaw in WHY they respawn, and there could be something more in the story or something to make more sense of it, but I do think it's a necessary "flaw" for the sake of continuing with one character. My biggest gripe with this topic...and not just the gunners but pretty much every enemy in every Fallout/Elder Scrolls game is the lack of randomness in where they respawn. It would at least make it way better if you didn't know roughly where the guys at the Plaza are going to respawn. In some areas you just know there's going to be a super mutant patrolling a specific walkway, etc. When you play through several characters, it really starts to kill the immersion when you can go into an area and pick off each bad guy because you've memorized where they are. But then again, there's also a farming element to these games too. It isn't quite as bad as something like Diablo, but guys are farming for legendaries and such. If you didn't have a rough idea of where to find them, you couldn't really farm. Personally, I'd take the completely random unpredictable spawning over farming any day. I really hope there's a mod out that removes the level aspect of spawning, so you can run into a mythical deathclaw at level 5 and just have no chance at all of killing them. Link to comment Share on other sites More sharing options...
Deleted31005User Posted January 15, 2016 Share Posted January 15, 2016 But maybe a mod will fix that and make gunners plaza harder to take down every time you visit the place. After a few visits the place should be deserted or crawling with enemies in powerarmor.I like that idea! Or maybe even a gunner counter-attack who search you out personally, would be nice to see some gunners in power armor coming after you with a note that states "REVENGE!" on their bodies or something. Link to comment Share on other sites More sharing options...
Moraelin Posted January 15, 2016 Share Posted January 15, 2016 Since I see those photos in your signature, might I remind you that all enemies without a personal name respawned in just THREE DAYS in Morrowind? Or that Oblivion not only had the same mere 3 days respawn rate, but much fewer humanoid enemies had names, so pretty much all those bandits respawned twice a week? Or that even Skyrim had a respawn timer of 10 days if the location hadn't been cleared, but 30 if it had been cleared? I'm trying hard not to use words like "silly", but I'm still trying to wrap my head around why the exact same things that some people present as unforgivable deadly sins for Fallout 4, somehow never bothered them in the games they hold up as examples of (near) perfection. I hope it doesn't come as a surprise, therefore, if those arguments don't sound particularly objective to me. Link to comment Share on other sites More sharing options...
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