Ghogiel Posted May 28, 2011 Share Posted May 28, 2011 (edited) http://i895.photobucket.com/albums/ac156/grindedstone/Synx/eyeblue.jpgIf I am not mistaken. besides the iris, the rest of the eye texture looks like it is vanilla OB eye texture. I seen this done all the time.... Bare in mind there maybe a legit explanation on where everyone is getting that eye texture from. So I'm not calling anyone out on that. but it is surely wise to actually make your own 'whites' in this case. I have a PSD resource I created, free to use those to base your textures on if you want. if you need a tga or something, imo, you can barely see anything in the whites area in game because of the env map shader, so it really is virtually pointless to spend more than a few minutes on them. http://www.fallout3nexus.com/downloads/file.php?id=14957 forget the mod..egm issues i never bothered to fix... the textures are the important part of that. Edited May 28, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
Unlimitedrevolver Posted May 28, 2011 Author Share Posted May 28, 2011 (edited) @GrindedStone, 10/10 for the teddy bear shoes lol.Also, I'm an idiot, for some reason I was using FNVPlugin instead of FNVEdit. No wonder I couldn't right-click the plugins. :sweat: @FumoFumo, that's very odd that they look different in-game...As for the heads not being inline, is that because the neck has a different shape and is longer in Fallout 3?Also did you mean Skyrim won't have a facegen, or did you mean it won't have the one being used in Fallout? Do either of you have an idea of where I should start learning how to convert this(Blender tutorials, Gimp, GECK, etc.)? @Ghogiel, I'm a bit confused about what you said in that last post, are you saying that the "veins" or whatever they are won't show up in game? Edited May 28, 2011 by Unlimitedrevolver Link to comment Share on other sites More sharing options...
Ghogiel Posted May 28, 2011 Share Posted May 28, 2011 @Ghogiel, I'm a bit confused about what you said in that last post, are you saying that the "veins" or whatever they are won't show up in game?Kinda of, unless you are really looking for them, the shader hides them quite well. The main point isn't that though, I am saying *I* wouldn't use the part of the texture that makes the whites of the eyes in the image I quoted in fallout mods, for fear that it is actually comprised of vanilla oblivion textures, which is basically not ever supposed to be done, let alone upload here. Unless someone is going to clarify the source of the image as being free to use, I wouldn't use it. I offered an alternative which can be used freely, if ever wanted.. Link to comment Share on other sites More sharing options...
Fumofumo Posted May 28, 2011 Share Posted May 28, 2011 (edited) @FumoFumo, that's very odd that they look different in-game...As for the heads not being inline, is that because the neck has a different shape and is longer in Fallout 3?Also did you mean Skyrim won't have a facegen, or did you mean it won't have the one being used in Fallout? Do either of you have an idea of where I should start learning how to convert this(Blender tutorials, Gimp, GECK, etc.)?The heads are inline, I figured out that it's stretching out oddly due to the NiSkinInstance. It requires reexporting through Blender to fix it, but doing that will cause the .tri file to cease to function as Blender will reorder the vertices. To fix .tri, it's hex editor work that I don't know how to do yet. Either way, it will all come down to the .tri file as you would have to fix the neck in Blender anyway. I'm hoping it won't have FaceGen at all but we will see when it comes out as it makes head meshing rather difficult. Anyway, Nexus Articles section is a decent place to start. You can Google out Blender tutorials. I'm not a texture artist so I can't help you with Gimp but the only textures you would have to convert would be the eye textures if you didn't convert the eye mesh itself. That is simply cutting out the iris and pasting it into position as GrindedStone depicted earlier. GECK has it's own Wikipage and you can always ask other forum members for help. Ghogiel is directing you to his resource because if you were to release this, well, I think it would break EULAs due to the eye texture probably using the Oblivion Vanilla eye texture as basis that cannot be ported to Fallout? Hence why it would be better to use a free resource if you were to release this on the Nexus. Since you are doing this for your own private usage, you probably won't need to use this, unless you decide to release it, well you should use it just to cover your bases. Or at least that is what I am interpreting this to be. Edited May 28, 2011 by Fumofumo Link to comment Share on other sites More sharing options...
Ghogiel Posted May 28, 2011 Share Posted May 28, 2011 Ghogiel is directing you to his resource because if you were to release this, well, I think it would break EULAs due to the eye texture probably using the Oblivion Vanilla eye texture as basis that cannot be ported to Fallout? Hence why it would be better to use a free resource if you were to release this on the Nexus. Since you are doing this for your own private usage, you probably won't need to use this, unless you decide to release it, well you should use it just to cover your bases. Or at least that is what I am interpreting this to be. ^this. Also afaik even posting images of illegal content is a no go on this site. I'm sure this is an exception this time. Just looking out for ya! Link to comment Share on other sites More sharing options...
Unlimitedrevolver Posted May 28, 2011 Author Share Posted May 28, 2011 Also afaik even posting images of illegal content is a no go on this site. I'm sure this is an exception this time. Just looking out for ya! Thanks for the tip! :happy: @FumoFumo, wow, now it's hex editing...? I thought porting would be easy, but it seems it's on the same level(or higher) as creating it. This might take longer than expected. :sweat: Link to comment Share on other sites More sharing options...
Fumofumo Posted May 28, 2011 Share Posted May 28, 2011 @FumoFumo, wow, now it's hex editing...? I thought porting would be easy, but it seems it's on the same level(or higher) as creating it. This might take longer than expected. :sweat:I blame FaceGen. Making a .tri is really complicated. Porting and creating new content are just about the same, you are just skipping steps with pre-made work and converting it to function in a different game. If you can port something, you probably can make something new. If you go the route that GrindedStone is going, well, you get to skip this hexadecimal nonsense. The real problem lies in the head mesh, but remove that from the equation and you have a relatively easy port. Link to comment Share on other sites More sharing options...
Unlimitedrevolver Posted May 28, 2011 Author Share Posted May 28, 2011 I blame FaceGen. Making a .tri is really complicated. Porting and creating new content are just about the same, you are just skipping steps with pre-made work and converting it to function in a different game. If you can port something, you probably can make something new. If you go the route that GrindedStone is going, well, you get to skip this hexadecimal nonsense. The real problem lies in the head mesh, but remove that from the equation and you have a relatively easy port. So, if you take the texture files and make them Fallout useable, then use the existing head mesh, you can skip the head mesh conversion? Link to comment Share on other sites More sharing options...
Ghogiel Posted May 28, 2011 Share Posted May 28, 2011 (edited) yes Edited May 28, 2011 by Ghogiel Link to comment Share on other sites More sharing options...
GrindedStone Posted May 29, 2011 Share Posted May 29, 2011 I tried it the other day. The UV would be just as much work as anything else. The Skin tone is bright in those, which would Glow like bloom even in the dark. You could darken it. Dah no easy way about it. Maybe I'm just lazy but I tend to give up after 3 tries an then just make something else so I don't spend all my time on one thing that totally burns out my mojo. Oh noe my mojo!!! Ghogiel must be some kind of wasteland genius to figure out such a nice format an structure for eyes. Yah know the normal person would have scratched their head, then maybe their butt, an been like. Uh ... Uh... One eye in texture an Two eye meshes, how do we make that work. I CAN'T DO IT! lol Hey I couldn't figure out myself how to make two different eye colors on one crazy looking FO3 character. I use the Yoshikinakota/Ren eye from the Gypsywear Milika addon because I'm lazy. It's the only one I found that had red in it but not enough to mess up the mipmaps. Ghogiel's eyes would be a great way to port over Synx stuff. THEY ARE THE GREATEST! I'll make a Ghogiel version of the Fairy eyes probalby, just because it's a great way to do eyes. Link to comment Share on other sites More sharing options...
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