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A quest I'd die to see remade and improved...


WolfySnackrib

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Who dunit?! It is simply the most enjoyable quest I have ever had the pleasure of playing over and over again in any game. I'm a huge fan of survival movies, especially those murder mystery movies like Mindhunters, Death on the nile, And then there were none/Ten little indians/Ten little niggers. If some rich bastard ever gave me free hands to direct and make my own videogame, it'd be a who dunit game where you could play both killer and investigator. And there'd be different type of scenarios. One would be Outpost 31, where it's exactly like the movie The Thing. Other scenarios would be different isolated locations where it's you and 10 strangers. The characters would at best be picked from a library of about a hundred of potential characters so you get some variation. The killer is picked at random. Anyways moving on to my point relevant to the game:

 

I wish to see the Who dunit? quest remade and updated for Skyrim. Imagine making it more intricate and give you more options to play around with as well as improving the dialogue and adding a couple more strangers. 5 people isn't all that many and it just makes it too short. Here's to the finest quest ever made! Engage.

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I actually just got done playing that quest a couple hours ago with my new evil character. It's been a long time since I played through the Dark Brotherhood, and I had forgotten how ridiculously fun it was. An earlier quest that involved sneaking through the Imperial sewers and prison was pretty fun, too. But manipulating those poor suckers in Summitmist Manor was thoroughly enjoyable, I whole-heartedly agree they should do something at least somewhat similar in Skyrim.
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Heh, you two clearly approached it diferently to me-I simply gutted the old lady alive in front of the others, then spend the next ten minutes playing a maccabre game of Hide And Go Seek in the manor, painting the walls red with anyone I found.

 

That being said, and it was a good quest, I dont want to see it return. Repetition is what's slowly putting me off RPG's in the first place-Mass Effect 2 for example is basicaly the same as Mass Effect 1, likewise the vaunted KOTOR, and the truly monolithicaly bad NWN 2, FF___ and the abhorrent but endless stream of half-baked, turn based JRPGs.

 

I mean, I simply don't buy anything Bioware anymore because it's the same trash I played half a decade ago. Just look at Mass Effect, they're priced at top dollar, but they're so short and content deprived that it wouldn't be hard to string all three together as a single game. Not to mention the fact that they follow a plot that anyone with KOTOR on their shelf will know by heart, and have the dryest, most generic setting I've seen since Event Horizon. I dont want to here some arrogant, elitist "You dont get the brilliance mass Effect so you're an idiot" rant either-I've had it from atleast thirty people already this year alone and stirring up fanboys is NOT, repat NOT why Im posting this, point is, repetition isnt a good thing, no matter how good people think the first one was. Too many dev's think that they can get away with making one good game, then either cloning it endlessly(COD) or chopping it into tiny pieces and releasing it as a tide of top-dollar missionpacks(Mass Effect)

 

I hope that Skyrim has as little to do with Oblivon and Morrowind as possible, atleast on a content level. The last few RPG's I've played that were sequals, namely ME-2, FF-XXXXXVVVVVVVIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII and the truly miserable Assasin's Creed "Brotherhood" all followed the route of "re-launch the first one with a single new armour skin, gamers are stupid, they'll have forgotten the details of the first one anyway" These are RPGs afterall, not COD.

Edited by Vindekarr
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This game idea reminds me a lot of a game idea I had, except mine was more like a Slasher Flick. But it had the whole multiple semi-random scenarios with semi-random characters and the choice of playing either the killer or a person trying to stop them. I kind of liked the whodunit quest, but I didn't really like the fact that you basically couldn't fail even if you wanted to. The characters all died in one hit and the only way to get out of the house was to kill them all. What if I suddenly had a change of heart or something? Well I suppose it's silly of me to expect non-linear quests or non-violent solutions in a Bethesda game. As Todd himself said "Fantasy for me is a knight riding around on a horse and killing things."

 

Still, it'd be great if modders did something like this. Come on let's get a whodunit/slasher flick mod for Fallout NV!

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Heh, you two clearly approached it diferently to me-I simply gutted the old lady alive in front of the others, then spend the next ten minutes playing a maccabre game of Hide And Go Seek in the manor, painting the walls red with anyone I found.

 

That being said, and it was a good quest, I dont want to see it return. Repetition is what's slowly putting me off RPG's in the first place-Mass Effect 2 for example is basicaly the same as Mass Effect 1, likewise the vaunted KOTOR, and the truly monolithicaly bad NWN 2, FF___ and the abhorrent but endless stream of half-baked, turn based JRPGs.

 

I mean, I simply don't buy anything Bioware anymore because it's the same trash I played half a decade ago. Just look at Mass Effect, they're priced at top dollar, but they're so short and content deprived that it wouldn't be hard to string all three together as a single game. Not to mention the fact that they follow a plot that anyone with KOTOR on their shelf will know by heart, and have the dryest, most generic setting I've seen since Event Horizon. I dont want to here some arrogant, elitist "You dont get the brilliance mass Effect so you're an idiot" rant either-I've had it from atleast thirty people already this year alone and stirring up fanboys is NOT, repat NOT why Im posting this, point is, repetition isnt a good thing, no matter how good people think the first one was. Too many dev's think that they can get away with making one good game, then either cloning it endlessly(COD) or chopping it into tiny pieces and releasing it as a tide of top-dollar missionpacks(Mass Effect)

 

I hope that Skyrim has as little to do with Oblivon and Morrowind as possible, atleast on a content level. The last few RPG's I've played that were sequals, namely ME-2, FF-XXXXXVVVVVVVIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII and the truly miserable Assasin's Creed "Brotherhood" all followed the route of "re-launch the first one with a single new armour skin, gamers are stupid, they'll have forgotten the details of the first one anyway" These are RPGs afterall, not COD.

 

 

 

Ummm why are you trying to turn this into a rant?

 

besides the bioware formula works. And I don't think that Skyrim should have little to do with OB and MO as possible since they're kind of in the same world, thats like taking a jetski to a Clipsal Race!

 

On a lighter note I loved the who dunnit? quest, it gives you so much choice.

 

I killed the Imperial Guy first (taking a warhammer to his face while eating alone in the basement.

 

Then took out that *censored* of a Breton by non-chalantly sticking a arrow in her lungs (I have the deadly reflex mod)

 

And for the Nord I froze him solid.

Edited by huntsman2310a
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I do hope Skyrim doesn't have much to do with Oblivion. To speak bluntly, Oblivion completely butchered the setting. They changed Cyrodiil into a generic western European medieval fantasy kingdom of light fluffy generic mass appeal and drained all the culture out of it just for the sake of increasing accessibility. The only thing there is to learn from Oblivion is that Bethesda can get away with anything and people will still pay them and be happy about it.

 

And that's not even mentioning the dozens of other individual things that were terrible about that game.

Edited by Shoelip
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I hope that Skyrim has as little to do with Oblivon and Morrowind as possible, atleast on a content level. The last few RPG's I've played that were sequals, namely ME-2, FF-XXXXXVVVVVVVIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII and the truly miserable Assasin's Creed "Brotherhood" all followed the route of "re-launch the first one with a single new armour skin, gamers are stupid, they'll have forgotten the details of the first one anyway" These are RPGs afterall, not COD.

 

 

Seems to me with the radiant storyline they put in the side quests should have much more depth vs the old morrowind and oblivion. Not to mention rerolling a toon should have a dramatic change in the side quests witch is a big + for me I don’t like doing the same stuff over and over

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I hope that Skyrim has as little to do with Oblivon and Morrowind as possible, atleast on a content level. The last few RPG's I've played that were sequals, namely ME-2, FF-XXXXXVVVVVVVIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII and the truly miserable Assasin's Creed "Brotherhood" all followed the route of "re-launch the first one with a single new armour skin, gamers are stupid, they'll have forgotten the details of the first one anyway" These are RPGs afterall, not COD.

 

 

Seems to me with the radiant storyline they put in the side quests should have much more depth vs the old morrowind and oblivion. Not to mention rerolling a toon should have a dramatic change in the side quests witch is a big + for me I don’t like doing the same stuff over and over

Unless the dialogue is so generic that you can easily tell which quests use radiant story.I mean really, how do you write dialogue for a quest that's dynamic?"Go to this cave and kill this monster and I will reward you" is how it sounds to me.........well hopefully it won't be that bad, but you get the idea.

Edited by Corakus
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I hope that Skyrim has as little to do with Oblivon and Morrowind as possible, atleast on a content level. The last few RPG's I've played that were sequals, namely ME-2, FF-XXXXXVVVVVVVIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIII and the truly miserable Assasin's Creed "Brotherhood" all followed the route of "re-launch the first one with a single new armour skin, gamers are stupid, they'll have forgotten the details of the first one anyway" These are RPGs afterall, not COD.

 

 

Seems to me with the radiant storyline they put in the side quests should have much more depth vs the old morrowind and oblivion. Not to mention rerolling a toon should have a dramatic change in the side quests witch is a big + for me I don’t like doing the same stuff over and over

Unless the dialogue is so generic that you can easily tell which quests use radiant story.I mean really, how do you write dialogue for a quest that's dynamic?"Go to this cave and kill this monster and I will reward you" is how it sounds to me.........well hopefully it won't be that bad, but you get the idea.

 

And yet one more example where full voice acting takes away from the game. If it was text only, they could at least put the name of the dungeon, state more specifically the monster in question, and what the reward is (like "the mighty Thunder Axe" or some such).

 

Honestly, I hope someday, when Bethesda stops trying to appeal to the Xbox crowd, they scrap the full voice acting. It ruined the NPCs in Oblivion for me.

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