Majobaw Posted March 9, 2016 Share Posted March 9, 2016 ok, so.. I started ecountered strange thing in my game, here is the thing : -When I got around 70 plugin loaded into my game, all protectron went invicible (expect buddy the one that makes beer for you). -Then when I got around 95 plugin loaded into my game, mr handy / mr gutsy start went invicible, but some of them (like codsworth, mr gutsy in the prydwen) dont go invicible. This make me pretty annoyed because when I ecountered them (as hostile) I have trouble killing them because they're invicible. VATS detect them, but I couldnt choose what to shoot (like head, torso, arm, leg). -Then things got more worst now (I got 134 plugin installed), assaultron went invicible too!. Hell, it makes me annoyed so damn How do I fix this problems? every robot (mr handy, protectron, assaultron) are invicible, but not all of them. Only robot that marked as an enemy will go invicible. Link to comment Share on other sites More sharing options...
Descivii Posted March 9, 2016 Share Posted March 9, 2016 You have too many keywords, it's a known problem. The game has a set amount of keywords that can be added to the game (new menu names for new armors, weapons ,etc...) Once you have gone over the limit, one of the first and most noticeable symptoms is disappearing generic enemy robots. Disable mods you can do without 1 by 1, each time starting the game and spawning an enemy Gutsy until he appears and that will be your safe keyword limit. You can if you wish to add mods in the same manner until he disappears to know where the safe spot is. I know I am sitting about 3--5 keywords from cap. Link to comment Share on other sites More sharing options...
Majobaw Posted March 10, 2016 Author Share Posted March 10, 2016 You have too many keywords, it's a known problem. The game has a set amount of keywords that can be added to the game (new menu names for new armors, weapons ,etc...) Once you have gone over the limit, one of the first and most noticeable symptoms is disappearing generic enemy robots. Disable mods you can do without 1 by 1, each time starting the game and spawning an enemy Gutsy until he appears and that will be your safe keyword limit. You can if you wish to add mods in the same manner until he disappears to know where the safe spot is. I know I am sitting about 3--5 keywords from cap.Is there any exact number of keywords limit? Or it just different for every PC depending on its performance system? Link to comment Share on other sites More sharing options...
mac2636 Posted March 10, 2016 Share Posted March 10, 2016 Read this http://forums.nexusmods.com/index.php?/topic/3767665-ten-rules-to-get-a-mod-setup-with-a-lot-of-workshop-crafting-mods-to-work/ And this http://forums.nexusmods.com/index.php?/topic/3771195-new-crisis-on-horizon-mod-menu-category-formlist-cap-bug/page-9&do=findComment&comment=35435560 Link to comment Share on other sites More sharing options...
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