UlfricsRevenge Posted February 26, 2016 Share Posted February 26, 2016 Sorry if this as been discussed elsewhere. Am I the only one who loves the idea of the new survival mode but has serious reservations about saving while sleeping only? Let's face it, Bethesda isn't exactly known for making the most stable games. It only makes matters worse when we add lots of mods. Granted, FO4 has been the most stable Bethesda game for me yet (dating back to Morrowind), but Gambryo and all its later iterations still makes me nervous enough that I maintain the practice of saving early and often. Not being able to save before a big fight in order to increase the fear factor I can live with and appreciate. But not being able to save except when I sleep, and then playing for an hour before finding a bed, and then crashing is unacceptable. And it's not only about crashing. We know that Bethesda often breaks as much as they fix when they release new patches. So let's say I answer a dialogue option one way instead of another only to discover that I'm given some bugged quest item that gets stuck in my inventory forever. I don't know, I'm just tossing out things here. The point is, if I wasn't able to save for some time before that, I'm now left with a choice: live with the buggy quest or go back and replay from an hour ago. Bethesda games really aren't the best candidates for a "save on rest only" mechanic. Other games, yes. Bethesda games, not so much. Of course when it comes to the increased fighting difficulty of this mode, if I find it's too hard (and assuming most of the things in the GECK are the same as in the CK) then I know exactly where to go to change the damage multipliers. We can change those numbers to suit our tastes in about 60 seconds (with 50 of those seconds waiting for the editor to load), But I don't know if the "save on rest only" will be such an easy tweak and that worries me. The bottom line for me is that I want to be forced to eat, drink and sleep because it increases my immersion, NOT because I want to make the game that much more challenging. In Skyrim, for instance, I use iNeed and Campfire because they force me to slow the game down a bit, take my time, enjoy the scenery and imagine I'm "living the life". If those mods also forced me to save only when I sleep and make skeevers one-hit-kill me, then I either wouldn't use them or I'd find a way to change them. Am I alone in these opinions? Link to comment Share on other sites More sharing options...
BlackRoseOfThorns Posted February 26, 2016 Share Posted February 26, 2016 Survival Mode will be released first as a beta for pc platform. Community should be able to ingluence final version that will be avaible for consoles 2-3 months later. I wouldn't be suprised if the Needs system and No Saving mode were separate features that player can select by ticking checkboxes. Link to comment Share on other sites More sharing options...
Moraelin Posted February 26, 2016 Share Posted February 26, 2016 Wait, what? It's a DLC now? Link to comment Share on other sites More sharing options...
mcguffin Posted February 26, 2016 Share Posted February 26, 2016 (edited) For what it worth I never crash with fallout4. I mean never. And I played more than 160 hours. So the stability doesnt seem to be an issue there. After that, I think we need to test the new survival game balance before making a statement.This could be very insteresting if it's well done. And we don't know yet. However I think the saving needs some flexibility at some point: We should at least, be able to save on exit and everytime in a settlement.A middle ground could be interesting too: Not being able to save while in combat. Edited February 26, 2016 by mcguffin Link to comment Share on other sites More sharing options...
Boombro Posted February 26, 2016 Share Posted February 26, 2016 Wait, what? It's a DLC now?No. But some think it DLC. Link to comment Share on other sites More sharing options...
UlfricsRevenge Posted February 26, 2016 Author Share Posted February 26, 2016 Survival Mode will be released first as a beta for pc platform. Community should be able to ingluence final version that will be avaible for consoles 2-3 months later. I wouldn't be suprised if the Needs system and No Saving mode were separate features that player can select by ticking checkboxes. Thanks for your answer. Anyway, before they give us the option to check save on sleep as a tick box item (assuming that's not already planned, of course), the beta testers will have to provide feedback that such a thing is wanted. Which is why I asked if I was alone in thinking these things. If enough people want save on sleep as a toggleable feature in Survival/HC mode, then it'll probably happen. If not, then I'll have to either wait for a mod that may or may not arrive, or just play without needs. Link to comment Share on other sites More sharing options...
UlfricsRevenge Posted February 26, 2016 Author Share Posted February 26, 2016 For what it worth I never crash with fallout4. I mean never. And I played more than 160 hours. So the stability doesnt seem to be an issue there. After that, I think we need to test the new survival game balance before making a statement.This could be very insteresting if it's well done. And we don't know yet. However I think the saving needs some flexibility at some point: We should at least, be able to save on exit and everytime in a settlement.A middle ground could be interesting too: Not being able to save while in combat. I understand, and that's why I also provided the caveat that FO4 is very stable for me. I only crashed during one period in my first play through when Marcy Long was annoying me and I manually deleted her. After that, every time I fast traveled to Sanctuary I crashed. My fault, obviously, and not a statement about the game's stability. But then you had that one area where people were crashing when they were at a certain point of a certain quest (I didn't experience this but many did). It was fixed in a patch but who's to say a similar problem won't rise up with a later patch or DLC area? And then there was my example of buggy quests which could be avoided if one is able to save prior to speaking with the quest giver, etc. And let's face it, while there are those who brag about how easy the game is at the hardest difficulty, those mere mortals among us know of certain moments where it's hard enough on normal level---fighting a mirelurk queen, for instance, or assaulting the entire Brotherhood base and facing a tsunami of bullets and laser fire. Obviously we're going to want to sleep in a bed before those moments, but are there any beds nearby? If not, we're in big trouble because fast travel is disable in this mod too (something I actually like). We may very well have to walk a long distance from out starting point to the boss fight in question without being able to save at any point along the way. I'm sure some of you can see the problem with this. All in all, I can think of one good reason for saving on sleep only: it'll up the fear factor by about a hundred. But I can think of many many reasons why this would cause frustration and make the game not so fun. Link to comment Share on other sites More sharing options...
TeamBacon Posted February 26, 2016 Share Posted February 26, 2016 In my opinion, if you can play a game without having to constantly reload because you died, then the battles are not challenging enough. I'm a fan of getting blown to pieces, and getting right back up and trying it again, getting blown to pieces again, and getting right back up and trying it again, and again, and again. Having to replay a long and boring easy part of a game to get back to your challenge every time you die is something that I am just not going to do. If I play survival mode it will be after I heavily mod it to fit my needs. Link to comment Share on other sites More sharing options...
Klipperken Posted February 26, 2016 Share Posted February 26, 2016 Trust me, how I play, is more than hardcore enough for me...And I prefer to stay alive a wee longer for a change, I'm gettin tired of re-rolling new toons when I die. Link to comment Share on other sites More sharing options...
Moraelin Posted February 26, 2016 Share Posted February 26, 2016 TBH, I'm not that fond of game mechanics that make me play unnaturally. Challenge is good and fine, and I'm not against it per se, but I have to say that for me it's not the alpha and omega. If I have to remember to do unnatural stuff because of some "challenging" mechanic, then immersion flies right out the window. And saving only when sleeping would just result in a case of role-playing a cat. Oops, been awake for a whole two hours. Nap attack! :wink: Link to comment Share on other sites More sharing options...
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