RelicDuDe Posted March 10, 2016 Share Posted March 10, 2016 The new hard-mode overhaul from Bethesda... I mean.. i get the s***-load of health for the enemies... i'll just shoot them a couple of more times... I get that you need to eat, drink and sleep... a question of stocking up before you go Kasumi on a nest of raiders. Scarcity of ammo.. fine with me... i don't need more then a few bullets anyway. But no safe option ?... apart from sleeping ?... in a Bethesda game ?... come on.. where is the hardcore in that ?... unless you mean hardcore irritation when the game crashes before you can sleep. Beth.. you garantee me your game wont crash,... and i garantee you no bitching about a safe option.... deal ?.... Link to comment Share on other sites More sharing options...
Mavkiel Posted March 10, 2016 Share Posted March 10, 2016 Yeah you pretty much missed that b&@*$ fest. There were literally like 5-6 full threads on the beth forum with people going at it like rabid penguins with chainsaw limbs. Pro people - argued that it makes the game more 'hardcore'. And finding beds is not that difficult.Con people - argue its a beth game. (Which covers funny things like getting stuck on surfaces, ctds, stuck quests, and bumping into cars killing you) Link to comment Share on other sites More sharing options...
TheOriginalEvilD Posted March 10, 2016 Share Posted March 10, 2016 SO much pissing and moaning over something that will be modded within the first 10 minutes of this update being released. What really cracks me up is most of the people I see bitching about it, are the same ones who will preach to you all day long about IMMERSION this and IMMERSION that. Well hello, normal people sleep at night and they do it every night. An entire 24 hour period in this game is only like 24 minutes, if you're immersed into the game and role playing it, you should be sleeping at the end of every day anyway, and then your game will be saved. Immerse yourself and play it like a real human would play it, and you won't even need to THINK about the save function in this game. Now THAT is immersion. The whole idea of quick saving so you can run in guns blazing and DIE just so you can get resurrected instantly and try it again is the absolute opposite of immersion. In real life there are consequences to running into a crowd of bad people and shooting at them, and when you die you don't just start over where you quick saved. So, sleep like a normal person would and the most you'll lose is one in game day of gaming. When you know you have a dangerous quest to do, wake up bright and early in the morning and get off to it, then if you die you won't be out a bunch of game time. Or like I said, wait for the inevitable mod that will change all this. Link to comment Share on other sites More sharing options...
endaller Posted March 10, 2016 Share Posted March 10, 2016 (edited) Dude, want a hardcore game? Check out the loot Overhaul Mod combined with the Adjusted Encounter Zone mod. That should offer a significantly harder experience than what Bethesda's offering. The loot overhaul mod is insane - some raiders might drop nothing, or a chest might have nothing at all in it, for example. The Adjusted Encounter Zone mod makes different areas of the game have different level monsters. So if you try and go too far without levelling up first, you'll get slaughtered, easily. Edited March 10, 2016 by endaller Link to comment Share on other sites More sharing options...
tomomi1922 Posted March 10, 2016 Share Posted March 10, 2016 I can't seem to find the latest patch update note. Anyone has a link? Link to comment Share on other sites More sharing options...
endaller Posted March 10, 2016 Share Posted March 10, 2016 I can't seem to find the latest patch update note. Anyone has a link? It's just speculation right now, but here's the best post I could find: http://www.geek.com/games/fallout-4s-survival-mode-is-getting-a-complete-overhaul-1647277/ Link to comment Share on other sites More sharing options...
Mavkiel Posted March 10, 2016 Share Posted March 10, 2016 If your talking about the current beta, Fallout 4’s 1.4 update is now live and public on Steam. Fallout 4 1.4.131 Beta Update - February 26, 2016 General performance improvementsFallout 4 1.4.125 Beta Update - February 22, 2016 General performance improvements Removed unnecessary debug functionalityFallout 4 1.4.124 Beta Update - February 22, 2016 New Features Support for add-ons Additional art customization added to Workshop: Super Mutant clutter including meat totems, meat bags and meat cart Raider clutter including raider poles, cages and tents Abstract and portrait paintings Variety of new signs More metal and wood doors variantsFixes General stability and performance improvements During "Getting a Clue" quest, Kellogg's desk will remain a working container During "Rocket's Red Glare", resolved issue where companions could not be dismissed after completing the quest Fixed an issue with "Kremvh's Tooth" quest item not spawning properly Settlements under attack will now display an updated message with the results of the attack if player does not respond Fixed an issue with screen effects not clearing away properly after using a scope Fixed an issue with trying to sprint while in third person with a minigun equipped Rank 4 of Demolition Expert perk now properly increases the area effect of explosives The Scrounger perk now includes additional common ammo types Fixed an issue where Calvin Whitaker would disappear in Vault 81 Fixed an issue where Ninja and Sandman perks combined would apply the incorrect damage bonus Fixed an issue where Rank 3 of Grim Reaper's Sprint did not fill critical meter properly Fixed an issue with key cards not spawning correctly in Vault 75 Fixed an issue where enemies would stop spawning during "Airship Down" Being in first person while wearing power armor and quickly switching weapons will no longer cause the Pip-Boy to be stuck Fixed an issue with the autosave counter getting incorrectly reset Fixed issue that would cause the Pip-Boy menu to turn invisible while swimming Fixed an issue where scrapping larger quantities of a single item would inadvertently scrap a legendary item Fixed issue where exiting workbenches would cause third person to stop working properlyThe Scribe can now be assigned consecutive settlements properly Fixed issue with duplicating scraps shipments Fixed issue with vendors not properly exchanging caps after several consecutive transactions in a row Fixed issue with the quicksave and autosave message persisting through loading screens Fixed an issue where updating to the latest patch would cause Options settings to reset back to default (Xbox One) Fixed an issue with loading save with a placed object in water, not properly floatingHow to access the 1.4 update beta To get the Beta, you need to do the following: Log into Steam Right Click on Fallout 4 in your Library Select Settings Select Betas A drop down menu will appear. Select Beta Update Select OK Wait a few minutes and Fallout 4 should update When done, Fallout 4 should appear as Fallout 4 [beta] in your LibraryThank you for your continued support. If you have feedback to share, contact our support staff here: Link to comment Share on other sites More sharing options...
tomomi1922 Posted March 11, 2016 Share Posted March 11, 2016 Is the OP talking about the current released patch or the beta patch? I updated to the current patch but didn't even know what changes were made. Link to comment Share on other sites More sharing options...
PoliteRaider Posted March 11, 2016 Share Posted March 11, 2016 Is the OP talking about the current released patch or the beta patch? I updated to the current patch but didn't even know what changes were made. The OP isn't talking about either of those things. They're talking about Bethesda's announcement that they are working on a new hardcore mode for Fallout 4. It's going to be included eventually in a patch some day, but we have no release date announced yet. Link to comment Share on other sites More sharing options...
TheVampireDante Posted March 11, 2016 Share Posted March 11, 2016 Any sense they'd allow for certain aspects to be toggled on and off. If not, then maybe someone could mod up a workaround for the saving function. Depends on how they implement the changes. Link to comment Share on other sites More sharing options...
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