KnightBlade2 Posted April 30, 2016 Share Posted April 30, 2016 I'm trying to reorganize my mods but I'm getting a lot of missing items in game. For example, armor added with a mod vanishes when I change the load order of the mod. I believe moving it changes the form id's of the items. Let's say the armor has a form I'd of 84000981. The mod gets bumped down one position and now the armor has a form I'd of 85000981. Any way to avoid this while still being able to reorganize our mod orders? Link to comment Share on other sites More sharing options...
wax2k Posted April 30, 2016 Author Share Posted April 30, 2016 @KnightBlade2: Losing items by changing the load order mostly means conflicting mods, which would need a compatibility patch. In these cases, the mod lower in load order "wins" by overriding the conflicting entries of previously loaded mods. A compatibility patch merges the conflicting entries into one file and by loading this after the conflicting mods, it "wins" over them. The first two digits of a base item id are always representing the load order # of the file that introduces said item, so it will always change when changing the load order. This is a base mechanic in Elder Scrolls and Fallout for DLC and mods. It does not affect items already created and it does not affect creating new items via a crafting workbench or similar. It only affects creation of the item via the console, because there you have to manually input the correct current base id. So: go look for known incompatibilites on your mod's file pages and for possible compatibility patches. Link to comment Share on other sites More sharing options...
masani23 Posted May 6, 2016 Share Posted May 6, 2016 So, SK isn't updated to the latest FO4 version... Is it going to be soon, or is that similarly named file on the Hot Files of the nexus a new version? I was about to start up a game in preparation for Far Harbor, but it seems like it would be better to wait until it comes out and mods patch and update. I almost want to stop trying to play until they are done updating the game. Link to comment Share on other sites More sharing options...
wax2k Posted May 6, 2016 Author Share Posted May 6, 2016 (edited) @masani23: Since the category keyword cap has been lifted in one of the last patches, you don't have to use SK anymore, unless you use any mod that requires it. I am not playing FO4 at the moment and so I haven't tried out the latest mods, but as far as I can see, there are two working expansions to the original SK with slightly different approaches: http://www.nexusmods.com/fallout4/mods/12226/? http://www.nexusmods.com/fallout4/mods/12647/? Make sure to read and follow the mod descriptions. Edited May 6, 2016 by wax2k Link to comment Share on other sites More sharing options...
monsta14 Posted June 8, 2016 Share Posted June 8, 2016 hey so as this is a post about settlement building i was wondering if any of you could help me. i made a topic explaining my issue: https://forums.nexusmods.com/index.php?/topic/4498215-top-half-of-settlement-ui-missing/ but what it comes down to is that i can't see the top half of my settlement ui. Link to comment Share on other sites More sharing options...
wax2k Posted June 8, 2016 Author Share Posted June 8, 2016 @monsta14:None of the settlement mods I know make any kind of UI changes, so it's very improbable that it's related to one of them.It's either an issue with screen resolution or any kind of UI modification. In your thread you mention you already tried renaming/deleting your \interface folder, which would also have been my first advice, since that's where most UI mod files should be located. But there might also be interface-related mod files in \Fallout 4\data, like a widescreen.ba2 or similar for example. Other than that, I'd probably play around with the screen resolution to see, if the upper part shows up again. And if everything fails, it's always best to go back to plain vanilla to see if the problem persists. If yes, do a complete and clean reinstall. If not, try adding in the mods in small packs or even one by one until the issue arises again, thus narrowing it down to the culprit. Link to comment Share on other sites More sharing options...
Grumpyhouse Posted June 16, 2016 Share Posted June 16, 2016 (edited) Okay, I'm familiar with the golden rule of sorting:Fallout4.esm_____________________________________________________SHARED RESOURCESSettlementKeywords.esmArmorKeywords.esm_____________________________________________________SETTLEMENT BUILDING MOD ESM FILESRobot Home Defence.esmSnap'n Build.esmHomemaker.esm_____________________________________________________OTHER ESM FILESSpringCleaning.esm=1_____________________________________________________BUG FIXESValdacilBugFixes.esmBig Leagues Rank 5 Fix.espNinja Perk Fix.espSleekFix.espWorsins-T60-Headlamp-Fix.esp_____________________________________________________SETTLEMENT BUILDING MODSSimple Intersection.espABP Paintings.espABP Paintings - Sets =01=G=P.espAdvSettleTurretSet-Real.esp=1AlternateSettlements.espAlternateFurniture.espBetterGenerators.espBusiness Settlements.espColored Workshop Lights.espDD_AIO_I_Hate_You_All.espDD_Power_armor_option.espDDP_BAB_M1.espDD_I_Ran_Out_Of_Funny_Names.espLadyKillerBed.espLongerPowerLines3x.espMOAR Turrets.esp=1MOAR Turrets - Hard Mode.esp=1NX Pro - Farm Core.espNX Pro - Harvest Overhaul.espNX Pro - Farm Core - No Requirements.espOCDispenser.espOCDecorator.espSelectMarkMacTurret.esp=1Snap'n Build - Modules.espSnap'n Build - Capsule Paints.espTurretBallEN.espWeaponRacks.espWeaponRacks-Tools-Vanilla.espWeaponRacks-Weapons-Vanilla.esp_____________________________________________________SETTLEMENT BUILDING MOD-PATCHESAdvSettleTurretSet-Real-SKPatch.espBusinessSettlements-SKPatch.espHomemaker - SK Integration Patch.espHomemaker - Greenhouse and Bunker Disabler SK.espHomemaker - Unlocked Institute Objects SK.espNX Pro - Farm Core - Homemaker.espNX Pro - Farm Core - Valdacil's Item Sorting.espNX Pro - Farm Core - Spring Cleaning.espRobot Home Defence - Settlement Keywords.espSelectMarkMacTurret-SKPatch.esp_____________________________________________________SCRAPPING MODSSC_ExpandedAnimation.espSC_ExpandedBuildings.espSC_ExpandedConcrete.espSC_ExpandedDirtGrass.espSC_ExpandedHedges.espSC_ExpandedLanterns.espScrapDeadThings.esp_____________________________________________________GAMEPLAY TWEAKSCarryWeight100Strength.espCarryWeight1000.esp10% Fusion Core Drain.espCHKJunk.esp_____________________________________________________FOLLOWER TWEAKSDogmeatDistance.espUnlimitedFollowers.esp_____________________________________________________AESTHETIC TWEAKSDarkerNights.espDarkerNightsDetection.espdD-Enhanced Blood.espCuts and Blunts 3.0.espDeadBodyCollision.espTrueStormsFO4.espTrueStormsFO4-LITE-Audio.espTrueStormsFO4-ClimateSettings.espDarkerNights-TrueStorms-LITE-Audio.espPipBoyShadows.espDynamic Weapon Shadows.espextendedLightsWS - No shadows.espScrapper Corpse Highlighting.espCTHColoredFriendliesSneakingAndOrWeaponDrawn-NSL.espRainofBrassPetals.espLongRangeBulletHoles.esp_____________________________________________________SETTLEMENT TWEAKSNoObjectLimit.espIncreasedSettlerPopulation50.espBetterSettlers.espNewFace_Settlers.espShaikujinSettlementAttacked.espShaikujinRadiantAlerts.esp_____________________________________________________ ITEM SORTINGValdacilsItemSorting-ArmorByClass.espValdacilsItemSorting-CosmeticsByClass.espValdacilsItemSorting-ExplosivesSortBottom.espValdacilsItemSorting-Perks.espValdacilsItemSorting-ValsPicks.esp_____________________________________________________BODY REPLACERCBBE.espDirty Raiders Standalone for CBBE.espUniquePlayer.espUniqueFollowers.esp_____________________________________________________WEAPONSHeroic Shishkebab.esp_____________________________________________________ARMOR - CLOTHINGPA_Materials_Paints.espWorsins-Paint-Garage-lite-no-bonus.espcombat_PA.espcombat_PA - AWKCR - VIS AbC.espBrotherhood of Steel Kit.espcutoffs-calyps.espHarness-calyps.espHelmless Hazmat.espClean Drifter Outfit.espDark Drifter.espDark Hats.espCuteYenOutfit.espDX Adventurer Outfit.espDX Chem I Care Outfit.espDX Commonwealth Mini Dresses.espDX Commonwealth Shorts.espDX Vault Girl Shorts.espBostonJacketFatiguesMod.espLongCoatVaultSuit.espEli_ArmourCollection.espEli_Sleeveless Outfits.espEli_Utility Jumpsuits.espJacket.espKerrigan.espKerriganColorChange.espVasstek_Vaultsuit.espNanohelmet.espNanoArmor.espB-90.espStealthSuit.espRangergearnew.espNukaRadBans.espPreWarDressSA.espProtoLining.espsquireoutfit.espBoston Looter.espzWGirlClothMina.espzWGirlClothSimply.espzWInsanity.espAnS Wearable Backpacks and Pouches.espAnV Camo Backpacks.espFieldScribeBackpack.espEferasShoulderBag.espHubrisShoulderBags[Chemistry].esp_____________________________________________________CRAFTINGCrafting Workbench.espCrafting Workbenches - Ammo.espCrafting Workbenches - Ammo Expanded.espCrafting Workbenches - Ammo Special.espCrafting Workbenches - Faction and Quest Requirements.espCrafting Workbenches - Power Armor.espCrafting Workbenches - Pre War and Manufactured.espBuild Crafting Stations in Player Home.esp_____________________________________________________WEAPON MODDINGWeaponsmith Extended.espExtended weapon mods.esp_____________________________________________________ARMOR - CLOTHING MODDINGEndorsCustomCombatArmor.espCraftable Armor Size.espMoreWeaves.espLegendaryModification.espChineseStealthArmorLegendaryMod.espLegendaryModificationMisc.espArmorsmith Extended.espArmorsmith Calyps Extended.espArmorsmith cat_woman1989 Extended.espArmorsmith DeserterX Extended.espArmorsmith Eferas Extended.espArmorsmith Elianora Extended.espArmorsmith Invalidfate Extended.espArmorsmith Okido Extended.espArmorsmith Pack It Up Pack It In.espArmorsmith Proto Vault Suit Extended.espArmorsmith Prototypes Extended.espArmorsmith Siraxx Extended.espArmorsmith Unoctium Extended.espArmorsmith Unique Followers One Rings.espArmorsmith Extended ilordg helmet pack.espSpartan-Calyps.esprxl_collars.espEndorsCustomCombatArmor_AE.espCombat Armor Illumination 1.1 ARMRSMTHEXT_CCCA.esp My question is what about mods that fit into multiple catagories like Minutemen Overhaul? Would you put them say after (or into) the last catagory they fall into? Also AWKCRPatch-UFO4P.esp - After the Unofficial Fallout 4 Patch or after everything that uses ArmorKeywords? Are Eli's housing mods aesthetic tweaks or something else (like say after settlement tweaks)? Is Basement Living a settlement mod? Edited June 16, 2016 by Grumpyhouse Link to comment Share on other sites More sharing options...
VaultDwellinHellion Posted June 25, 2016 Share Posted June 25, 2016 Hello all, this topic is great I looked through the comments so I hope this wasn't covered and I missed it, but under which category would CROSS_Cybernetics and Conquest be considered? Thanks for any answers in advance! Link to comment Share on other sites More sharing options...
Ethreon Posted June 29, 2016 Share Posted June 29, 2016 Hello all, this topic is great I looked through the comments so I hope this wasn't covered and I missed it, but under which category would CROSS_Cybernetics and Conquest be considered? Thanks for any answers in advance!Conquest is under settlements.Cybernetics are implants, so I'd say clothing/armor or beauty. Link to comment Share on other sites More sharing options...
doas777 Posted July 5, 2016 Share Posted July 5, 2016 Wonderful guide, thank you very much. Lots of discussion that's way over my head. For rule #3, I was rather confused what to do when the original SK project was retired, and spawned the SKI/SKE "forks", and what I should do to continue using SK integrated mods. I kinda pieced together some bits and pieces from vague forum posts, made by people who understood what was going on (and were thus far from explicit). Installing SKE worked to address my issues, but it took some effort to learn that it was what I needed. I humbly suggest that editing Rule #3 to indicate and link to SKI or SE might help a lot of people.Thank you for your consideration Link to comment Share on other sites More sharing options...
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