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Do You Think the Delayed Creation Kit Will Have a Long Term Negative Effect on Modding?


mmaniacBG

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Talk about a non productive turn of argument. I think we all could get into tirades about what is and is not a mod.

 

My own personal issue would be all the god items, that are just annoying clutter to me. However, to folks that like that its a mod.

 

So in the end, do we go for the technical definition, that a mod is a modification of the game? Or that a mod adds something of value to your experience? In either event, not sure what the point of arguing this is. It'd be like two guys arguing about some other guys wang size.

 

Now, back on topic, I am sure not having the kit out is hurting things at least a little.

Mod is not a subject for interpretation. It is a technical term with clear outlines. It is short for modification, and anything that modifies the game beyond the official release is a mod.

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Do You Think the Delayed Creation Kit Will Have a Long Term Negative Effect on Modding?

 

IDK about that, but it certainly has a negative effect on my playing. (as in, I haven't touched it much at all since my first playthrough; waiting for the GECK > polished/full mods)

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To do otherwise when defining what is modding is elitist, and not a part of the community.

 

 

 

That is exactly like saying that a person who works a 2 hour day deserves the same pay as a person who works the same job for a 10 hour day.

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To do otherwise when defining what is modding is elitist, and not a part of the community.

 

 

 

That is exactly like saying that a person who works a 2 hour day deserves the same pay as a person who works the same job for a 10 hour day.

 

They do. You get the same pay for your time investment as you would get for your time investment over a shorter or longer period of time. The law requires it.

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To do otherwise when defining what is modding is elitist, and not a part of the community.

 

 

 

That is exactly like saying that a person who works a 2 hour day deserves the same pay as a person who works the same job for a 10 hour day.

They do. You get the same pay for your time investment as you would get for your time investment over a shorter or longer period of time. The law requires it.
I think he means that the person working the 2 hours makes the same amount of money, doing the exact same job, as the person working 10 hours a day, while both working at the same company. Both make $100 each day, but one guy only works 2 hours while the other guy has to work 10. Edited by Reneer
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To do otherwise when defining what is modding is elitist, and not a part of the community.

Social justice in action. You don't get to determine anything for anyone but yourself and attempting to shame people who don't agree with you by throwing out a buzz word like 'elitist' makes you look like a tool. And you do not speak for the community so you don't get to dictate who is or is not part of it.

 

I think he means that the person working the 2 hours makes the same amount of money, doing the exact same job, as the person working 10 hours a day, while both working at the same company. Both make $100 each day, but one guy only works 2 hours while the other guy has to work 10.

Yeah, we must close the wage gap in modding! A simple colorized retexture of a vanilla diffused map has just as much value as a dlc sized mod. One took minutes to make and the other took 10 months, but they both get a gold star just for being 'mods'. And there are people here who actually think that way, or at least they profess to.

Unfortunate for them that reality doesn't work that way. This will be driven home when Bethesda.net comes on line and those petty retextures get shot down, while the dlc sized mods will be welcomed. The 'everyone is a winner for trying' gold stars all mods get here won't count for anything then. Welcome to Economics 101. If paid modding returns, well...that will drive the point farther.

I suspect Bethesda.net will dismantle how people view mods and modding and create a competitive environment like there is for Poser and 3D Studio content. People will be wanting the best of the best and all of the chaff mods will be regulated to where they are now; stuck on private forums where all they do is drain band width and server space.

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To do otherwise when defining what is modding is elitist, and not a part of the community.

Social justice in action. You don't get to determine anything for anyone but yourself and attempting to shame people who don't agree with you by throwing out a buzz word like 'elitist' makes you look like a tool. And you do not speak for the community so you don't get to dictate who is or is not part of it.

 

I think he means that the person working the 2 hours makes the same amount of money, doing the exact same job, as the person working 10 hours a day, while both working at the same company. Both make $100 each day, but one guy only works 2 hours while the other guy has to work 10.

Yeah, we must close the wage gap in modding! A simple colorized retexture of a vanilla diffused map has just as much value as a dlc sized mod. One took minutes to make and the other took 10 months, but they both get a gold star just for being 'mods'. And there are people here who actually think that way, or at least they profess to.

Unfortunate for them that reality doesn't work that way. This will be driven home when Bethesda.net comes on line and those petty retextures get shot down, while the dlc sized mods will be welcomed. The 'everyone is a winner for trying' gold stars all mods get here won't count for anything then. Welcome to Economics 101. If paid modding returns, well...that will drive the point farther.

I suspect Bethesda.net will dismantle how people view mods and modding and create a competitive environment like there is for Poser and 3D Studio content. People will be wanting the best of the best and all of the chaff mods will be regulated to where they are now; stuck on private forums where all they do is drain band width and server space.

 

Your reply would be SJW guy. The community collectively recognizes all these things as mods, because by definition they are mods. Trying to change what a mod is in definition is asinine.

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The simple fact is, if we are trying to count which game has more mods, a simple shirt re texture should count as ONE and a giant quest mod that has 15 NPCs and 6 new dungeons and 4 new armors should count as EIGHTY-SIX mods.

Even though I'm an SJW now (lmfoa) that is an excellent point.

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The simple fact is, if we are trying to count which game has more mods, a simple shirt re texture should count as ONE and a giant quest mod that has 15 NPCs and 6 new dungeons and 4 new armors should count as EIGHTY-SIX mods.

Even though I'm an SJW now (lmfoa) that is an excellent point.

 

There was no point made, just opinion.

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