Purr4me Posted February 9, 2016 Share Posted February 9, 2016 "Satcom NW5a" <---? does not appear correct, I need to know exactly where this data or TEXT came from. I have the GECK open to patch that environment and there is no such place listed by that name. this has to be a mod. Link to comment Share on other sites More sharing options...
lv1234 Posted February 9, 2016 Author Share Posted February 9, 2016 (edited) "Satcom NW5a" <---? does not appear correct, I need to know exactly where this data or TEXT came from. I have the GECK open to patch that environment and there is no such place listed by that name. this has to be a mod.Nw-05a Serious, I mean Serious typo on my part...Will edit that in my title Edited February 9, 2016 by lv1234 Link to comment Share on other sites More sharing options...
Purr4me Posted February 9, 2016 Share Posted February 9, 2016 Building all resourcesfor GOTY Steam game at this moment in time, I'll gather up missing assets too. current build is for Right-hand Iron-sights packages Vanilla assets, then Ill gather up it's own and verify the data pulled into the cells. Normally when entering a cell / interior cell and get a CTD, it's an object placed there by accident or deliberately miss-configured game. Load order might be at fault, then It might not be. But objects placed into any world space and incorrectly written code will cause a "CTD". Most of the time, it's an object introduced into the game not Vanilla in nature or one that is but no ref's are present...should not be there. So I need to have correct references posted in order to locate those objects. I get that from a saved game file, it stores that information in it. Link to comment Share on other sites More sharing options...
Purr4me Posted February 9, 2016 Share Posted February 9, 2016 (edited) I am providing links to mods that may have the missing data found to be missing from Right Hand Iron sights plugins.Current suggestion would be to download these mods before meddling with your game files. Missing assets from a plugin placed or called up that are "supposed to be" located in a cell ,a script, a mesh file...what ever will cause the game to crash. http://www.nexusmods.com/fallout3/mods/14083/? http://www.nexusmods.com/fallout3/mods/6309/?I will see if what you need are in those. Follow the bread crumbs.......EDIT: LIST OF MISSING ASSET FILESLIST OF MISSING ASSET FILES:meshes\0roguehallow\rh_ironsights\custom\roguehallow\effects\detectlife01\dlglowmesh01.nif <-- aaaDebrisDetectLifeMesh [DEBR:0600DCF5] \ DEBR \ Models \ Model \ DATA - Data \ Model Filenamemeshes\0roguehallow\rh_ironsights\custom\roguehallow\effects\detectlife01\dlglowmesh02.nif <-- aaaDebrisDetectLifeMesh [DEBR:0600DCF5] \ DEBR \ Models \ Model \ DATA - Data \ Model Filenamemeshes\0roguehallow\rh_ironsights\custom\roguehallow\effects\detectlife01\dlglowmesh03.nif <-- aaaDebrisDetectLifeMesh [DEBR:0600DCF5] \ DEBR \ Models \ Model \ DATA - Data \ Model Filenamemeshes\0roguehallow\rh_ironsights\custom\roguehallow\effects\detectlife01\dlglowmesh04.nif <-- aaaDebrisDetectLifeMesh [DEBR:0600DCF5] \ DEBR \ Models \ Model \ DATA - Data \ Model Filenametextures\effects\fxflatnormal_n.dds <-- Texture for aaaMicrowaveProjectile [PROJ:06007E24] \ PROJ \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\pointlookout\microwaveemitter\microwaveemitterprojectile.nifmeshes\0roguehallow\rh_ironsights\vanilla\grenades\mirelurkbaitgrenade.nif <-- MS03BaitGrenadeProjectile [PROJ:00030665] \ PROJ \ Model \ MODL - Model Filenamemeshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerrifle\tranquilizerrifle.nif <-- aaaWeapTranquilizerRifle "Tranquilizer Rifle" [WEAP:0601639F] \ WEAP \ Model \ MODL - Model Filenamemeshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerrifle\tranquilizerrifle.nif <-- aaaWeapTranquilizerRifle "Tranquilizer Rifle" [WEAP:0601639F] \ WEAP \ World Model \ MOD4 - Model Filenametextures\weapons\2handautomatic\tommy1_n.dds <-- Texture for aaaWeap44SubmachineGunGangster "Johnny Gun" [WEAP:06016349] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\custom\roguehallow\44smg\44smg_is.niftextures\weapons\1handpistol\10mmpistol.dds <-- Texture for aaaWeap10mmPistolEnclaveSilenced "Silenced 10mm N99 Pistol" [WEAP:06016332] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistol_is.niftextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Catch:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Hammer:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Slide:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Trigger:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node 10MMPistol:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\weapons\1handpistol\10mmpistol.dds <-- Texture for aaaWeap10mmPistolEnclave "10mm N99 Pistol" [WEAP:06016331] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistol_is.niftextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Catch:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Hammer:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Slide:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Trigger:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node 10MMPistol:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node LaserPointer:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencymeshes\0roguehallow\rh_ironsights\custom\roguehallow\shotgunpumpaction\shotgunpumpaction_is.nif <-- aaaWeapShotgunPumpAction "Pump-Action Shotgun" [WEAP:0601341D] \ WEAP \ Model \ MODL - Model Filenamemeshes\0roguehallow\rh_ironsights\custom\roguehallow\shotgunpumpaction\shotgunpumpaction_is.nif <-- aaaWeapShotgunPumpAction "Pump-Action Shotgun" [WEAP:0601341D] \ WEAP \ World Model \ MOD4 - Model Filenametextures\0roguehallow\rh_ironsights\vanilla\pistols\44magnum\44magnum_n.dds <-- Texture for aaaWeapHuntingRifleScoped "Scoped Hunting Rifle" [WEAP:0600F138] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifle.dds <-- Texture for aaaWeapHuntingRifleScoped "Scoped Hunting Rifle" [WEAP:0600F138] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifleclip.dds <-- Texture for aaaWeapHuntingRifleScoped "Scoped Hunting Rifle" [WEAP:0600F138] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifleclip_n.dds <-- Texture for aaaWeapHuntingRifleScoped "Scoped Hunting Rifle" [WEAP:0600F138] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifle_n.dds <-- Texture for aaaWeapHuntingRifleScoped "Scoped Hunting Rifle" [WEAP:0600F138] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.nifmeshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerpistol\tranquilizerpistol.nif <-- aaaWeapTranquilizerPistol "Tranquilizer Pistol" [WEAP:0600F131] \ WEAP \ Model \ MODL - Model Filenamemeshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerpistol\tranquilizerpistol.nif <-- aaaWeapTranquilizerPistol "Tranquilizer Pistol" [WEAP:0600F131] \ WEAP \ World Model \ MOD4 - Model Filenametextures\weapons\1handpistol\10mmpistol.dds <-- Texture for bbbWeap10mmPistolAP "10mm Pistol [AP]" [WEAP:0600F12F] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistol_is.niftextures\weapons\2handautomatic\tommy1_n.dds <-- Texture for aaaWeap44SubmachineGunMilitary ".44 SMG" [WEAP:0600EA68] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\custom\roguehallow\44smg\44smg_is.niftextures\0roguehallow\rh_ironsights\vanilla\pistols\44magnum\44magnum_n.dds <-- Texture for aaaWeap556Sidewinder "5.56mm Sidewinder Revolver" [WEAP:0600EA65] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\custom\roguehallow\556mmpistol\556mmpistol_is.niftextures\0roguehallow\rh_ironsights\vanilla\automatics\sniperrifle\acoglens.dds <-- Texture for aaaWeapSniperRifleMarker "Marker Rifle" [WEAP:0600DCFC] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\sniperrifle\sniperrifle_is.niftextures\dlc05\weapons\1handpistol\dlc05alienblaster.dds <-- Texture for DLC05WeapCaptainsSideArm "Alien Captain's Sidearm" [WEAP:0500A9DD] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\dlc05\weapons\1handpistol\dlc05alienblaster_n.dds <-- Texture for DLC05WeapCaptainsSideArm "Alien Captain's Sidearm" [WEAP:0500A9DD] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\alienblaster.dds <-- Texture for DLC05WeapCaptainsSideArm "Alien Captain's Sidearm" [WEAP:0500A9DD] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\alienblasterammo.dds <-- Texture for DLC05WeapCaptainsSideArm "Alien Captain's Sidearm" [WEAP:0500A9DD] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\alienblasterammo_g.dds <-- Texture for DLC05WeapCaptainsSideArm "Alien Captain's Sidearm" [WEAP:0500A9DD] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\alienblaster_g.dds <-- Texture for DLC05WeapCaptainsSideArm "Alien Captain's Sidearm" [WEAP:0500A9DD] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\alienblaster_n.dds <-- Texture for DLC05WeapCaptainsSideArm "Alien Captain's Sidearm" [WEAP:0500A9DD] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\dlc05\weapons\1handpistol\dlc05alienblaster.dds <-- Texture for DLC05WeapCaptainsSideArm "Alien Captain's Sidearm" [WEAP:0500A9DD] \ WEAP \ World Model \ MOD4 - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\dlc05\weapons\1handpistol\dlc05alienblaster_n.dds <-- Texture for DLC05WeapCaptainsSideArm "Alien Captain's Sidearm" [WEAP:0500A9DD] \ WEAP \ World Model \ MOD4 - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\alienblaster.dds <-- Texture for DLC05WeapCaptainsSideArm "Alien Captain's Sidearm" [WEAP:0500A9DD] \ WEAP \ World Model \ MOD4 - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\alienblasterammo.dds <-- Texture for DLC05WeapCaptainsSideArm "Alien Captain's Sidearm" [WEAP:0500A9DD] \ WEAP \ World Model \ MOD4 - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\alienblasterammo_g.dds <-- Texture for DLC05WeapCaptainsSideArm "Alien Captain's Sidearm" [WEAP:0500A9DD] \ WEAP \ World Model \ MOD4 - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\alienblaster_g.dds <-- Texture for DLC05WeapCaptainsSideArm "Alien Captain's Sidearm" [WEAP:0500A9DD] \ WEAP \ World Model \ MOD4 - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\alienblaster_n.dds <-- Texture for DLC05WeapCaptainsSideArm "Alien Captain's Sidearm" [WEAP:0500A9DD] \ WEAP \ World Model \ MOD4 - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\1stpersonmesmetron_g.dds <-- Texture for DLC04MicrowaveEmitter "Microwave Emitter" [WEAP:0400C1C3] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\pointlookout\microwaveemitter\microwaveemitter.niftextures\weapons\1handpistol\1stpersonmesmetron_n.dds <-- Texture for DLC04MicrowaveEmitter "Microwave Emitter" [WEAP:0400C1C3] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\pointlookout\microwaveemitter\microwaveemitter.niftextures\weapons\1handpistol\1stpersonmesmetron_g.dds <-- Texture for DLC04MicrowaveEmitter "Microwave Emitter" [WEAP:0400C1C3] \ WEAP \ World Model \ MOD4 - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\pointlookout\microwaveemitter\microwaveemitter.niftextures\weapons\1handpistol\1stpersonmesmetron_n.dds <-- Texture for DLC04MicrowaveEmitter "Microwave Emitter" [WEAP:0400C1C3] \ WEAP \ World Model \ MOD4 - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\pointlookout\microwaveemitter\microwaveemitter.nifmeshes\0roguehallow\rh_ironsights\vanilla\grenades\mirelurkbaitgrenade.nif <-- MS03BaitGrenade "Mirelurk Bait Grenade" [WEAP:00030664] \ WEAP \ Model \ MODL - Model Filenamemeshes\0roguehallow\rh_ironsights\vanilla\grenades\mirelurkbaitgrenade.nif <-- MS03BaitGrenade "Mirelurk Bait Grenade" [WEAP:00030664] \ WEAP \ World Model \ MOD4 - Model Filenametextures\dlc04\weapons\2handrifle\dlc041stpersonrifle.dds <-- Texture for aaa1stPersonBackwaterRifle [sTAT:06007E26] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\pointlookout\leverrifle\leverrifle_is.niftextures\dlc04\weapons\2handrifle\dlc041stpersonrifle_n.dds <-- Texture for aaa1stPersonBackwaterRifle [sTAT:06007E26] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\pointlookout\leverrifle\leverrifle_is.niftextures\weapons\1handpistol\1stpersonmesmetron_g.dds <-- Texture for aaa1stPersonMicrowaveEmitter [sTAT:06007E25] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\pointlookout\microwaveemitter\microwaveemitter.niftextures\weapons\1handpistol\1stpersonmesmetron_n.dds <-- Texture for aaa1stPersonMicrowaveEmitter [sTAT:06007E25] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\pointlookout\microwaveemitter\microwaveemitter.niftextures\weapons\1handpistol\laserpistol.dds <-- Texture for aaa1stPersonDLC01MetalBlaster [sTAT:0600434D] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\laserrifle\laserrifle_is.niftextures\weapons\1handpistol\laserpistol_n.dds <-- Texture for aaa1stPersonDLC01MetalBlaster [sTAT:0600434D] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\laserrifle\laserrifle_is.nifmeshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerrifle\tranquilizerrifle.nif <-- aaa1stPersonTranquilizerRifle [sTAT:060163A2] \ STAT \ Model \ MODL - Model Filenametextures\0roguehallow\rh_ironsights\vanilla\pistols\44magnum\44magnum_n.dds <-- Texture for aaa1stPersonDartRifle [sTAT:0601639E] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifle.dds <-- Texture for aaa1stPersonDartRifle [sTAT:0601639E] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifleclip.dds <-- Texture for aaa1stPersonDartRifle [sTAT:0601639E] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifleclip_n.dds <-- Texture for aaa1stPersonDartRifle [sTAT:0601639E] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifle_n.dds <-- Texture for aaa1stPersonDartRifle [sTAT:0601639E] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.nifmeshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerpistol\tranquilizerpistol.nif <-- aaa1stPersonTranquilizerPistol [sTAT:06016383] \ STAT \ Model \ MODL - Model Filenamemeshes\0roguehallow\rh_ironsights\vanilla\grenades\mirelurkbaitgrenade.nif <-- aaa1stPersonMirelurkBaitGrenade [sTAT:06016379] \ STAT \ Model \ MODL - Model Filenametextures\weapons\2handautomatic\tommy1_n.dds <-- Texture for aaa1stPerson44SMGGangster [sTAT:06016345] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\custom\roguehallow\44smg\44smg_is.niftextures\weapons\1handpistol\10mmpistol.dds <-- Texture for aaa1stPerson10mmPistolCleanSilenced [sTAT:0601632B] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistol_is.niftextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Catch:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Catch:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Hammer:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Slide:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Trigger:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node 10MMPistol:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node LaserPointer:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\weapons\1handpistol\10mmpistol.dds <-- Texture for aaa1stPerson10mmPistolClean [sTAT:06016328] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistol_is.niftextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Catch:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Clip:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Hammer:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Slide:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Trigger:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node 10MMPistol:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node LaserPointer:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\44magnum\44magnum_n.dds <-- Texture for aaa1stPersonHuntingRifleScoped [sTAT:060162C8] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifle.dds <-- Texture for aaa1stPersonHuntingRifleScoped [sTAT:060162C8] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifleclip.dds <-- Texture for aaa1stPersonHuntingRifleScoped [sTAT:060162C8] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifleclip_n.dds <-- Texture for aaa1stPersonHuntingRifleScoped [sTAT:060162C8] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifle_n.dds <-- Texture for aaa1stPersonHuntingRifleScoped [sTAT:060162C8] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.nifmeshes\0roguehallow\rh_ironsights\custom\roguehallow\shotgunpumpaction\shotgunpumpaction_is.nif <-- aaa1stPersonShotgunPumpAction [sTAT:060162C5] \ STAT \ Model \ MODL - Model Filenametextures\weapons\2handautomatic\tommy1_n.dds <-- Texture for aaa1stPerson44SMGMilitary [sTAT:0600EA69] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\custom\roguehallow\44smg\44smg_is.niftextures\weapons\1handpistol\laserpistol.dds <-- Texture for aaa1stPersonWazerWifle [sTAT:0600EA64] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\laserrifle\laserrifle_is.niftextures\weapons\1handpistol\laserpistol_n.dds <-- Texture for aaa1stPersonWazerWifle [sTAT:0600EA64] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\laserrifle\laserrifle_is.niftextures\weapons\2handrifle\huntingrifleclip.dds <-- Texture for aaa1stPersonOlPainless [sTAT:0600EA62] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\olpainless_is.niftextures\weapons\2handrifle\huntingrifleclip_n.dds <-- Texture for aaa1stPersonOlPainless [sTAT:0600EA62] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\olpainless_is.niftextures\effects\fxflatnormal_n.dds <-- Texture for aaa1stPersonA321PlasmaRifle [sTAT:0600EA5F] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\plasmarifle\plasmarifle_is.niftextures\effects\fxwhite.dds <-- Texture for aaa1stPersonA321PlasmaRifle [sTAT:0600EA5F] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\plasmarifle\plasmarifle_is.niftextures\weapons\2handrifle\plasmarifle01.dds <-- Texture for aaa1stPersonA321PlasmaRifle [sTAT:0600EA5F] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\plasmarifle\plasmarifle_is.niftextures\weapons\2handrifle\plasmarifle01_n.dds <-- Texture for aaa1stPersonA321PlasmaRifle [sTAT:0600EA5F] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\plasmarifle\plasmarifle_is.niftextures\weapons\2handrifle\plasmarifle02.dds <-- Texture for aaa1stPersonA321PlasmaRifle [sTAT:0600EA5F] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\plasmarifle\plasmarifle_is.niftextures\0roguehallow\rh_ironsights\vanilla\automatics\sniperrifle\acoglens.dds <-- Texture for aaa1stPersonVictoryRifle [sTAT:0600EA5E] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\sniperrifle\sniperrifle_is.niftextures\0roguehallow\rh_ironsights\vanilla\automatics\sniperrifle\acoglens.dds <-- Texture for aaa1stPersonReservistsRifle [sTAT:0600EA5D] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\sniperrifle\sniperrifle_is.niftextures\weapons\1handpistol\laserpistol.dds <-- Texture for aaa1stPersonSmugglersEnd [sTAT:0600EA59] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\laserpistol\laserpistol_is.niftextures\weapons\1handpistol\laserpistol_n.dds <-- Texture for aaa1stPersonSmugglersEnd [sTAT:0600EA59] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\laserpistol\laserpistol_is.niftextures\weapons\1handpistol\smallenergycell.dds <-- Texture for aaa1stPersonSmugglersEnd [sTAT:0600EA59] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\laserpistol\laserpistol_is.niftextures\weapons\1handpistol\smallenergycell_n.dds <-- Texture for aaa1stPersonSmugglersEnd [sTAT:0600EA59] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\laserpistol\laserpistol_is.niftextures\weapons\1handpistol\laserpistol.dds <-- Texture for aaa1stPersonProtectronsGaze [sTAT:0600EA58] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\laserpistol\laserpistol_is.niftextures\weapons\1handpistol\laserpistol_n.dds <-- Texture for aaa1stPersonProtectronsGaze [sTAT:0600EA58] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\laserpistol\laserpistol_is.niftextures\weapons\1handpistol\smallenergycell.dds <-- Texture for aaa1stPersonProtectronsGaze [sTAT:0600EA58] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\laserpistol\laserpistol_is.niftextures\weapons\1handpistol\smallenergycell_n.dds <-- Texture for aaa1stPersonProtectronsGaze [sTAT:0600EA58] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\laserpistol\laserpistol_is.niftextures\weapons\1handpistol\mauserpistol01.dds <-- Texture for aaa1stPersonZhuRongPistol [sTAT:0600EA55] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\chinesepistol\chinesepistol_is.niftextures\weapons\1handpistol\32snubnose.dds <-- Texture for aaa1stPersonLawDog [sTAT:0600EA53] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\32caliberpistol\32caliberpistol_is.niftextures\weapons\1handpistol\32snubnose_n.dds <-- Texture for aaa1stPersonLawDog [sTAT:0600EA53] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\32caliberpistol\32caliberpistol_is.niftextures\weapons\1handpistol\32speedloader.dds <-- Texture for aaa1stPersonLawDog [sTAT:0600EA53] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\32caliberpistol\32caliberpistol_is.niftextures\weapons\1handpistol\32speedloader_n.dds <-- Texture for aaa1stPersonLawDog [sTAT:0600EA53] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\32caliberpistol\32caliberpistol_is.nifmeshes\0roguehallow\rh_ironsights\custom\roguehallow\44mesafalcon\44mesafalcon.nif <-- aaa1stPerson44MesaFalcon [sTAT:0600E3A9] \ STAT \ Model \ MODL - Model Filenametextures\0roguehallow\rh_ironsights\vanilla\pistols\44magnum\44magnum_n.dds <-- Texture for aaa1stPerson223Sidewinder [sTAT:0600E3A6] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\custom\roguehallow\556mmpistol\556mmpistol_is.niftextures\dlc05\weapons\1handpistol\dlc05alienblaster.dds <-- Texture for DLC051stPersonAlienBlasterClean [sTAT:0500C377] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\dlc05\weapons\1handpistol\dlc05alienblaster_n.dds <-- Texture for DLC051stPersonAlienBlasterClean [sTAT:0500C377] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\alienblaster.dds <-- Texture for DLC051stPersonAlienBlasterClean [sTAT:0500C377] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\alienblasterammo.dds <-- Texture for DLC051stPersonAlienBlasterClean [sTAT:0500C377] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\alienblasterammo_g.dds <-- Texture for DLC051stPersonAlienBlasterClean [sTAT:0500C377] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\alienblaster_g.dds <-- Texture for DLC051stPersonAlienBlasterClean [sTAT:0500C377] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\weapons\1handpistol\alienblaster_n.dds <-- Texture for DLC051stPersonAlienBlasterClean [sTAT:0500C377] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\captainssidearm\captainssidearm_is.niftextures\dlc05\weapons\1handpistol\dlc051stpersonalienpistol.dds <-- Texture for 1stPersonDLC05AlienPistol [sTAT:0500685C] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\alienatomizer\alienatomizer_is.niftextures\dlc05\weapons\1handpistol\dlc051stpersonalienpistol_n.dds <-- Texture for 1stPersonDLC05AlienPistol [sTAT:0500685C] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\alienatomizer\alienatomizer_is.niftextures\dlc05\weapons\1handpistol\dlc05alienpistolclip.dds <-- Texture for 1stPersonDLC05AlienPistol [sTAT:0500685C] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\alienatomizer\alienatomizer_is.niftextures\dlc05\weapons\1handpistol\dlc05alienpistolclip_n.dds <-- Texture for 1stPersonDLC05AlienPistol [sTAT:0500685C] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\alienatomizer\alienatomizer_is.niftextures\dlc05\weapons\1handpistol\dlc05alienpistol_g.dds <-- Texture for 1stPersonDLC05AlienPistol [sTAT:0500685C] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\alienatomizer\alienatomizer_is.niftextures\dlc05\weapons\1handpistol\dlc05alienpistol_m.dds <-- Texture for 1stPersonDLC05AlienPistol [sTAT:0500685C] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\alienatomizer\alienatomizer_is.niftextures\clutter\junk\wrench.dds <-- Texture for 1stPersonSpanner [sTAT:05003C53] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\spanner\spanner.niftextures\clutter\junk\wrench_n.dds <-- Texture for 1stPersonSpanner [sTAT:05003C53] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\zeta\spanner\spanner.niftextures\dlc04\weapons\2handrifle\dlc041stpersonrifle.dds <-- Texture for 1stPersonDLC04Rifle [sTAT:040088DD] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\pointlookout\leverrifle\leverrifle_is.niftextures\dlc04\weapons\2handrifle\dlc041stpersonrifle_n.dds <-- Texture for 1stPersonDLC04Rifle [sTAT:040088DD] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\dlc\pointlookout\leverrifle\leverrifle_is.niftextures\weapons\1handpistol\mauserpistol01.dds <-- Texture for 1stPersonDLC02ChinesePistol [sTAT:0100891B] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\chinesepistol\chinesepistol_is.niftextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\1stperson10mmpistol_n.dds <-- Alternate texture for node Laser in 0roguehallow\RH_IronSights\DLC\Anchorage\Alloy10mmPistol\Alloy10mmPistol_IS.nif from 1stPersonDLC0210mmPistolTexture [TXST:010088D7] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Speculartextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\1stperson10mmpistol_n.dds <-- Alternate texture for node Laser in 0roguehallow\RH_IronSights\DLC\Anchorage\Alloy10mmPistol\Alloy10mmPistol_IS.nif from 1stPersonDLC0210mmPistolTexture [TXST:010088D7] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Speculartextures\weapons\1handpistol\32snubnose.dds <-- Texture for 1stPerson32CaliberPistol [sTAT:000ACD9A] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\32caliberpistol\32caliberpistol_is.niftextures\weapons\1handpistol\32snubnose_n.dds <-- Texture for 1stPerson32CaliberPistol [sTAT:000ACD9A] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\32caliberpistol\32caliberpistol_is.niftextures\weapons\1handpistol\32speedloader.dds <-- Texture for 1stPerson32CaliberPistol [sTAT:000ACD9A] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\32caliberpistol\32caliberpistol_is.niftextures\weapons\1handpistol\32speedloader_n.dds <-- Texture for 1stPerson32CaliberPistol [sTAT:000ACD9A] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\32caliberpistol\32caliberpistol_is.niftextures\weapons\1handpistol\plasmapistol.dds <-- Texture for 1stPersonPlasmaPistol [sTAT:000A2507] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\plasmapistol\plasmapistol_is.niftextures\weapons\1handpistol\plasmapistol_n.dds <-- Texture for 1stPersonPlasmaPistol [sTAT:000A2507] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\plasmapistol\plasmapistol_is.niftextures\weapons\1handpistol\smallenergycell.dds <-- Texture for 1stPersonPlasmaPistol [sTAT:000A2507] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\plasmapistol\plasmapistol_is.niftextures\weapons\1handpistol\smallenergycell_n.dds <-- Texture for 1stPersonPlasmaPistol [sTAT:000A2507] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\plasmapistol\plasmapistol_is.niftextures\weapons\1handpistol\alienblaster.dds <-- Texture for 1stPersonAlienBlaster [sTAT:0006EB2C] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\alienblaster\alienblaster_is.niftextures\weapons\1handpistol\alienblasterammo.dds <-- Texture for 1stPersonAlienBlaster [sTAT:0006EB2C] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\alienblaster\alienblaster_is.niftextures\weapons\1handpistol\alienblasterammo_g.dds <-- Texture for 1stPersonAlienBlaster [sTAT:0006EB2C] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\alienblaster\alienblaster_is.niftextures\weapons\1handpistol\alienblaster_g.dds <-- Texture for 1stPersonAlienBlaster [sTAT:0006EB2C] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\alienblaster\alienblaster_is.niftextures\weapons\1handpistol\alienblaster_n.dds <-- Texture for 1stPersonAlienBlaster [sTAT:0006EB2C] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\alienblaster\alienblaster_is.niftextures\0roguehallow\rh_ironsights\vanilla\rifles\lincolnsrepeater\lincolnsrepeater.dds <-- Texture for 1stPersonLincolnRifle [sTAT:00066C62] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\lincolnsrepeater\lincolnsrepeater_is.niftextures\0roguehallow\rh_ironsights\vanilla\rifles\lincolnsrepeater\lincolnsrepeater_n.dds <-- Texture for 1stPersonLincolnRifle [sTAT:00066C62] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\lincolnsrepeater\lincolnsrepeater_is.niftextures\weapons\2handrifle\lincolnrifle.dds <-- Texture for 1stPersonLincolnRifle [sTAT:00066C62] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\lincolnsrepeater\lincolnsrepeater_is.niftextures\weapons\2handrifle\lincolnrifle_n.dds <-- Texture for 1stPersonLincolnRifle [sTAT:00066C62] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\lincolnsrepeater\lincolnsrepeater_is.niftextures\effects\fxflatnormal_n.dds <-- Texture for 1stPersonPlasmaRifle [sTAT:00058C00] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\plasmarifle\plasmarifle_is.niftextures\effects\fxwhite.dds <-- Texture for 1stPersonPlasmaRifle [sTAT:00058C00] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\plasmarifle\plasmarifle_is.niftextures\weapons\2handrifle\plasmarifle01.dds <-- Texture for 1stPersonPlasmaRifle [sTAT:00058C00] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\plasmarifle\plasmarifle_is.niftextures\weapons\2handrifle\plasmarifle01_n.dds <-- Texture for 1stPersonPlasmaRifle [sTAT:00058C00] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\plasmarifle\plasmarifle_is.niftextures\weapons\2handrifle\plasmarifle02.dds <-- Texture for 1stPersonPlasmaRifle [sTAT:00058C00] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\plasmarifle\plasmarifle_is.niftextures\weapons\1handpistol\dartgun.dds <-- Texture for 1stPersonDartGun [sTAT:0003AFF9] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\dartgun\dartgun_is.niftextures\weapons\1handpistol\dartgun_n.dds <-- Texture for 1stPersonDartGun [sTAT:0003AFF9] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\dartgun\dartgun_is.niftextures\weapons\1handpistol\10mmpistol.dds <-- Texture for 1stPerson10mmPistolSilenced [sTAT:0002EF67] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistol_is.niftextures\weapons\1handpistol\mauserpistol01.dds <-- Texture for 1stPersonMauser [sTAT:0002D575] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\chinesepistol\chinesepistol_is.niftextures\weapons\1handpistol\laserpistol.dds <-- Texture for 1stPersonLaserRifle [sTAT:00026051] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\laserrifle\laserrifle_is.niftextures\weapons\1handpistol\laserpistol_n.dds <-- Texture for 1stPersonLaserRifle [sTAT:00026051] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\laserrifle\laserrifle_is.niftextures\0roguehallow\rh_ironsights\vanilla\pistols\44magnum\44magnum_n.dds <-- Texture for 1stPersonHuntingRifle [sTAT:0002604E] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifle.dds <-- Texture for 1stPersonHuntingRifle [sTAT:0002604E] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifleclip.dds <-- Texture for 1stPersonHuntingRifle [sTAT:0002604E] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifleclip_n.dds <-- Texture for 1stPersonHuntingRifle [sTAT:0002604E] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\2handrifle\huntingrifle_n.dds <-- Texture for 1stPersonHuntingRifle [sTAT:0002604E] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\weapons\1handpistol\10mmpistol.dds <-- Texture for 1stPerson10mmPistol [sTAT:00025B82] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistol_is.niftextures\weapons\1handpistol\laserpistol.dds <-- Texture for 1stPersonLaserPistol [sTAT:00025B79] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\laserpistol\laserpistol_is.niftextures\weapons\1handpistol\laserpistol_n.dds <-- Texture for 1stPersonLaserPistol [sTAT:00025B79] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\laserpistol\laserpistol_is.niftextures\weapons\1handpistol\smallenergycell.dds <-- Texture for 1stPersonLaserPistol [sTAT:00025B79] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\laserpistol\laserpistol_is.niftextures\weapons\1handpistol\smallenergycell_n.dds <-- Texture for 1stPersonLaserPistol [sTAT:00025B79] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\pistols\laserpistol\laserpistol_is.niftextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\1stperson10mmpistol_n.dds <-- 1stPersonDLC0210mmPistolTexture [TXST:010088D7] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular[Apply Script done] Processed Records: 461, Elapsed Time: 00:23so far, most of this looks like it came from the Original, but the search led me in another direction...so I'll just follow it out.I have here the Original data too. but I have not installed it yet. My search was on Google (huntingrifle_is.nif) very basic....the ( _is.nif) is what caught my eye. Specif coding done here. where that leads is another story. Edited February 9, 2016 by Purr4me Link to comment Share on other sites More sharing options...
lv1234 Posted February 9, 2016 Author Share Posted February 9, 2016 Got the save file herehttp://www.2shared.com/file/hPKzHzwx/Profile_1_Save_1.html Fill me in now :) Link to comment Share on other sites More sharing options...
Purr4me Posted February 9, 2016 Share Posted February 9, 2016 ok ,do you know how to use scripts in fo3edit? RightHandIronsights packaging is messed up, I have no idea how it got that way, but it is.the data most of it listed as missing is due to miss packaging of the mod. So far I am attempting to recreate the correct paths for the missing data...we use Fo3edit's script functions AKA the asset manager to see the "PATH" of all assets missing. then we create those folders and consequently deposit the files into them. so when we run our tool, all assets show up. This Kind of thing is not an error to be seen it is a hidden error not seen, easy to miss, I missed it...so now, I will try and explain things for you to view. Because of something as simple as this occurred, there are a lot of users suffering needlessly CTD issues. That will "ALSO MEAN" any patches made to consider with current data will no longer be valid. Applying script...COPYING USED ASSET FILES:[Apply Script done] Processed Records: 461, Elapsed Time: 00:28Applying script...LIST OF MISSING ASSET FILES:meshes\0roguehallow\rh_ironsights\custom\roguehallow\effects\detectlife01\dlglowmesh01.nif <-- aaaDebrisDetectLifeMesh [DEBR:0600DCF5] \ DEBR \ Models \ Model \ DATA - Data \ Model Filenamemeshes\0roguehallow\rh_ironsights\custom\roguehallow\effects\detectlife01\dlglowmesh02.nif <-- aaaDebrisDetectLifeMesh [DEBR:0600DCF5] \ DEBR \ Models \ Model \ DATA - Data \ Model Filenamemeshes\0roguehallow\rh_ironsights\custom\roguehallow\effects\detectlife01\dlglowmesh03.nif <-- aaaDebrisDetectLifeMesh [DEBR:0600DCF5] \ DEBR \ Models \ Model \ DATA - Data \ Model Filenamemeshes\0roguehallow\rh_ironsights\custom\roguehallow\effects\detectlife01\dlglowmesh04.nif <-- aaaDebrisDetectLifeMesh [DEBR:0600DCF5] \ DEBR \ Models \ Model \ DATA - Data \ Model Filenamemeshes\0roguehallow\rh_ironsights\vanilla\grenades\mirelurkbaitgrenade.nif <-- MS03BaitGrenadeProjectile [PROJ:00030665] \ PROJ \ Model \ MODL - Model Filenamemeshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerrifle\tranquilizerrifle.nif <-- aaaWeapTranquilizerRifle "Tranquilizer Rifle" [WEAP:0601639F] \ WEAP \ Model \ MODL - Model Filenamemeshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerrifle\tranquilizerrifle.nif <-- aaaWeapTranquilizerRifle "Tranquilizer Rifle" [WEAP:0601639F] \ WEAP \ World Model \ MOD4 - Model Filenametextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Catch:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Hammer:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Slide:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Trigger:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node 10MMPistol:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Catch:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Hammer:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Slide:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Trigger:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node 10MMPistol:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node LaserPointer:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencymeshes\0roguehallow\rh_ironsights\custom\roguehallow\shotgunpumpaction\shotgunpumpaction_is.nif <-- aaaWeapShotgunPumpAction "Pump-Action Shotgun" [WEAP:0601341D] \ WEAP \ Model \ MODL - Model Filenamemeshes\0roguehallow\rh_ironsights\custom\roguehallow\shotgunpumpaction\shotgunpumpaction_is.nif <-- aaaWeapShotgunPumpAction "Pump-Action Shotgun" [WEAP:0601341D] \ WEAP \ World Model \ MOD4 - Model Filenametextures\0roguehallow\rh_ironsights\vanilla\pistols\44magnum\44magnum_n.dds <-- Texture for aaaWeapHuntingRifleScoped "Scoped Hunting Rifle" [WEAP:0600F138] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.nifmeshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerpistol\tranquilizerpistol.nif <-- aaaWeapTranquilizerPistol "Tranquilizer Pistol" [WEAP:0600F131] \ WEAP \ Model \ MODL - Model Filenamemeshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerpistol\tranquilizerpistol.nif <-- aaaWeapTranquilizerPistol "Tranquilizer Pistol" [WEAP:0600F131] \ WEAP \ World Model \ MOD4 - Model Filenametextures\0roguehallow\rh_ironsights\vanilla\pistols\44magnum\44magnum_n.dds <-- Texture for aaaWeap556Sidewinder "5.56mm Sidewinder Revolver" [WEAP:0600EA65] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\custom\roguehallow\556mmpistol\556mmpistol_is.niftextures\0roguehallow\rh_ironsights\vanilla\automatics\sniperrifle\acoglens.dds <-- Texture for aaaWeapSniperRifleMarker "Marker Rifle" [WEAP:0600DCFC] \ WEAP \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\sniperrifle\sniperrifle_is.nifmeshes\0roguehallow\rh_ironsights\vanilla\grenades\mirelurkbaitgrenade.nif <-- MS03BaitGrenade "Mirelurk Bait Grenade" [WEAP:00030664] \ WEAP \ Model \ MODL - Model Filenamemeshes\0roguehallow\rh_ironsights\vanilla\grenades\mirelurkbaitgrenade.nif <-- MS03BaitGrenade "Mirelurk Bait Grenade" [WEAP:00030664] \ WEAP \ World Model \ MOD4 - Model Filenamemeshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerrifle\tranquilizerrifle.nif <-- aaa1stPersonTranquilizerRifle [sTAT:060163A2] \ STAT \ Model \ MODL - Model Filenametextures\0roguehallow\rh_ironsights\vanilla\pistols\44magnum\44magnum_n.dds <-- Texture for aaa1stPersonDartRifle [sTAT:0601639E] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.nifmeshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerpistol\tranquilizerpistol.nif <-- aaa1stPersonTranquilizerPistol [sTAT:06016383] \ STAT \ Model \ MODL - Model Filenamemeshes\0roguehallow\rh_ironsights\vanilla\grenades\mirelurkbaitgrenade.nif <-- aaa1stPersonMirelurkBaitGrenade [sTAT:06016379] \ STAT \ Model \ MODL - Model Filenametextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Catch:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Catch:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Hammer:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Slide:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Trigger:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node 10MMPistol:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node LaserPointer:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Catch:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Clip:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Hammer:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Slide:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node ##Trigger:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node 10MMPistol:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- Alternate texture for node LaserPointer:0 in 0roguehallow\RH_IronSights\Vanilla\Pistols\10mmPistol\10mmPistol_IS.nif from aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\44magnum\44magnum_n.dds <-- Texture for aaa1stPersonHuntingRifleScoped [sTAT:060162C8] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.nifmeshes\0roguehallow\rh_ironsights\custom\roguehallow\shotgunpumpaction\shotgunpumpaction_is.nif <-- aaa1stPersonShotgunPumpAction [sTAT:060162C5] \ STAT \ Model \ MODL - Model Filenametextures\0roguehallow\rh_ironsights\vanilla\automatics\sniperrifle\acoglens.dds <-- Texture for aaa1stPersonVictoryRifle [sTAT:0600EA5E] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\sniperrifle\sniperrifle_is.niftextures\0roguehallow\rh_ironsights\vanilla\automatics\sniperrifle\acoglens.dds <-- Texture for aaa1stPersonReservistsRifle [sTAT:0600EA5D] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\automatics\sniperrifle\sniperrifle_is.nifmeshes\0roguehallow\rh_ironsights\custom\roguehallow\44mesafalcon\44mesafalcon.nif <-- aaa1stPerson44MesaFalcon [sTAT:0600E3A9] \ STAT \ Model \ MODL - Model Filenametextures\0roguehallow\rh_ironsights\vanilla\pistols\44magnum\44magnum_n.dds <-- Texture for aaa1stPerson223Sidewinder [sTAT:0600E3A6] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\custom\roguehallow\556mmpistol\556mmpistol_is.niftextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\1stperson10mmpistol_n.dds <-- Alternate texture for node Laser in 0roguehallow\RH_IronSights\DLC\Anchorage\Alloy10mmPistol\Alloy10mmPistol_IS.nif from 1stPersonDLC0210mmPistolTexture [TXST:010088D7] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Speculartextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\1stperson10mmpistol_n.dds <-- Alternate texture for node Laser in 0roguehallow\RH_IronSights\DLC\Anchorage\Alloy10mmPistol\Alloy10mmPistol_IS.nif from 1stPersonDLC0210mmPistolTexture [TXST:010088D7] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Speculartextures\0roguehallow\rh_ironsights\vanilla\rifles\lincolnsrepeater\lincolnsrepeater.dds <-- Texture for 1stPersonLincolnRifle [sTAT:00066C62] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\lincolnsrepeater\lincolnsrepeater_is.niftextures\0roguehallow\rh_ironsights\vanilla\rifles\lincolnsrepeater\lincolnsrepeater_n.dds <-- Texture for 1stPersonLincolnRifle [sTAT:00066C62] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\lincolnsrepeater\lincolnsrepeater_is.niftextures\0roguehallow\rh_ironsights\vanilla\pistols\44magnum\44magnum_n.dds <-- Texture for 1stPersonHuntingRifle [sTAT:0002604E] \ STAT \ Model \ MODL - Model Filename: meshes\0roguehallow\rh_ironsights\vanilla\rifles\huntingrifle\huntingrifle_is.niftextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\10mmpistolclean.dds <-- aaa1stPerson10mmPistolCleanTexture [TXST:0601632E] \ TXST \ Textures (RGB/A) \ TX00 - Base Image / Transparencytextures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\1stperson10mmpistol_n.dds <-- 1stPersonDLC0210mmPistolTexture [TXST:010088D7] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular[Apply Script done] Processed Records: 461, Elapsed Time: 00:19 that's how far I got before discovery. Standard architecture is "meshes" and "texture" folders extracted. Other wise ,a scripted installer is used to extract the data correctly...Fomod's or if you prefer ,an *.xml file. the data is not entering the game..it's there on the hard drive, just not being used or seen By the games engine. yeah, I can now see a ton of answers of a thousand questions asked already. over the years. the asset manager tells you..this, the data is not seen, the tool uses the engine and based instructions as to path = path. If the tool can't see it / them? then the game can't. Link to comment Share on other sites More sharing options...
Purr4me Posted February 9, 2016 Share Posted February 9, 2016 experimental, ? ok so combine the basics into one, run a geck verification on that, then..according to some instructions I am following here, full finalize that plugin and then rippppppp out all ( ITm's ) ...should end up with a clean file missing nothing. In theory, might fix a bug, this bug, nav mesh problems...can be at fault too. Time killer Link to comment Share on other sites More sharing options...
Purr4me Posted February 9, 2016 Share Posted February 9, 2016 Current results on the rebuilt combo:[00:00] Checking for Errors in [06] RH_IRONSIGHTS.esm [00:22] All Done! Applying script... LIST OF MISSING ASSET FILES: meshes\0roguehallow\rh_ironsights\vanilla\grenades\mirelurkbaitgrenade.nif <-- MS03BaitGrenadeProjectile [PROJ:00030665] \ PROJ \ Model \ MODL - Model Filename meshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerrifle\tranquilizerrifle.nif <-- aaaWeapTranquilizerRifle "Tranquilizer Rifle" [WEAP:0601639F] \ WEAP \ Model \ MODL - Model Filename meshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerrifle\tranquilizerrifle.nif <-- aaaWeapTranquilizerRifle "Tranquilizer Rifle" [WEAP:0601639F] \ WEAP \ World Model \ MOD4 - Model Filename meshes\0roguehallow\rh_ironsights\custom\roguehallow\shotgunpumpaction\shotgunpumpaction_is.nif <-- aaaWeapShotgunPumpAction "Pump-Action Shotgun" [WEAP:0601341D] \ WEAP \ Model \ MODL - Model Filename meshes\0roguehallow\rh_ironsights\custom\roguehallow\shotgunpumpaction\shotgunpumpaction_is.nif <-- aaaWeapShotgunPumpAction "Pump-Action Shotgun" [WEAP:0601341D] \ WEAP \ World Model \ MOD4 - Model Filename meshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerpistol\tranquilizerpistol.nif <-- aaaWeapTranquilizerPistol "Tranquilizer Pistol" [WEAP:0600F131] \ WEAP \ Model \ MODL - Model Filename meshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerpistol\tranquilizerpistol.nif <-- aaaWeapTranquilizerPistol "Tranquilizer Pistol" [WEAP:0600F131] \ WEAP \ World Model \ MOD4 - Model Filename meshes\0roguehallow\rh_ironsights\vanilla\grenades\mirelurkbaitgrenade.nif <-- MS03BaitGrenade "Mirelurk Bait Grenade" [WEAP:00030664] \ WEAP \ Model \ MODL - Model Filename meshes\0roguehallow\rh_ironsights\vanilla\grenades\mirelurkbaitgrenade.nif <-- MS03BaitGrenade "Mirelurk Bait Grenade" [WEAP:00030664] \ WEAP \ World Model \ MOD4 - Model Filename meshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerrifle\tranquilizerrifle.nif <-- aaa1stPersonTranquilizerRifle [sTAT:060163A2] \ STAT \ Model \ MODL - Model Filename meshes\0roguehallow\rh_ironsights\custom\roguehallow\tranquilizerpistol\tranquilizerpistol.nif <-- aaa1stPersonTranquilizerPistol [sTAT:06016383] \ STAT \ Model \ MODL - Model Filename meshes\0roguehallow\rh_ironsights\vanilla\grenades\mirelurkbaitgrenade.nif <-- aaa1stPersonMirelurkBaitGrenade [sTAT:06016379] \ STAT \ Model \ MODL - Model Filename meshes\0roguehallow\rh_ironsights\custom\roguehallow\shotgunpumpaction\shotgunpumpaction_is.nif <-- aaa1stPersonShotgunPumpAction [sTAT:060162C5] \ STAT \ Model \ MODL - Model Filename meshes\0roguehallow\rh_ironsights\custom\roguehallow\44mesafalcon\44mesafalcon.nif <-- aaa1stPerson44MesaFalcon [sTAT:0600E3A9] \ STAT \ Model \ MODL - Model Filename textures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\1stperson10mmpistol_n.dds <-- Alternate texture for node Laser in 0roguehallow\RH_IronSights\DLC\Anchorage\Alloy10mmPistol\Alloy10mmPistol_IS.nif from 1stPersonDLC0210mmPistolTexture [TXST:010088D7] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular textures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\1stperson10mmpistol_n.dds <-- Alternate texture for node Laser in 0roguehallow\RH_IronSights\DLC\Anchorage\Alloy10mmPistol\Alloy10mmPistol_IS.nif from 1stPersonDLC0210mmPistolTexture [TXST:010088D7] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular textures\0roguehallow\rh_ironsights\vanilla\pistols\10mmpistol\1stperson10mmpistol_n.dds <-- 1stPersonDLC0210mmPistolTexture [TXST:010088D7] \ TXST \ Textures (RGB/A) \ TX01 - Normal Map / Specular [Apply Script done] Processed Records: 2257, Elapsed Time: 00:22this I can patch, no big deal, but what is a big deal is the bug is now gone. so, you need to learn some things to remove said bug. current file size is 7.2 MB Link to comment Share on other sites More sharing options...
Purr4me Posted February 9, 2016 Share Posted February 9, 2016 (edited) All things considered, I can post firescreens of the results, OR lay out directions for you to follow. one of them is pump up your health first and foremost before entering that satcom station, turn off the radio as I think your PC is being taxed.all assets located and created on a blank slate as well as your saved game file, here, runs smooth as silk. I'll post a library link here later for you. (http://postimg.org/gallery/n8lx5kvq/) Edited February 9, 2016 by Purr4me Link to comment Share on other sites More sharing options...
Purr4me Posted February 9, 2016 Share Posted February 9, 2016 (edited) Warning, If you are running windows 10?...forget modding these games. reason one...version control is now in full force on windows 10, if the file has no licenses, not verified, the system will in fact prevent it or them from running. All my custom work is done on windows 7 32bit so All of the media matches. I also use windows 7 64bit to , this allows comparability's for users that have that system.http://s26.postimg.org/xur51z3pl/prior_to_rip.jpgAll fully updated. on 10, don't bother. Edited February 9, 2016 by Purr4me Link to comment Share on other sites More sharing options...
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