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How to get a 3D model ingame ?


Destroy817

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Hello,

 

I am a 3D Artist beginner, and I would like to begin to work on Fallout 4.

 

However, I don't know how to get my 3D Model ingame, which format use, the vertice limit... And there is still no GECK, so, how the other modders proceed ? Because I can see some mods which add clothes, weapons, but there is no tutorial to help me... :(

 

And I also would like to know how I can extract the human 3D Model to model on it (to add clothes, armour...)

 

 

Thank you very much !

 

Bye !

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to get the body model, you can either use nifscope and export it as a obj from the archive or unpack the archive using a bsa extractor and import the nif with a plugin (the one for 3ds max is the only one i know of atm)

 

getting things ingame is a more in depth process without the FOCK. there are 2 steps, first is to create a nif that the game will understand, you can use nifscope for this or also the max plugin i think (not tried it). idk if i can find a good tutorial on these processes. we had one for nifscope back in Fo3 but i think its outdated.

 

then you must create the forms using Fo4Edit to actually get the nif ingame. the most simple way to get started with gamebryo forms is to reference some that already exist (like weapons, armor, clothes etc) and replace the bits you need like name and model. i think there are some tutorials out there too.

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Hello,

 

I am a 3D Artist beginner, and I would like to begin to work on Fallout 4.

 

However, I don't know how to get my 3D Model ingame, which format use, the vertice limit... And there is still no GECK, so, how the other modders proceed ? Because I can see some mods which add clothes, weapons, but there is no tutorial to help me... :sad:

 

And I also would like to know how I can extract the human 3D Model to model on it (to add clothes, armour...)

 

 

Thank you very much !

 

Bye !

 

Here is something I find MUCH easier to do.

 

For human shape models (nude body and outfits), try to use Bodyslide and Outfit Studio that already plays very well in 1 system that lets user convert and adjust outfits as they see fit. If you are good at programming, Bodyslide and Outfit Studio have their source code available for you to modify.

 

But if you want to go the pure 3d artist route, here is how you should do it: Download the existing CBBE Curvy body .nif file (I think Outfit Studio lets you convert to .obj file). CBBE Curvy is the default body of the CBBE system, you do not have to like that shape, but it makes things much easier for you along the line. Build all your high end armor and clothes around that body. You do not even have to worry about bone assignment (I don't think). But if you do, then that CBBE Default nude model will give you all the necessary bone information. Then import this with Outfit Studio, and conform the outfit into a CBBE reference (this is why its important to build your armor around this model for minimal distortion).

 

After you got your new armor saved as CBBE outfit, use the Bodyslide to adjust your body shape to however you like.

 

Limitation: You are limited by what CBBE system can offer. Certain shapes will not be achievable (or look really weird). But this is one way of doing things for a pure 3D artist to import your work to Fallout 4 without intimate knowledge of how Fallout 4 formats its own .nif or handle bone structure. It can be very awkward.

 

http://www.nexusmods.com/fallout4/mods/8233/?

This Slooty Vault outfit was built with Maya, the author made it to work without the need for CBBE. I never tried it. But I tried the CBBE converted version to rebuild into my custom body shape. And the result is amazing. I enjoy a very nicely done piece of outfit with the quality the author intends to have, while I have the power to customize the shape (bigger/smaller/higher/saggier/perkier breasts, bigger/smaller/rounder butts, etc... and etc....) without the authors having to do anymore work on his own (other than converting it to Bodyslide project).

 

Edited by tomomi1922
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yes, download and look at the CBBE/BodySlide stuff ... That should get you what you want... You can develop new armor/clothing and use that to make it "fit" ...

 

Take a look at what Honest Abe has been doing with his armors using these tools...

 

http://www.nexusmods.com/fallout4/mods/8208/?

 

Of course, my problem is I want this new cool CBBE stuff for just a plain jane vanilla body ... I can take their NIF files and get them into the game as an armor, but alas, my boobs are just too small... ROFLMAO...

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Thank you for your answers, I'm trying to run the .nif plugin for Blender. And I'm going to try BodySlide.

 

I just want to make clothes, but for that, it's necessary to find a good .nif import/export plugin for Blender, to get CBBE body in Blender.

 

But thank you ! This doesn't look very complicated ! :)

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yes, download and look at the CBBE/BodySlide stuff ... That should get you what you want... You can develop new armor/clothing and use that to make it "fit" ...

 

Take a look at what Honest Abe has been doing with his armors using these tools...

 

http://www.nexusmods.com/fallout4/mods/8208/?

 

Of course, my problem is I want this new cool CBBE stuff for just a plain jane vanilla body ... I can take their NIF files and get them into the game as an armor, but alas, my boobs are just too small... ROFLMAO...

 

Problem with CBBE system for Vanilla is ... you are kinda stuck with CBBE. You can create a full body outfit with CBBE without showing skin, Build it for CBBE Vanilla shape, you get a Vanilla outfit (you can even make boobs much smaller than Vanilla nude shape if you like in CBBE). But if you try something that shows skin (referencing the skin texture), like the harness... you will have problem trying to release it to folks who run straight up Vanilla body. CBBE interprets skin texture a little differently (or a lot differently), to a point that Vanilla underwear goes vertical on CBBE body and one nipple is located half way between the breast and belly button. The feet texture are drawn somewhere else too.

 

But without CBBE and Outfit Studio, there is more work to set the bone structure in Blender that somehow 100% line up with Vanilla body. I suppose you can extract vanilla nude body as reference if you need to create armor for non-CBBE users. You go this route if you want your armors to be downloaded by everyone. It is much easier to convert an existing Vanilla armor to CBBE, but no way to go the other way around (maybe there is, but I haven't tried it with Outfit Studio).

 

Thank you for your answers, I'm trying to run the .nif plugin for Blender. And I'm going to try BodySlide.

 

I just want to make clothes, but for that, it's necessary to find a good .nif import/export plugin for Blender, to get CBBE body in Blender.

 

But thank you ! This doesn't look very complicated ! :smile:

 

In fact, just a few hours ago, author of Slooty Vault suit responded to me. He gave a rather detail process on how he did that vault suit using Blender.

http://www.nexusmods.com/fallout4/mods/8233/?

 

First, if I needed a mesh from Fallout 4 in blender:

  1. Extracted the mesh from the .bae archive using the utility here on the Nexus
  2. Look at the mesh in Nifskope 2.0, an experimental branch of nifskope for fallout 4
  3. exported an .obj file using nifskope
  4. imported the .obj file into blender.
And getting the mesh from blender into the game:

  1. export an .obj file from blender
  2. load that object file into Outfit Studio
  3. copy the bone weights from a CBBE reference body
  4. Export to .nif
  5. Open .nif in nifskope and add the filepath to the .bgsm (material) file.
On the whole I found this to be SO much better than using the blender 2.49 .nif scripts.

 

What is your tool for 3D modeling in general? I imagine Blender is not a very standard tool for the industry. It is a nice free tool though. It's like GIMP vs Photoshop. GIMP is free, Photoshop is what the entire industry uses (for anything Photoshop related). I can't recall where to find that plugin. I think it was via Nifskope link. You just follow instruction, they even have a bat file to let you install the script quite painlessly. If I could do it, you can (I am no 3D artist, Blender is so foreign to me). But according to what Dixiepig said.... he didn't even need to get the nif plugin for Blender, he could use Nifskope to export .obj file. Nifskope is a must have tool, at the very least you need as a light weight Nif viewer, and you need it to change texture/material path within Nif file. Which brings you to .... Material editor. You need to download that one too.

 

I think they tools are all there (albeit not the best). You just have to get your hand dirty now. I can supply you with a CBBE body in .obj format, but I don't see why you can't do it yourself.

Edited by tomomi1922
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I use vanilla bodies myself, every CBBE thing I have seen has ridiculous proportions o.O Is CBBE adjustable or something..? I have seen talk of Bodyslide, but know nothing about it actually..

Yup, you launch bodyslide and adjust the body, then theres a button that auto-rescales all the armors to your own body (as long as the armors are CBBE compatible). Don't judge it due to hundreds of huge tits presets, personally I just edited mine to be somewhat busty but not porn-star level and every custom outfit works great.

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Hmm. That is actually really good to know. I may have to go play around with that a bit now. Shame that bodyslide cant auto-adjust to just the vanilla body types, though? But still interesting. I imagine I can adjust the body to a shape that looks good and not over the top anime look as well. Thanks for the info!

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I raise this topic because I've just created a new outfit for my character, it's just a swimsuit, nothing very fascinating, but I'm confronted with a big problem with OutFit Studio.

 

I tried to load my outfit inside, and that doesn't work...

 

I did :

 

=> New project

=> Vanilla to CBBE Body (Cause I modeled on the vanilla body.)

=> Outfit (=My 3D Model), texture (=My texture)

 

And I get this... :

 

http://img15.hostingpics.net/pics/780342Image.png

Edited by Destroy817
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