Gam3r87 Posted February 24, 2016 Share Posted February 24, 2016 (edited) so next month will be that Automatron is anybody excited about that even though the quest you do for is so similar to RobCo Certified mod im excited of the far habour thats what you call real dlc not a add on Edited February 24, 2016 by Gam3r87 Link to comment Share on other sites More sharing options...
MLeonhardt Posted February 24, 2016 Share Posted February 24, 2016 I sincerely hope that I can get a Liberty Prime voice box for my robots. I also really really hope that there is much more customization than just different skins of existing robot parts. Like a Sentry Bot on two legs with feet like a mini Liberty Prime.Or a flying Robobrain Link to comment Share on other sites More sharing options...
Manttis567 Posted February 24, 2016 Share Posted February 24, 2016 (edited) It's interesting that the vanilla game files all ready includes parts of the first DLC,there is build a robot project script and build a robot project mesh's that includes mr gutsy and mr handy parts and assaultron model,and probably some other files that I forgot. You can all ready see by the way the robots are set that they are composed by combining different parts,tried to play a bit with that like adding mr handy hand to assaultron (by esp only) but couldn't get it working,didn't tried seriously tho cause why bother wasting time on something that's going to be released soon. there is also reference in the files to fight club,thought that got to do with the combat zone quest but haven't checked it further,maybe it got to do with the other DLC where you set fights between NPC's. Edited February 24, 2016 by Manttis567 Link to comment Share on other sites More sharing options...
Gilibran Posted February 24, 2016 Share Posted February 24, 2016 Are those scripts for the working robots or just the collectable robot modelkits that can also be made up of different model parts? Link to comment Share on other sites More sharing options...
Manttis567 Posted February 24, 2016 Share Posted February 24, 2016 (edited) Have no idea,Just seen the script name but haven't checked to see what's inside. There is also this : Fallout 4 Survival Mode Full Overview (extracted from in-game files) Is the struggle of this world merely a pleasant game for you? Do you long for a more brutal take on a life lived post apocalypse? If you answered "Yes and yes!", then Survival difficulty is for you! Survival upends many of the rules of life in the Commonwealth for maximum challenge. For a full list of these changes, see below. To enable Survival, press [Pause], select "Settings," then "Gameplay" and choose "Survival" from the "Difficulty" options. Saving Manual and quicksaving are disabled. To save your game, you'll need to find a bed and sleep for at least an hour. Combat Combat is more lethal for everyone. You now deal, but also take, more damage. You can increase the damage you deal even further with "Adrenaline" (see below). Fast Travel Fast Travel is disabled. If you wish to be somewhere, you'll have to physically travel there. Weighted Ammo Bullets and shells now all have a small amount of weight, which varies by caliber. Heavier items such as fusion cores, rockets, and mini-nukes can really drag you down. Compass Be sure to keep your eyes peeled, as enemies will no longer appear on your compass. As well, the distance at which locations of interest will appear has been significantly shortened. Adrenaline Survival automatically grants the Adrenaline perk, which provides a bonus to your damage output. Unlike other perks, the only way to increase your rank of the Adrenaline perk is by getting kills (hostile or otherwise). The higher your Adrenaline rank, the higher the damage bonus. Sleeping for more than an hour, however, will cause your Adrenaline rank to lower. You can check your current Adrenaline rank at any time in the Perks section on the Stat tab in your Pip-Boy. Wellness You'll find it difficult to survive without taking proper care of yourself. You must stay hydrated, fed, and rested to remain combat-ready. Going for extended periods of time without food, water, or sleep will begin to adversely affect your health, hurting your SPECIAL stats, adding to your Fatigue (see "Fatigue" below), lowering your immunity (see "Sickness" below), and eventually even dealing physical damage to you. Fatigue Fatigue works like radiation but affects your Action Points (AP) rather than your Hit Points (HP). The more Fatigue you've built up, the less AP you'll have for other actions. The amount of Fatigue you've accumulated is displayed in red on your AP bar. Sickness A comprised immune system and a few questionable decisions can end up getting you killed. Eating uncooked meat, drinking unpurified water, taking damage from disease-ridden sources, such as ghouls and bugs, or using harmful Chems all put your body at increased risk for various ill effects. When you are afflicted with an illness, a message will appear onscreen. You can view specifics about your current illnesses by navigating to the Status section on your Pip-Boy's Data tab and pressing [RShoulder] to view your active effects. Antibiotics Antibiotics, which can be crafted at Chem Stations or purchased from doctors, heal the various effects of sickness. Bed Types The type of bed you're sleeping in determines the length of time you are able to stay asleep. A sleeping bag will save your game and may help save your life when you're desperate, but it will never allow for a full night's rest and the benefits that come with it. Crippled Limbs Crippled limbs will no longer auto-heal after combat and will remain crippled until healed by a Stimpak. Carry Weight Exceeding your carry weight reduces your Endurance and Agility stats and periodically damages your legs and health. Think of your back! Companions Companions will no longer automatically get back up if downed during combat and will return home if abandoned without being healed. Enemy and Loot Repopulation Locations you've cleared will now repopulate enemies and loot at a significantly slower rate. credits to ShaneD53 @ reddit for this. I found answers to why the files are in there in the first place: "Fallout 4 director Todd Howard confirmed that the studio once again held another Game Jam week to explore new ideas for possible future Fallout 4 add-on content. It was even revealed that some of the features currently found inside the game came about because of these sessions. Survival mode came out of that. We had talked about doing robot stuff, and there was a bunch of that in there. We do that every game. We do that in the middle of development. So we did that in the middle of Fallout 4. When we finished what we call our vertical slice preproduction build when you can actually play the game we do one for a week then. That fuels features for the main game like jetpacks and a number of other things. And we do another at the end, which is focused on mining ideas for DLC. We kind of talk about stuff, but when we start to see it on screen, we say Thats really good. Here are the things we can do. Whats going to be in an update? Hey these fit in a package.'" http://www.inquisitr.com/2822420/bethesda-gave-the-fallout-4-team-a-week-to-work-on-their-own-dlc-ideas-just-as-they-did-with-skyrim/ Edited February 24, 2016 by Manttis567 Link to comment Share on other sites More sharing options...
Boombro Posted February 24, 2016 Share Posted February 24, 2016 Fallout 4 Survival Mode Full Overview (extracted from in-game files)Wow, they are adding a lot!I don't like the idea of no saving. Risky in a beth game. Love all the new changes however, I wish each can be turn off and on by choice. I found answers to why the files are in there in the first place: "Fallout 4 director Todd Howard confirmed that the studio once again held another Game Jam week to explore new ideas for possible future Fallout 4 add-on content. It was even revealed that some of the features currently found inside the game came about because of these sessions.What the hell is game jam? Link to comment Share on other sites More sharing options...
Manttis567 Posted February 24, 2016 Share Posted February 24, 2016 What the hell is game jam?"While creating The Elder Scrolls V: Skyrim, it was revealed that the games entire development team was given a full week to freely add whatever content to to the title that they could within the allotted time. The exercise, which Bethesda called Game Jam, as intended to help promote creativity as individual developers were allowed to work on their own personal project for Skyrim." Link to comment Share on other sites More sharing options...
Boombro Posted February 24, 2016 Share Posted February 24, 2016 That is really cool!I would have added a really big roach boss myself. Link to comment Share on other sites More sharing options...
humanindustry Posted February 24, 2016 Share Posted February 24, 2016 (edited) I sincerely hope that I can get a Liberty Prime voice box for my robots. I also really really hope that there is much more customization than just different skins of existing robot parts. Like a Sentry Bot on two legs with feet like a mini Liberty Prime.Or a flying Robobrain If they don't release a Liberty Prime voice set for the robots, there will probably come a mod that adds it. I really need a LP voiced robot in my settlements... It's interesting that the vanilla game files all ready includes parts of the first DLC,there is build a robot project script and build a robot projectmesh's that includes mr gutsy and mr handy parts and assaultron model,and probably some other files that I forgot. You can all ready see by the way the robots are set that they are composed by combining different parts,tried to play a bit with that like adding mr handy hand to assaultron (by esp only) but couldn't get it working,didn't tried seriously tho cause why bother wasting time on something that's going to be released soon. there is also reference in the files to fight club,thought that got to do with the combat zone quest but haven't checked it further,maybe it got to do with the other DLC where you set fights between NPC's. As far as the fight club files, there's both arena and CZ factions in the game files, and it's possible to create a fight club mod already in theory by just editing an esp. Had a mod like that as a WiP. Spawned the fighters by adding them as settlement decorations (meant you could place them easily and without having to mess around with the console commands or using scripts). But put it on the shelf due to a really annoying CTD bug if I didn't scrap the winning fighter afterwards and then saved and reloaded. But, the way 2 random unarmed fighters fought while I tested it actually surprised me, they had far more variation in their attacks than I'd anticipated or seen in game at that point. Ended up just spawning random fighters just because it was so fun to watch. And now when that DLC have been announced, it makes a lot more sense. Edit: and now I got rid of that bug, apparently the arena faction bug doesn't crash the came like the CZfaction does... :P not sure if there's any point in polishing and releasing that mod tho considering that the dlc will be a bit more advanced anyway. Edited February 24, 2016 by humanindustry Link to comment Share on other sites More sharing options...
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