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Site redesign - 2016 Update #1


TheTokenGeek

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Well we've entered 2016 with a productivity bang, all hands are on deck and there is plenty going on behind the scenes here at the Nexus so I thought I'd give you all an insight into what's happening...

 

Firstly a quick recap - we began the redesign process in the second half of 2015 by first trying to work out what our users like and dislike about the site. We were overwhelmed with the response to our survey which provided us with a wealth of information, our community is definitely one of the best in the world and it was great to see how truly passionate you all are in regards to our site.

 

A lot of people commented as to how they cannot browse the site on anything other than their PC, others were more interested in trying to find mods quickly and easily, others just wanted the site to be made 'fresher' and 'inline with modern web standards'. We took the time and read through each and every response that we received, that in itself took several weeks.

 

We decided to aim towards specific goals that were brought up over and over again, the first is for us to create a cracking mobile / tablet / responsive experience so that the site can be enjoyed by any user on any device, but without this experience lessening the experience from our core crowd of users who still visit the Nexus via their desktops. Secondly, we want the site to be easy to navigate around with search deeply integrated with the main functions, and thirdly, we want it to look nice and be a pleasure to use. The list goes on and on, but you get the general gist.

 

We knew that we weren't going to be able to do this all ourselves and that we were going to need some help from a professional, so we advertised for a UX/UI designer and got a great response from a number of people. Each person brought something to the table but after a lot of deliberation we contracted Phill into the position. He immediately took it upon himself to read through the research we had already conducted (survey results, hot-spots, device statistics) and started producing diagrams and wireframes for us to check out based on his conclusions from the research.

 

Things were moving along swiftly, but we wanted input from the community and setup a focus group of 15 Nexus users to help. This group has been nothing but brilliant, right from the word go we have had a constant and thorough source of input from them. What has been great is that they come from such a diverse demographic that they represent a great cross section of the Nexus community, giving us an all around feel for what we are doing and whether it would or wouldn't work. I tip my hat to them for the time and effort they have expended on assisting us, it's not over yet though guys ;)

 

The focus group talks on behalf of the Nexus users. While we would love to include everyone in every stage of the design process, I hope you can appreciate that having 10 million people all chiming in on any sort of process is just completely untenable. I understand that some people are concerned that they’re not being more involved in the process, however, we believe we’ve done well by you these past 14 years and ask that you trust that we’ve got everyone’s best intentions in mind once again!

 

With the focus group onboard we went full steam ahead on the wireframes. These proved invaluable to begin placement of features on the site and begin to visualise the site routes that people would take to do things.

 

An example of one of the wireframes we used is below, please note that these are old wireframes and may not reflect the final layout / look of the site.

 

http://i.imgur.com/H007GXkl.png

 

After the wireframe stage we worked on design mocks, which included things like fonts, icons, more placement tests and colour schemes. Again, please note that these are old designs and may not reflect the final layout / look of the site.

 

http://i.imgur.com/4Y6H3THl.png

 

We’re now into February. Currently, Phill is converting the mock-ups into HTML, CSS and Javascript that our site developers can then integrate into our framework. This is a time consuming and painstaking task, as we test each page created against numerous browsers, devices and resolutions to ensure the maximum compatibility possible. But we’re also beginning to see the fruits of our labour in an interactive way for the first time.

 

Our aim now is to get the site to a stage where we can open it up to run alongside the current site, at first simply as a shell to allow you to experience it and see if it breaks when you try and do things.  But should this be successful it will then be attached to the live database and you will be able to use it alongside the existing site. Between us we’ll iron out any bugs that are discovered and hopefully come out the end with a product that is better, and that we are all proud of.

 

For those interested, I’ve created a small timeline of events since the beginning of the redesign process.

 

 

Any questions, please feel free to get in contact.

 

Kind regards

 

http://i.imgur.com/SZYsdYu.png

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In response to post #34709080.


BlindJudge wrote: Well we've entered 2016 with a productivity bang, all hands are on deck and there is plenty going on behind the scenes here at the Nexus so I thought I'd give you all an insight into what's happening...

Firstly a quick recap - we began the redesign process in the second half of 2015 by first trying to work out what our users like and dislike about the site. We were overwhelmed with the response to our survey which provided us with a wealth of information, our community is definitely one of the best in the world and it was great to see how truly passionate you all are in regards to our site.

A lot of people commented as to how they cannot browse the site on anything other than their PC, others were more interested in trying to find mods quickly and easily, others just wanted the site to be made 'fresher' and 'inline with modern web standards'. We took the time and read through each and every response that we received, that in itself took several weeks.

We decided to aim towards specific goals that were brought up over and over again, the first is for us to create a cracking mobile / tablet / responsive experience so that the site can be enjoyed by any user on any device, but without this experience lessening the experience from our core crowd of users who still visit the Nexus via their desktops. Secondly, we want the site to be easy to navigate around with search deeply integrated with the main functions, and thirdly, we want it to look nice and be a pleasure to use. The list goes on and on, but you get the general gist.

We knew that we weren't going to be able to do this all ourselves and that we were going to need some help from a professional, so we advertised for a UX/UI designer and got a great response from a number of people. Each person brought something to the table but after a lot of deliberation we contracted Phill into the position. He immediately took it upon himself to read through the research we had already conducted (survey results, hot-spots, device statistics) and started producing diagrams and wireframes for us to check out based on his conclusions from the research.

Things were moving along swiftly, but we wanted input from the community and setup a focus group of 15 Nexus users to help. This group has been nothing but brilliant, right from the word go we have had a constant and thorough source of input from them. What has been great is that they come from such a diverse demographic that they represent a great cross section of the Nexus community, giving us an all around feel for what we are doing and whether it would or wouldn't work. I tip my hat to them for the time and effort they have expended on assisting us, it's not over yet though guys ;)

The focus group talks on behalf of the Nexus users. While we would love to include everyone in every stage of the design process, I hope you can appreciate that having 10 million people all chiming in on any sort of process is just completely untenable. I understand that some people are concerned that they’re not being more involved in the process, however, we believe we’ve done well by you these past 14 years and ask that you trust that we’ve got everyone’s best intentions in mind once again!

With the focus group onboard we went full steam ahead on the wireframes. These proved invaluable to begin placement of features on the site and begin to visualise the site routes that people would take to do things.

An example of one of the wireframes we used is below, please note that these are old wireframes and may not reflect the final layout / look of the site.

http://i.imgur.com/H007GXkl.png



After the wireframe stage we worked on design mocks, which included things like fonts, icons, more placement tests and colour schemes. Again, please note that these are old designs and may not reflect the final layout / look of the site.

http://i.imgur.com/4Y6H3THl.png



We’re now into February. Currently, Phill is converting the mock-ups into HTML, CSS and Javascript that our site developers can then integrate into our framework. This is a time consuming and painstaking task, as we test each page created against numerous browsers, devices and resolutions to ensure the maximum compatibility possible. But we’re also beginning to see the fruits of our labour in an interactive way for the first time.

Our aim now is to get the site to a stage where we can open it up to run alongside the current site, at first simply as a shell to allow you to experience it and see if it breaks when you try and do things.  But should this be successful it will then be attached to the live database and you will be able to use it alongside the existing site. Between us we’ll iron out any bugs that are discovered and hopefully come out the end with a product that is better, and that we are all proud of.

For those interested, I’ve created a small timeline of events since the beginning of the redesign process.

http://i.imgur.com/uYl0cGs.png



Any questions, please feel free to get in contact.

Kind regards

http://i.imgur.com/SZYsdYu.png


Man, I love this new design, really and I'm talking as Web Designer (and developer).

I have just a suggestion for your back-end: Please add the unload() event to avoid leaving the page when a user is uploading a mod without prompting. It's happened to me when I accidentally clicked a link when I was uploading a huge file (my fault of course).

Thank you :) Edited by mannygt
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In response to post #34709080. #34709435 is also a reply to the same post.


BlindJudge wrote: Well we've entered 2016 with a productivity bang, all hands are on deck and there is plenty going on behind the scenes here at the Nexus so I thought I'd give you all an insight into what's happening...

Firstly a quick recap - we began the redesign process in the second half of 2015 by first trying to work out what our users like and dislike about the site. We were overwhelmed with the response to our survey which provided us with a wealth of information, our community is definitely one of the best in the world and it was great to see how truly passionate you all are in regards to our site.

A lot of people commented as to how they cannot browse the site on anything other than their PC, others were more interested in trying to find mods quickly and easily, others just wanted the site to be made 'fresher' and 'inline with modern web standards'. We took the time and read through each and every response that we received, that in itself took several weeks.

We decided to aim towards specific goals that were brought up over and over again, the first is for us to create a cracking mobile / tablet / responsive experience so that the site can be enjoyed by any user on any device, but without this experience lessening the experience from our core crowd of users who still visit the Nexus via their desktops. Secondly, we want the site to be easy to navigate around with search deeply integrated with the main functions, and thirdly, we want it to look nice and be a pleasure to use. The list goes on and on, but you get the general gist.

We knew that we weren't going to be able to do this all ourselves and that we were going to need some help from a professional, so we advertised for a UX/UI designer and got a great response from a number of people. Each person brought something to the table but after a lot of deliberation we contracted Phill into the position. He immediately took it upon himself to read through the research we had already conducted (survey results, hot-spots, device statistics) and started producing diagrams and wireframes for us to check out based on his conclusions from the research.

Things were moving along swiftly, but we wanted input from the community and setup a focus group of 15 Nexus users to help. This group has been nothing but brilliant, right from the word go we have had a constant and thorough source of input from them. What has been great is that they come from such a diverse demographic that they represent a great cross section of the Nexus community, giving us an all around feel for what we are doing and whether it would or wouldn't work. I tip my hat to them for the time and effort they have expended on assisting us, it's not over yet though guys ;)

The focus group talks on behalf of the Nexus users. While we would love to include everyone in every stage of the design process, I hope you can appreciate that having 10 million people all chiming in on any sort of process is just completely untenable. I understand that some people are concerned that they’re not being more involved in the process, however, we believe we’ve done well by you these past 14 years and ask that you trust that we’ve got everyone’s best intentions in mind once again!

With the focus group onboard we went full steam ahead on the wireframes. These proved invaluable to begin placement of features on the site and begin to visualise the site routes that people would take to do things.

An example of one of the wireframes we used is below, please note that these are old wireframes and may not reflect the final layout / look of the site.

http://i.imgur.com/H007GXkl.png



After the wireframe stage we worked on design mocks, which included things like fonts, icons, more placement tests and colour schemes. Again, please note that these are old designs and may not reflect the final layout / look of the site.

http://i.imgur.com/4Y6H3THl.png



We’re now into February. Currently, Phill is converting the mock-ups into HTML, CSS and Javascript that our site developers can then integrate into our framework. This is a time consuming and painstaking task, as we test each page created against numerous browsers, devices and resolutions to ensure the maximum compatibility possible. But we’re also beginning to see the fruits of our labour in an interactive way for the first time.

Our aim now is to get the site to a stage where we can open it up to run alongside the current site, at first simply as a shell to allow you to experience it and see if it breaks when you try and do things.  But should this be successful it will then be attached to the live database and you will be able to use it alongside the existing site. Between us we’ll iron out any bugs that are discovered and hopefully come out the end with a product that is better, and that we are all proud of.

For those interested, I’ve created a small timeline of events since the beginning of the redesign process.

http://i.imgur.com/uYl0cGs.png



Any questions, please feel free to get in contact.

Kind regards

http://i.imgur.com/SZYsdYu.png

mannygt wrote: Man, I love this new design, really and I'm talking as Web Designer (and developer).

I have just a suggestion for your back-end: Please add the unload() event to avoid leaving the page when a user is uploading a mod without prompting. It's happened to me when I accidentally clicked a link when I was uploading a huge file (my fault of course).

Thank you :)


Hi BlindJudge;

Congrats to all the stuff for the great work on all the site. Good news to see you all are working hard, to better the experience.

Speaking about profiles, and in a more concretely way, about pictures and caps, please, Can you tell us, if the pictures needed for the profiles of the mod will change? if so, do you know, which will be the new sizes for them?

Just to know, and going preparing new images for my mods-translations profiles.

Thanks a lot in advance.

Take Care and C U Soon !!!
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In response to post #34709080. #34709435, #34709560 are all replies on the same post.


BlindJudge wrote: Well we've entered 2016 with a productivity bang, all hands are on deck and there is plenty going on behind the scenes here at the Nexus so I thought I'd give you all an insight into what's happening...

Firstly a quick recap - we began the redesign process in the second half of 2015 by first trying to work out what our users like and dislike about the site. We were overwhelmed with the response to our survey which provided us with a wealth of information, our community is definitely one of the best in the world and it was great to see how truly passionate you all are in regards to our site.

A lot of people commented as to how they cannot browse the site on anything other than their PC, others were more interested in trying to find mods quickly and easily, others just wanted the site to be made 'fresher' and 'inline with modern web standards'. We took the time and read through each and every response that we received, that in itself took several weeks.

We decided to aim towards specific goals that were brought up over and over again, the first is for us to create a cracking mobile / tablet / responsive experience so that the site can be enjoyed by any user on any device, but without this experience lessening the experience from our core crowd of users who still visit the Nexus via their desktops. Secondly, we want the site to be easy to navigate around with search deeply integrated with the main functions, and thirdly, we want it to look nice and be a pleasure to use. The list goes on and on, but you get the general gist.

We knew that we weren't going to be able to do this all ourselves and that we were going to need some help from a professional, so we advertised for a UX/UI designer and got a great response from a number of people. Each person brought something to the table but after a lot of deliberation we contracted Phill into the position. He immediately took it upon himself to read through the research we had already conducted (survey results, hot-spots, device statistics) and started producing diagrams and wireframes for us to check out based on his conclusions from the research.

Things were moving along swiftly, but we wanted input from the community and setup a focus group of 15 Nexus users to help. This group has been nothing but brilliant, right from the word go we have had a constant and thorough source of input from them. What has been great is that they come from such a diverse demographic that they represent a great cross section of the Nexus community, giving us an all around feel for what we are doing and whether it would or wouldn't work. I tip my hat to them for the time and effort they have expended on assisting us, it's not over yet though guys ;)

The focus group talks on behalf of the Nexus users. While we would love to include everyone in every stage of the design process, I hope you can appreciate that having 10 million people all chiming in on any sort of process is just completely untenable. I understand that some people are concerned that they’re not being more involved in the process, however, we believe we’ve done well by you these past 14 years and ask that you trust that we’ve got everyone’s best intentions in mind once again!

With the focus group onboard we went full steam ahead on the wireframes. These proved invaluable to begin placement of features on the site and begin to visualise the site routes that people would take to do things.

An example of one of the wireframes we used is below, please note that these are old wireframes and may not reflect the final layout / look of the site.

http://i.imgur.com/H007GXkl.png



After the wireframe stage we worked on design mocks, which included things like fonts, icons, more placement tests and colour schemes. Again, please note that these are old designs and may not reflect the final layout / look of the site.

http://i.imgur.com/4Y6H3THl.png



We’re now into February. Currently, Phill is converting the mock-ups into HTML, CSS and Javascript that our site developers can then integrate into our framework. This is a time consuming and painstaking task, as we test each page created against numerous browsers, devices and resolutions to ensure the maximum compatibility possible. But we’re also beginning to see the fruits of our labour in an interactive way for the first time.

Our aim now is to get the site to a stage where we can open it up to run alongside the current site, at first simply as a shell to allow you to experience it and see if it breaks when you try and do things.  But should this be successful it will then be attached to the live database and you will be able to use it alongside the existing site. Between us we’ll iron out any bugs that are discovered and hopefully come out the end with a product that is better, and that we are all proud of.

For those interested, I’ve created a small timeline of events since the beginning of the redesign process.

http://i.imgur.com/uYl0cGs.png



Any questions, please feel free to get in contact.

Kind regards

http://i.imgur.com/SZYsdYu.png

mannygt wrote: Man, I love this new design, really and I'm talking as Web Designer (and developer).

I have just a suggestion for your back-end: Please add the unload() event to avoid leaving the page when a user is uploading a mod without prompting. It's happened to me when I accidentally clicked a link when I was uploading a huge file (my fault of course).

Thank you :)
EHPDJFrANKy wrote: Hi BlindJudge;

Congrats to all the stuff for the great work on all the site. Good news to see you all are working hard, to better the experience.

Speaking about profiles, and in a more concretely way, about pictures and caps, please, Can you tell us, if the pictures needed for the profiles of the mod will change? if so, do you know, which will be the new sizes for them?

Just to know, and going preparing new images for my mods-translations profiles.

Thanks a lot in advance.

Take Care and C U Soon !!!


Nice disign! Can't wait to try it out!

BTW, there is a type in events timeline - last two should be in 2016, no?
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In response to post #34709080. #34709435, #34709560, #34709745 are all replies on the same post.


BlindJudge wrote: Well we've entered 2016 with a productivity bang, all hands are on deck and there is plenty going on behind the scenes here at the Nexus so I thought I'd give you all an insight into what's happening...

Firstly a quick recap - we began the redesign process in the second half of 2015 by first trying to work out what our users like and dislike about the site. We were overwhelmed with the response to our survey which provided us with a wealth of information, our community is definitely one of the best in the world and it was great to see how truly passionate you all are in regards to our site.

A lot of people commented as to how they cannot browse the site on anything other than their PC, others were more interested in trying to find mods quickly and easily, others just wanted the site to be made 'fresher' and 'inline with modern web standards'. We took the time and read through each and every response that we received, that in itself took several weeks.

We decided to aim towards specific goals that were brought up over and over again, the first is for us to create a cracking mobile / tablet / responsive experience so that the site can be enjoyed by any user on any device, but without this experience lessening the experience from our core crowd of users who still visit the Nexus via their desktops. Secondly, we want the site to be easy to navigate around with search deeply integrated with the main functions, and thirdly, we want it to look nice and be a pleasure to use. The list goes on and on, but you get the general gist.

We knew that we weren't going to be able to do this all ourselves and that we were going to need some help from a professional, so we advertised for a UX/UI designer and got a great response from a number of people. Each person brought something to the table but after a lot of deliberation we contracted Phill into the position. He immediately took it upon himself to read through the research we had already conducted (survey results, hot-spots, device statistics) and started producing diagrams and wireframes for us to check out based on his conclusions from the research.

Things were moving along swiftly, but we wanted input from the community and setup a focus group of 15 Nexus users to help. This group has been nothing but brilliant, right from the word go we have had a constant and thorough source of input from them. What has been great is that they come from such a diverse demographic that they represent a great cross section of the Nexus community, giving us an all around feel for what we are doing and whether it would or wouldn't work. I tip my hat to them for the time and effort they have expended on assisting us, it's not over yet though guys ;)

The focus group talks on behalf of the Nexus users. While we would love to include everyone in every stage of the design process, I hope you can appreciate that having 10 million people all chiming in on any sort of process is just completely untenable. I understand that some people are concerned that they’re not being more involved in the process, however, we believe we’ve done well by you these past 14 years and ask that you trust that we’ve got everyone’s best intentions in mind once again!

With the focus group onboard we went full steam ahead on the wireframes. These proved invaluable to begin placement of features on the site and begin to visualise the site routes that people would take to do things.

An example of one of the wireframes we used is below, please note that these are old wireframes and may not reflect the final layout / look of the site.

http://i.imgur.com/H007GXkl.png



After the wireframe stage we worked on design mocks, which included things like fonts, icons, more placement tests and colour schemes. Again, please note that these are old designs and may not reflect the final layout / look of the site.

http://i.imgur.com/4Y6H3THl.png



We’re now into February. Currently, Phill is converting the mock-ups into HTML, CSS and Javascript that our site developers can then integrate into our framework. This is a time consuming and painstaking task, as we test each page created against numerous browsers, devices and resolutions to ensure the maximum compatibility possible. But we’re also beginning to see the fruits of our labour in an interactive way for the first time.

Our aim now is to get the site to a stage where we can open it up to run alongside the current site, at first simply as a shell to allow you to experience it and see if it breaks when you try and do things.  But should this be successful it will then be attached to the live database and you will be able to use it alongside the existing site. Between us we’ll iron out any bugs that are discovered and hopefully come out the end with a product that is better, and that we are all proud of.

For those interested, I’ve created a small timeline of events since the beginning of the redesign process.

http://i.imgur.com/uYl0cGs.png



Any questions, please feel free to get in contact.

Kind regards

http://i.imgur.com/SZYsdYu.png

mannygt wrote: Man, I love this new design, really and I'm talking as Web Designer (and developer).

I have just a suggestion for your back-end: Please add the unload() event to avoid leaving the page when a user is uploading a mod without prompting. It's happened to me when I accidentally clicked a link when I was uploading a huge file (my fault of course).

Thank you :)
EHPDJFrANKy wrote: Hi BlindJudge;

Congrats to all the stuff for the great work on all the site. Good news to see you all are working hard, to better the experience.

Speaking about profiles, and in a more concretely way, about pictures and caps, please, Can you tell us, if the pictures needed for the profiles of the mod will change? if so, do you know, which will be the new sizes for them?

Just to know, and going preparing new images for my mods-translations profiles.

Thanks a lot in advance.

Take Care and C U Soon !!!
TheLich wrote: Nice disign! Can't wait to try it out!

BTW, there is a type in events timeline - last two should be in 2016, no?


Great work!.. Thanks for sharing :)

One 'small' suggestion: is there a way that you could make the 'back to the top' button slide alongside the page so that it remains clickable from anywhere you are in the page?

And a question: what's the tick button for at the bottom of mods' previews?

(sorry for the inappropriate language, French here ;)) Edited by Hoamaii
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Audio/video ads that autoplay are BAD, m'kay? I also sincerely hope that there aren't any of those annoying drop-down menus that slide out if you mouse over them, they're just a flat-out PITA.

 

The mockups look really good, a bit different layout than what we have now but it looks to be organized well.

 

One thing I'd like to suggest; add a 'Support Our Community' button at the top of the page as well, looks like there's room for it.

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In response to post #34709080. #34709435, #34709560, #34709745, #34709825 are all replies on the same post.


BlindJudge wrote: Well we've entered 2016 with a productivity bang, all hands are on deck and there is plenty going on behind the scenes here at the Nexus so I thought I'd give you all an insight into what's happening...

Firstly a quick recap - we began the redesign process in the second half of 2015 by first trying to work out what our users like and dislike about the site. We were overwhelmed with the response to our survey which provided us with a wealth of information, our community is definitely one of the best in the world and it was great to see how truly passionate you all are in regards to our site.

A lot of people commented as to how they cannot browse the site on anything other than their PC, others were more interested in trying to find mods quickly and easily, others just wanted the site to be made 'fresher' and 'inline with modern web standards'. We took the time and read through each and every response that we received, that in itself took several weeks.

We decided to aim towards specific goals that were brought up over and over again, the first is for us to create a cracking mobile / tablet / responsive experience so that the site can be enjoyed by any user on any device, but without this experience lessening the experience from our core crowd of users who still visit the Nexus via their desktops. Secondly, we want the site to be easy to navigate around with search deeply integrated with the main functions, and thirdly, we want it to look nice and be a pleasure to use. The list goes on and on, but you get the general gist.

We knew that we weren't going to be able to do this all ourselves and that we were going to need some help from a professional, so we advertised for a UX/UI designer and got a great response from a number of people. Each person brought something to the table but after a lot of deliberation we contracted Phill into the position. He immediately took it upon himself to read through the research we had already conducted (survey results, hot-spots, device statistics) and started producing diagrams and wireframes for us to check out based on his conclusions from the research.

Things were moving along swiftly, but we wanted input from the community and setup a focus group of 15 Nexus users to help. This group has been nothing but brilliant, right from the word go we have had a constant and thorough source of input from them. What has been great is that they come from such a diverse demographic that they represent a great cross section of the Nexus community, giving us an all around feel for what we are doing and whether it would or wouldn't work. I tip my hat to them for the time and effort they have expended on assisting us, it's not over yet though guys ;)

The focus group talks on behalf of the Nexus users. While we would love to include everyone in every stage of the design process, I hope you can appreciate that having 10 million people all chiming in on any sort of process is just completely untenable. I understand that some people are concerned that they’re not being more involved in the process, however, we believe we’ve done well by you these past 14 years and ask that you trust that we’ve got everyone’s best intentions in mind once again!

With the focus group onboard we went full steam ahead on the wireframes. These proved invaluable to begin placement of features on the site and begin to visualise the site routes that people would take to do things.

An example of one of the wireframes we used is below, please note that these are old wireframes and may not reflect the final layout / look of the site.

http://i.imgur.com/H007GXkl.png



After the wireframe stage we worked on design mocks, which included things like fonts, icons, more placement tests and colour schemes. Again, please note that these are old designs and may not reflect the final layout / look of the site.

http://i.imgur.com/4Y6H3THl.png



We’re now into February. Currently, Phill is converting the mock-ups into HTML, CSS and Javascript that our site developers can then integrate into our framework. This is a time consuming and painstaking task, as we test each page created against numerous browsers, devices and resolutions to ensure the maximum compatibility possible. But we’re also beginning to see the fruits of our labour in an interactive way for the first time.

Our aim now is to get the site to a stage where we can open it up to run alongside the current site, at first simply as a shell to allow you to experience it and see if it breaks when you try and do things.  But should this be successful it will then be attached to the live database and you will be able to use it alongside the existing site. Between us we’ll iron out any bugs that are discovered and hopefully come out the end with a product that is better, and that we are all proud of.

For those interested, I’ve created a small timeline of events since the beginning of the redesign process.



Any questions, please feel free to get in contact.

Kind regards

http://i.imgur.com/SZYsdYu.png

mannygt wrote: Man, I love this new design, really and I'm talking as Web Designer (and developer).

I have just a suggestion for your back-end: Please add the unload() event to avoid leaving the page when a user is uploading a mod without prompting. It's happened to me when I accidentally clicked a link when I was uploading a huge file (my fault of course).

Thank you :)
EHPDJFrANKy wrote: Hi BlindJudge;

Congrats to all the stuff for the great work on all the site. Good news to see you all are working hard, to better the experience.

Speaking about profiles, and in a more concretely way, about pictures and caps, please, Can you tell us, if the pictures needed for the profiles of the mod will change? if so, do you know, which will be the new sizes for them?

Just to know, and going preparing new images for my mods-translations profiles.

Thanks a lot in advance.

Take Care and C U Soon !!!
TheLich wrote: Nice disign! Can't wait to try it out!

BTW, there is a type in events timeline - last two should be in 2016, no?
Hoamaii wrote: Great work!.. Thanks for sharing :)

One 'small' suggestion: is there a way that you could make the 'back to the top' button slide alongside the page so that it remains clickable from anywhere you are in the page?

And a question: what's the tick button for at the bottom of mods' previews?

(sorry for the inappropriate language, French here ;))


@TheLich - I have no idea what you're talking about - Typo, what typo! ;)

(cheers, have now corrected it :) ) Edited by BlindJudge
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