Jump to content

remove the prisoners outfit during character creation?


chryckan

Recommended Posts

yeah I'm a bit new both to skyrim and mods.

 

However, I just installed what I think is called race menu to get more options during character creation.

The problem I have is that my character is bound and wearing the prisoners outfit during the character creation sequence which makes it impossible to to see many of the modification you make.

 

So I was wondering if it is possible to remove the outfit during character creation?

OR if it is possible to restart the character creation once you are out of the scripted tutorial start?

 

1 - type "the key above [TAB]" or "the key under [ESC]"

 

2 - type command below

 

removeitem <item ID> <count> (Remove the specified amount of an item from a character's inventory.) [E.g., player.removeitem 000669A5 5 will remove five leeks from your player's inventory. Changes to an NPC's inventory will usually appear immediately if you're pickpocketing them when you open the console.]

 

CODES

Roughspun Tunic (0003C9FE) (this is the prisioner outfit) = removeitem 003C9FR 1

Footwraps (0003CA00) = removeitem 0003CA00 1

Footwraps if Dawngard/Legendary (xx00E9EA) = removeitem 0000E9EA 1 =/= removeitem 0100E9EA 1 =/= removeitem FF00E9EA 1

(it will depend the version of game and mods)

 

"xx" number and Add-Ons

The first two digits of form IDs found in add-ons are given as xx because they may vary depending on the number of active add-ons and their load order. Objects from a specific add-on will generally all have the same two leading digits. So, if Dawnguard is the only add-on you have, and you're not loading any mods, the xx for Dawnguard IDs would be 02. The specific code is not displayed in the "Data Files" screen, nor in the Creation Kit, but mod managers and other utilities will often show them. From within the game, you can find the correct ID by opening the console and clicking on an object from that add-on, or by using the help command with an add-on specific object.

Leading digits which are unique are:

  • 00 Those IDs are used by the original Skyrim (Skyrim.esm), the prefix doesn't change
  • 01 Those IDs are usually used by the Update module (Update.esm)
  • ff Dynamically allocated IDs use this. Since they depend on a specific playthrough, they should not be documented - they will be different for other players.
Edited by DuChene
Link to comment
Share on other sites

I haven't tried this, but I wonder if it's possible to use Arthmoor's Live Another Life - Alternate Start in conjunction with the race and clothing menu mods to choose the clothing BEFORE the Helgen scene (assuming you pick the vanilla start.) Would the vanilla start then override you and put the beggar's clothes back on you? I'm curious to know if anyone else has tried this. Because some of the posters above are right. It doesn't make sense for you to be in beggar's clothes while the Stormcloaks maintain their armor. If anything, the Imperials would strip THEM down and force them to dress in rags before they would Lokir.

Link to comment
Share on other sites

  • 1 month later...

 

yeah I'm a bit new both to skyrim and mods.

 

However, I just installed what I think is called race menu to get more options during character creation.

The problem I have is that my character is bound and wearing the prisoners outfit during the character creation sequence which makes it impossible to to see many of the modification you make.

 

So I was wondering if it is possible to remove the outfit during character creation?

OR if it is possible to restart the character creation once you are out of the scripted tutorial start?

 

1 - type "the key above [TAB]" or "the key under [ESC]"

 

2 - type command below

 

removeitem <item ID> <count> (Remove the specified amount of an item from a character's inventory.) [E.g., player.removeitem 000669A5 5 will remove five leeks from your player's inventory. Changes to an NPC's inventory will usually appear immediately if you're pickpocketing them when you open the console.]

 

CODES

Roughspun Tunic (0003C9FE) (this is the prisioner outfit) = removeitem 003C9FR 1

Footwraps (0003CA00) = removeitem 0003CA00 1

Footwraps if Dawngard/Legendary (xx00E9EA) = removeitem 0000E9EA 1 =/= removeitem 0100E9EA 1 =/= removeitem FF00E9EA 1

(it will depend the version of game and mods)

 

"xx" number and Add-Ons

The first two digits of form IDs found in add-ons are given as xx because they may vary depending on the number of active add-ons and their load order. Objects from a specific add-on will generally all have the same two leading digits. So, if Dawnguard is the only add-on you have, and you're not loading any mods, the xx for Dawnguard IDs would be 02. The specific code is not displayed in the "Data Files" screen, nor in the Creation Kit, but mod managers and other utilities will often show them. From within the game, you can find the correct ID by opening the console and clicking on an object from that add-on, or by using the help command with an add-on specific object.

Leading digits which are unique are:

  • 00 Those IDs are used by the original Skyrim (Skyrim.esm), the prefix doesn't change
  • 01 Those IDs are usually used by the Update module (Update.esm)
  • ff Dynamically allocated IDs use this. Since they depend on a specific playthrough, they should not be documented - they will be different for other players.

 

 

 

1. Open the console.

2. Click on your character.

3. Type "unequipall" (Without "")

 

This will leave all your current gear unequipped in your inventory.

 

Two of the best answers here. I'm glad I checked.

I just spent several hours creating a custom CBBE HDT conversion of Cotyounoyume/Dollvahkiin's A Sexy Little Apparel Replacer. I was highly annoyed to discover that the opening prisoner outfit is apparently a completely separate outfit than the "prisoner" clothes that were changed by the mod, thus meaning I had to create a base character, run the Alternate Start, and then open the showracemenu to make the alterations I REALLY wanted.

Link to comment
Share on other sites

  • 1 year later...

While messing up with the console commands i found:-

You can type in the console "player.removeallitems" WITHOUT the quotes and then change the sex
Careful: this removes all the items in your inventory (assuming you would need the prisoner clothes)

If you dont want to remove all items for any reason you can do as follows:-

Type "player.unequipall" WITHOUT the quotes in the console and then you will have to change sex

N.B: You wont lose any changes you made in the appearance as you change sex so when you change the sex again you wont have to redo them

N.B: same applies if you type "player.unequipall" in the console you will have to change sex

Page loaded in: 1.139 seconds
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...