davidlallen Posted June 7, 2011 Share Posted June 7, 2011 @ ccmechanic2, I wonder why the other thousands of users are not mentioning total lack of water. It may be that you have made a change locally, which you have not backed out. @ xporc, don't feel bad. None of us other programmers understand either, and most people have stopped trying and/or never started trying. Link to comment Share on other sites More sharing options...
Arthmoor Posted June 7, 2011 Share Posted June 7, 2011 I'm curious... what does DRM have to do with removing collision boxes from the game? Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 7, 2011 Share Posted June 7, 2011 <Note: [REFR:0017B820] (places CollisionMarker [sTAT:00000021] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 0,0)) was injected into FalloutNV.esm>[00:04] Background Loader: <Note: [REFR:0017B821] (places CollisionMarker [sTAT:00000021] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 0,0)) was injected into FalloutNV.esm>[00:04] Background Loader: <Note: [REFR:0017B822] (places CollisionMarker [sTAT:00000021] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 0,0)) was injected into FalloutNV.esm>[00:04] Background Loader: <Note: [REFR:0017B81F] (places CollisionMarker [sTAT:00000021] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 0,0)) was injected into FalloutNV.esm>[00:04] Background Loader: <Note: [REFR:0017B824] (places CollisionMarker [sTAT:00000021] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 0,0)) was injected into FalloutNV.esm>[00:04] Background Loader: <Note: [REFR:0017B825] (places CollisionMarker [sTAT:00000021] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 0,0)) was injected into FalloutNV.esm>[00:04] Background Loader: <Note: [REFR:0017B816] (places CollisionMarker [sTAT:00000021] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 0,0)) was injected into FalloutNV.esm>[00:04] Background Loader: <Note: [REFR:0017B818] (places CollisionMarker [sTAT:00000021] in GRUP Cell Persistent Children of [CELL:000846EA] (in WastelandNV "Mojave Wasteland" [WRLD:000DA726] at 0,0)) was injected into FalloutNV.esm> Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 7, 2011 Share Posted June 7, 2011 @arthmoor: Separate issue, nonsecular , Just an observational comment. Issue was resolved with a block. Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 7, 2011 Share Posted June 7, 2011 I will also add, I am not removing anything from the game, they are all there in full force, what makes you think I remove them from the Game?How can one remove something you are programing? thats an odd inquisition? Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 7, 2011 Share Posted June 7, 2011 Are you operating through a translation program, by any chance? Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 7, 2011 Share Posted June 7, 2011 Yes I am And chromes stupid dictionary is out dated Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 7, 2011 Share Posted June 7, 2011 It's possible that might be the source of most of the confusion. The translator is giving odd terms that don't make sense. Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 7, 2011 Share Posted June 7, 2011 ? which term? Link to comment Share on other sites More sharing options...
ccmechanic2 Posted June 7, 2011 Share Posted June 7, 2011 (((((Non sequitur ))))<<< Link to comment Share on other sites More sharing options...
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