Madcat221 Posted August 25, 2012 Share Posted August 25, 2012 Is Dark Souls among the "whitelisted" games where assets can be ported outside the game/franchise? I ask because of this: http://skyrim.nexusmods.com/mods/22899/ It doesn't say it's from Dark Souls in the long form description, but it does in the short form. And it made Hotfiles, where the short form is displayed on the front page. Link to comment Share on other sites More sharing options...
AgentGman Posted September 19, 2012 Share Posted September 19, 2012 I have a question, are models that aren't ports from other games, but are still models based from the other game allowed? (Example: a gun from another game is custom modeled from scratch for a mod)Or is that also forbidden? (Meaning that any content from non-Bethesda games aren't allowed) Link to comment Share on other sites More sharing options...
SariDecember Posted September 19, 2012 Share Posted September 19, 2012 If you did something entirely from scratch then it's allowed, even if it looks exactly the same as an already existing model from another game! Link to comment Share on other sites More sharing options...
Dark0ne Posted September 19, 2012 Author Share Posted September 19, 2012 You make it yourself, it's yours. Link to comment Share on other sites More sharing options...
sa547 Posted October 10, 2012 Share Posted October 10, 2012 Just a legal question before I upload: using an original .PSD texture file from a favorite armor/clothing mod author and then I retextured and colored it to resemble a heroine's themed school uniform coming from a favorite TV show... does it count as an IP red flag, even if it's slightly off-color or I change its name to something generic or that's not connected to the original IP? If my custom theme texture set does in any way violate IP rules, then I have no choice but keep it only to myself and not for public distribution, except that I'll have to generate original content. Any answer will be appreciated. Link to comment Share on other sites More sharing options...
Deleted2547005User Posted October 10, 2012 Share Posted October 10, 2012 You made no mention of getting permission from the mod author about uploading his altered textures. Unless you make it yourself, from scratch, it's a no go. You need his permission. Link to comment Share on other sites More sharing options...
sa547 Posted October 10, 2012 Share Posted October 10, 2012 I'm set to ask for permission, as he hasn't posted any copyright notices for his mod (he's Japanese BTW). Link to comment Share on other sites More sharing options...
Deleted2547005User Posted October 10, 2012 Share Posted October 10, 2012 That does not matter, unless he explicitly says his assets are free to use anywhere on his mod's description, you need his permission. His nationality doesn't matter either. Link to comment Share on other sites More sharing options...
Thandal Posted October 10, 2012 Share Posted October 10, 2012 The international agreement that applies to this situation is the World Trade Organization's "Agreement on Trade-Related Aspects of Intellectual Property Rights" (TRIPS). Almost all countries are signatories to this agreement. Among other conditions, TRIPS requires member states to provide strong protection for intellectual property rights: o Copyright terms must extend to 50 years after the death of the author. (Art. 12 and 14)[3]o Copyright must be granted automatically, and not based upon any "formality," such as registrations, as specified in the Berne Convention. (Art. 9)o Computer programs must be regarded as "literary works" under copyright law and receive the same terms of protection. While there are some nation-specific variations (under US law, automatic copyright protection extends for "life-of-the-author plus 75 years") this is the general framework. :thumbsup: Link to comment Share on other sites More sharing options...
sa547 Posted October 11, 2012 Share Posted October 11, 2012 Okay. Will not go ahead until I get to talk to him. Thanks. Link to comment Share on other sites More sharing options...
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