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Posted (edited)

Maybe not the right thread to post this in, but when the creation kit comes out, would it be possible to create a tutorial on creating new radio stations? One exists for New Vegas, but unlike Bethesda, Obsidian was smart and didn't cram every sound, song, and news report into a single file.

Edited by arenthefox
Posted
  On 6/1/2016 at 11:26 PM, arenthefox said:

Maybe not the right thread to post this in, but when the creation kit comes out, would it be possible to create a tutorial on creating new radio stations? One exists for New Vegas, but unlike Bethesda, Obsidian was smart and didn't cram every sound, song, and news report into a single file.

 

It's already out. :) and you're in luck - there's a tutorial for creating a radio station here.

  • 3 weeks later...
Posted

Any modder's resources (scripts, etc) or tutorials for adding a multiple companions mod to an existing mod without F4SE?

 

Or is there an "open" multiple followers mod that others can use freely, adding their own unique Companion tweaks to it?

Posted

Hey guys! So, basically, I got the same question (which wasn't answered) as the nolifepothead - is there any tutorial about how to put your weapon model in a game as a standalone weapon?

  • 2 weeks later...
Posted
So can someone just clarify for me the situation with exporting rigged meshes (such as new armour) from blender to fallout 4. Is it possible without using 3ds max as a bridge or will I need to enlist someone's help to export the files from max for me?
Posted
  On 2/3/2016 at 8:35 PM, Necrocytosis said:

IMPORTANT: When the GECK launches, you NEED to take your mod through there and save it and test there is a lot of records that are not decoded for Fallout 4, like the issues that is causing cell reset, a common misconception is that this is a engine bug. Any bug introduced because of a mod pre-Geck is most likely there because of missing records. it's a plausible engine bug, but missing record is a lot more likely cause of the problem, this is just a bad excuse we modders use to feel better about using highly experimental tools carelessly and blame it on bethesda like the good fans of any bethesda franchise is bound to do. :smile:

 

Just for the record, the cell reset bug was a legit bug, it has now apparently been patched in the latest Bethesda release though. While the problem can also be caused by user error, there was a flaw in how the game read any worldspace data that hadn't been pre-calculated so that even unrelated changes would result in the now well-known glitches and problems. The bug should now be gone though and not cause any more problems now.

  • 2 weeks later...
Posted

Has anyone else had issues getting the Nvidia Tools plugin working correctly with Photoshop CC 2015? I can open and edit any dds file, but whenever I try to use the Normal Map tools under Filter>NvidiaTools>NormalMapFilter, Photoshop crashes.

 

Anything I google seems to be really outdated from circa 2013.

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