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Do You Think the Delayed Creation Kit Will Have a Long Term Negative Effect on Modding?


mmaniacBG

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Do Bethesda games really have more mods than all other games combined?

Short answer: No.

 

Longer answer: The Nexus hosts 137,023 files. Around 118,143 of those are Bethesda game mods, leaving 18,880 for other games. However, that 118,143 Bethesda game mods is utterly dwarfed by the number of mods / UGC on the Second Life Marketplace, which has 3,889,838 user-created items. Even if we say that the number of Bethesda game mods is off by a factor of 10, the SL Marketplace still has it beat. And that's not even counting other games like IMVU.

Edited by Reneer
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Do Bethesda games really have more mods than all other games combined?

Short answer: No.

 

Longer answer: The Nexus hosts 137,023 files. Around 118,143 of those are Bethesda game mods, leaving 18,880 for other games. However, that 118,143 Bethesda game mods is utterly dwarfed by the number of mods / UGC on the Second Life Marketplace, which has 3,889,838 user-created items. Even if we say that the number of Bethesda game mods is off by a factor of 10, the SL Marketplace still has it beat. And that's not even counting other games like IMVU.

 

 

I guess that depends on what you definition of game is.

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I guess that depends on what you definition of game is.

Of course. But a texture is a texture. A new mesh is a new mesh. Everything on the Second Life Marketplace was created by users, just as everything on the Nexus was created by users.

Edited by Reneer
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Are those users paying the creators of Second Life Marketplace for each new texture or mesh alteration which was created by other users?

 

Indirectly yes.

 

Linden receives a 5% commission on all sales and then has a 2% or $1 (whichever is more) "Cash out" fee to claim your money.

 

There's also some weird thing where people can buy it using a special in-game currency, but I haven't figured out how that works. Pretty simple actually, the user can buy the in game currency to purchase the mods and there's an exchange rate. It's automatically converted when you "Cash Out".

Edited by PoliteRaider
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Are those users paying the creators of Second Life Marketplace for each new texture or mesh alteration which was created by other users?

SL revolves around mod sales. it is just a sandbox system for you to create whatever you want and to sell it within the game. The company manages the servers and uses their digital currency to manage the economy, taking a cut of all sales. They also convert that currency to IRL payout for you. I work with a guy that does mods in SL for making cars handle more realistically, he makes a decent amount of cash on the side. Other people run entire business' out of it. Hell there is at least one girl that does her own fashion line in it and she brings in a six figure income from it.

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I guess that depends on what you definition of game is.

Of course. But a texture is a texture. A new mesh is a new mesh. Everything on the Second Life Marketplace was created by users, just as everything on the Nexus was created by users.

 

 

This is simply not true.

 

A 3d model is not just a 3d model, to lump them all together is condescending.

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I guess that depends on what you definition of game is.

Of course. But a texture is a texture. A new mesh is a new mesh. Everything on the Second Life Marketplace was created by users, just as everything on the Nexus was created by users.

 

 

This is simply not true.

 

A 3d model is not just a 3d model, to lump them all together is condescending.

 

To do otherwise when defining what is modding is elitist, and not a part of the community.

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Talk about a non productive turn of argument. I think we all could get into tirades about what is and is not a mod.

 

My own personal issue would be all the god items, that are just annoying clutter to me. However, to folks that like that its a mod.

 

So in the end, do we go for the technical definition, that a mod is a modification of the game? Or that a mod adds something of value to your experience? In either event, not sure what the point of arguing this is. It'd be like two guys arguing about some other guys wang size.

 

Now, back on topic, I am sure not having the kit out is hurting things at least a little.

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