c411um13 Posted January 19, 2016 Share Posted January 19, 2016 (edited) so in a nutshell this mod is going to basically be a vault life sim. The vault you are in is going to be a control vault, you go in take the G.O.A.T and then start living your life. However, the vault dwellers have never been outside the vault and throughout the mod you can help influence if they interact with the wasteland or stay isolated. i cant decide what will be better starting prewar or post. if i go down the prewar route the player would be given a option to start fallout 4 normally or play vault-sim (like how project Brazil done it). if i go down the postwar route the player will be given the choice to start in the vault or discover it when they are adventuring and they get in the vault because something has broke and they need help, you know the normal quest they send you on before you get in vaults. What do you guys think prewar or postwar? Edited January 19, 2016 by c411um13 Link to comment Share on other sites More sharing options...
Boombro Posted January 19, 2016 Share Posted January 19, 2016 Post war seems cooler.You can always do both. Link to comment Share on other sites More sharing options...
vashts1985 Posted January 19, 2016 Share Posted January 19, 2016 is it gonna be like that mobile game Bethesda made? only actually fun to play and not an underhanded money grab? id be cool with that. Link to comment Share on other sites More sharing options...
TheGreenLion Posted January 19, 2016 Share Posted January 19, 2016 (edited) So it'd be kind of like a Vault 81 setting where ya get to actually be a Vault Dweller instead of a meat popsicle for 200 years. That sounds pretty cool. I don't know about a Pre-war setting. I'm thinking that would have to be a prelude to a Post-war outcome for your Vault. Say in the Pre-war it's all about testing, adjusting, analyzing as a Vault-tec employee (maybe even the Overseer). You're there with a selected group meant to get the Vault in top condition for the long haul. This character wouldn't be around Post-war but could have NPC descendants? Depending on choices made to improve or adjust the Vault to make it better (whether by addressing concerns to the Overseer or by doing it yourself if you are the Overseer), there could be consequences that change it and how your Vault survives to the Post-war outcome. Maybe there will be some computer logs or other history to read about what the Pre-war character did and how it affected the current resident's life there. Perhaps a possibility of disaster forcing them to leave, or worst case be wiped out like other certain Vaults were. Anywho, just throwing my ideas out there...sounds like a cool project though for sure! Edited January 19, 2016 by TheGreenLion Link to comment Share on other sites More sharing options...
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