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Skywind is coming to Nexus Mods


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In response to post #36417095. #36458210, #36566465, #36641935, #36645695, #36720205, #36734620, #36746815, #36750525, #36781000, #36793725, #36821010 are all replies on the same post.


S3PT1M wrote: i will admit, i have been skeptical of Skywind for a long time. I LOVED Morrowind and i thought this would just feel like Skyrim with Morrowind locations. BUT thanks to Bethesda not allowing them to directly take assets from the games i think this forced the devs to TRULY rebuild the game properly.

Now that the project is going to be Nexus supported i know for a FACT that a LOT of the major mod devs are going to jump on this oportunity and help to make one hell of an amazing game.

This project is becoming what i beleive will go down in TES history! TONS of dedicated TES fans coming together not for money but for a love of a classic to re-create a FANTASTIC game.

super hyped for this ONE QUESTION THO!

is "Skywind" going to count as a 'mod' at this point? as its all new assets there is no need for the original games. so is it then going to be a standalone game? as in .exe double click and go?
havochot wrote: you need a copy of skyrim and morrowind.
hangman04 wrote: and how are they going to script that limitation ? :)
Tegra795 wrote: I kinda get why you need skyrim, but morrowind ? how and why ? I don't get it, since they can't import assets from morrowind and they have to build from scratch.
SpiderMax95 wrote: right? If they had to do it from scratch, why do you need morrowind?
Brandon3541 wrote: This could just be a random guy spouting stuff, he may have just pulled one over on you.
hansoloface wrote: I'm pretty sure you HAD to have Morrowind to play it before they pulled it and started from scratch. If I am not mistaken I don't think you will have to have it once they release the new version.
Crestycomb wrote: The Morrowind requirement is purely for legal reasons. Its so Beth can't say that we're giving people reasons not to buy Morrowind IE taking away money from them in an indirect way. I believe that once a 1.0 version comes out to the public, it will boost Morrowind sales quite a bit.
Dianadoesitbest wrote: Yeah it has to be a MOD and you need to own the original game for legal reasons
nightscrawl wrote: I get the requirement for legal reasons, but if it is a mod for *Skyrim*, how are they going to enforce that limitation? How are the Skywind devs, or the Nexus mods, going to be able to determine that the downloader of Skywind *has* Morrowind?

The only thing I can think of would be for the Nexus to have some sort of system where you can input your game's number key, thereby giving that Nexus user the ability to download the mods. How will they combat piracy? What is to stop someone from downloading Skywind and throwing it on some torrent?

Morrowind was released in 2002, so I'm going to assume that the internet was not required for activation and that all of the keys were attached to the disc. I don't know if this is how it works, but... would they (the Nexus), have to rip open the disc to gain access to the bank of potentially available keys in order to match them with those that players put into their accounts? I doubt they can legally do that, in any case.

If this were on Steam I think that would be another matter entirely, since the player could associate their original key with their Steam account, or simply buy Morrowind again (currently $19.99 on Steam for the GotY edition).
maxcolby wrote: I read a month or two-ago on the skywind website that both morrowind and skyrim were required. It could have changed. However, whether it has or not, one can get Morrowind from Steam or GOG for about 7 bucks, last I looked...so not a big deal, I think. My understanding is that it will function as a mod.
Tegra795 wrote: Well it will function as mod(or is it?)... for skyrim i think, but for morrowind ? I don't know.


It's a MOD so whether anyone likes it or not, you only need (or at east should be required to have) a legal copy of Skyrim. Forcing someone to have Morrowind to play a mod for SKYRIM, which was build from the ground up, is utterly ridiculous and stupid. For one, it would totally screw over people who had then since got rid of morrowind or had gotten morrowind on console. And two, it would screw over those who like fresh mods for their skyrim. Three, it would bar a lot of potential fans who never played morrowind from getting hooked on the 'remake' and going to go get the original game at all.
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In response to post #36417095. #36458210, #36566465, #36641935, #36645695, #36720205, #36734620, #36746815, #36750525, #36781000, #36793725, #36821010, #36871470 are all replies on the same post.


S3PT1M wrote: i will admit, i have been skeptical of Skywind for a long time. I LOVED Morrowind and i thought this would just feel like Skyrim with Morrowind locations. BUT thanks to Bethesda not allowing them to directly take assets from the games i think this forced the devs to TRULY rebuild the game properly.

Now that the project is going to be Nexus supported i know for a FACT that a LOT of the major mod devs are going to jump on this oportunity and help to make one hell of an amazing game.

This project is becoming what i beleive will go down in TES history! TONS of dedicated TES fans coming together not for money but for a love of a classic to re-create a FANTASTIC game.

super hyped for this ONE QUESTION THO!

is "Skywind" going to count as a 'mod' at this point? as its all new assets there is no need for the original games. so is it then going to be a standalone game? as in .exe double click and go?
havochot wrote: you need a copy of skyrim and morrowind.
hangman04 wrote: and how are they going to script that limitation ? :)
Tegra795 wrote: I kinda get why you need skyrim, but morrowind ? how and why ? I don't get it, since they can't import assets from morrowind and they have to build from scratch.
SpiderMax95 wrote: right? If they had to do it from scratch, why do you need morrowind?
Brandon3541 wrote: This could just be a random guy spouting stuff, he may have just pulled one over on you.
hansoloface wrote: I'm pretty sure you HAD to have Morrowind to play it before they pulled it and started from scratch. If I am not mistaken I don't think you will have to have it once they release the new version.
Crestycomb wrote: The Morrowind requirement is purely for legal reasons. Its so Beth can't say that we're giving people reasons not to buy Morrowind IE taking away money from them in an indirect way. I believe that once a 1.0 version comes out to the public, it will boost Morrowind sales quite a bit.
Dianadoesitbest wrote: Yeah it has to be a MOD and you need to own the original game for legal reasons
nightscrawl wrote: I get the requirement for legal reasons, but if it is a mod for *Skyrim*, how are they going to enforce that limitation? How are the Skywind devs, or the Nexus mods, going to be able to determine that the downloader of Skywind *has* Morrowind?

The only thing I can think of would be for the Nexus to have some sort of system where you can input your game's number key, thereby giving that Nexus user the ability to download the mods. How will they combat piracy? What is to stop someone from downloading Skywind and throwing it on some torrent?

Morrowind was released in 2002, so I'm going to assume that the internet was not required for activation and that all of the keys were attached to the disc. I don't know if this is how it works, but... would they (the Nexus), have to rip open the disc to gain access to the bank of potentially available keys in order to match them with those that players put into their accounts? I doubt they can legally do that, in any case.

If this were on Steam I think that would be another matter entirely, since the player could associate their original key with their Steam account, or simply buy Morrowind again (currently $19.99 on Steam for the GotY edition).
maxcolby wrote: I read a month or two-ago on the skywind website that both morrowind and skyrim were required. It could have changed. However, whether it has or not, one can get Morrowind from Steam or GOG for about 7 bucks, last I looked...so not a big deal, I think. My understanding is that it will function as a mod.
Tegra795 wrote: Well it will function as mod(or is it?)... for skyrim i think, but for morrowind ? I don't know.
WolfSpirit62 wrote: It's a MOD so whether anyone likes it or not, you only need (or at east should be required to have) a legal copy of Skyrim. Forcing someone to have Morrowind to play a mod for SKYRIM, which was build from the ground up, is utterly ridiculous and stupid. For one, it would totally screw over people who had then since got rid of morrowind or had gotten morrowind on console. And two, it would screw over those who like fresh mods for their skyrim. Three, it would bar a lot of potential fans who never played morrowind from getting hooked on the 'remake' and going to go get the original game at all.


Look guys, get Morrowind. TESRenewal does not own the rights to anything they do and so the only way they are safe from ligation is by having these requirements. Do these talented people a favor and have their backs. I own Morrowind and Skyrim, so im good. You guys should get your copy too, so that the hard work of everyone on the project working on this MOD is not in vain.
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In response to post #36417095. #36458210, #36566465, #36641935, #36645695, #36720205, #36734620, #36746815, #36750525, #36781000, #36793725, #36821010, #36871470, #36905040 are all replies on the same post.


S3PT1M wrote: i will admit, i have been skeptical of Skywind for a long time. I LOVED Morrowind and i thought this would just feel like Skyrim with Morrowind locations. BUT thanks to Bethesda not allowing them to directly take assets from the games i think this forced the devs to TRULY rebuild the game properly.

Now that the project is going to be Nexus supported i know for a FACT that a LOT of the major mod devs are going to jump on this oportunity and help to make one hell of an amazing game.

This project is becoming what i beleive will go down in TES history! TONS of dedicated TES fans coming together not for money but for a love of a classic to re-create a FANTASTIC game.

super hyped for this ONE QUESTION THO!

is "Skywind" going to count as a 'mod' at this point? as its all new assets there is no need for the original games. so is it then going to be a standalone game? as in .exe double click and go?
havochot wrote: you need a copy of skyrim and morrowind.
hangman04 wrote: and how are they going to script that limitation ? :)
Tegra795 wrote: I kinda get why you need skyrim, but morrowind ? how and why ? I don't get it, since they can't import assets from morrowind and they have to build from scratch.
SpiderMax95 wrote: right? If they had to do it from scratch, why do you need morrowind?
Brandon3541 wrote: This could just be a random guy spouting stuff, he may have just pulled one over on you.
hansoloface wrote: I'm pretty sure you HAD to have Morrowind to play it before they pulled it and started from scratch. If I am not mistaken I don't think you will have to have it once they release the new version.
Crestycomb wrote: The Morrowind requirement is purely for legal reasons. Its so Beth can't say that we're giving people reasons not to buy Morrowind IE taking away money from them in an indirect way. I believe that once a 1.0 version comes out to the public, it will boost Morrowind sales quite a bit.
Dianadoesitbest wrote: Yeah it has to be a MOD and you need to own the original game for legal reasons
nightscrawl wrote: I get the requirement for legal reasons, but if it is a mod for *Skyrim*, how are they going to enforce that limitation? How are the Skywind devs, or the Nexus mods, going to be able to determine that the downloader of Skywind *has* Morrowind?

The only thing I can think of would be for the Nexus to have some sort of system where you can input your game's number key, thereby giving that Nexus user the ability to download the mods. How will they combat piracy? What is to stop someone from downloading Skywind and throwing it on some torrent?

Morrowind was released in 2002, so I'm going to assume that the internet was not required for activation and that all of the keys were attached to the disc. I don't know if this is how it works, but... would they (the Nexus), have to rip open the disc to gain access to the bank of potentially available keys in order to match them with those that players put into their accounts? I doubt they can legally do that, in any case.

If this were on Steam I think that would be another matter entirely, since the player could associate their original key with their Steam account, or simply buy Morrowind again (currently $19.99 on Steam for the GotY edition).
maxcolby wrote: I read a month or two-ago on the skywind website that both morrowind and skyrim were required. It could have changed. However, whether it has or not, one can get Morrowind from Steam or GOG for about 7 bucks, last I looked...so not a big deal, I think. My understanding is that it will function as a mod.
Tegra795 wrote: Well it will function as mod(or is it?)... for skyrim i think, but for morrowind ? I don't know.
WolfSpirit62 wrote: It's a MOD so whether anyone likes it or not, you only need (or at east should be required to have) a legal copy of Skyrim. Forcing someone to have Morrowind to play a mod for SKYRIM, which was build from the ground up, is utterly ridiculous and stupid. For one, it would totally screw over people who had then since got rid of morrowind or had gotten morrowind on console. And two, it would screw over those who like fresh mods for their skyrim. Three, it would bar a lot of potential fans who never played morrowind from getting hooked on the 'remake' and going to go get the original game at all.
FallowEarth wrote: Look guys, get Morrowind. TESRenewal does not own the rights to anything they do and so the only way they are safe from ligation is by having these requirements. Do these talented people a favor and have their backs. I own Morrowind and Skyrim, so im good. You guys should get your copy too, so that the hard work of everyone on the project working on this MOD is not in vain.


People keep using the word "require," but no one is saying how it is a requirement. Will it be a requirement to download on the Nexus? Will it be a requirement to play this Skyrim mod? How can they enforce such a "requirement"?

Everything I've read, especially now that the mod is being built from the ground up with no Morrowind resources, makes it seem like this is just the *honor system*. I WILL buy Morrowind on Steam when and if the time ever comes for this mod, but this mod is the ONLY reason I will be buying it.


But again, it's not really a "requirement" if it is the same level of security that porn sites use.

"You must be 18 years of age to enter this site."
"OK," says the 15-year-old.

I'm just trying to be real here. Sure, there are a lot of people that will respect the mod authors' and Nexus mods' wishes and purchase Morrowind for purely ethical reasons. But everyone in this comment thread knows that there are a lot of people who will not. Edited by nightscrawl
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In response to post #36417095. #36458210, #36566465, #36641935, #36645695, #36720205, #36734620, #36746815, #36750525, #36781000, #36793725, #36821010, #36871470, #36905040, #36937170 are all replies on the same post.


S3PT1M wrote: i will admit, i have been skeptical of Skywind for a long time. I LOVED Morrowind and i thought this would just feel like Skyrim with Morrowind locations. BUT thanks to Bethesda not allowing them to directly take assets from the games i think this forced the devs to TRULY rebuild the game properly.

Now that the project is going to be Nexus supported i know for a FACT that a LOT of the major mod devs are going to jump on this oportunity and help to make one hell of an amazing game.

This project is becoming what i beleive will go down in TES history! TONS of dedicated TES fans coming together not for money but for a love of a classic to re-create a FANTASTIC game.

super hyped for this ONE QUESTION THO!

is "Skywind" going to count as a 'mod' at this point? as its all new assets there is no need for the original games. so is it then going to be a standalone game? as in .exe double click and go?
havochot wrote: you need a copy of skyrim and morrowind.
hangman04 wrote: and how are they going to script that limitation ? :)
Tegra795 wrote: I kinda get why you need skyrim, but morrowind ? how and why ? I don't get it, since they can't import assets from morrowind and they have to build from scratch.
SpiderMax95 wrote: right? If they had to do it from scratch, why do you need morrowind?
Brandon3541 wrote: This could just be a random guy spouting stuff, he may have just pulled one over on you.
hansoloface wrote: I'm pretty sure you HAD to have Morrowind to play it before they pulled it and started from scratch. If I am not mistaken I don't think you will have to have it once they release the new version.
Crestycomb wrote: The Morrowind requirement is purely for legal reasons. Its so Beth can't say that we're giving people reasons not to buy Morrowind IE taking away money from them in an indirect way. I believe that once a 1.0 version comes out to the public, it will boost Morrowind sales quite a bit.
Dianadoesitbest wrote: Yeah it has to be a MOD and you need to own the original game for legal reasons
nightscrawl wrote: I get the requirement for legal reasons, but if it is a mod for *Skyrim*, how are they going to enforce that limitation? How are the Skywind devs, or the Nexus mods, going to be able to determine that the downloader of Skywind *has* Morrowind?

The only thing I can think of would be for the Nexus to have some sort of system where you can input your game's number key, thereby giving that Nexus user the ability to download the mods. How will they combat piracy? What is to stop someone from downloading Skywind and throwing it on some torrent?

Morrowind was released in 2002, so I'm going to assume that the internet was not required for activation and that all of the keys were attached to the disc. I don't know if this is how it works, but... would they (the Nexus), have to rip open the disc to gain access to the bank of potentially available keys in order to match them with those that players put into their accounts? I doubt they can legally do that, in any case.

If this were on Steam I think that would be another matter entirely, since the player could associate their original key with their Steam account, or simply buy Morrowind again (currently $19.99 on Steam for the GotY edition).
maxcolby wrote: I read a month or two-ago on the skywind website that both morrowind and skyrim were required. It could have changed. However, whether it has or not, one can get Morrowind from Steam or GOG for about 7 bucks, last I looked...so not a big deal, I think. My understanding is that it will function as a mod.
Tegra795 wrote: Well it will function as mod(or is it?)... for skyrim i think, but for morrowind ? I don't know.
WolfSpirit62 wrote: It's a MOD so whether anyone likes it or not, you only need (or at east should be required to have) a legal copy of Skyrim. Forcing someone to have Morrowind to play a mod for SKYRIM, which was build from the ground up, is utterly ridiculous and stupid. For one, it would totally screw over people who had then since got rid of morrowind or had gotten morrowind on console. And two, it would screw over those who like fresh mods for their skyrim. Three, it would bar a lot of potential fans who never played morrowind from getting hooked on the 'remake' and going to go get the original game at all.
FallowEarth wrote: Look guys, get Morrowind. TESRenewal does not own the rights to anything they do and so the only way they are safe from ligation is by having these requirements. Do these talented people a favor and have their backs. I own Morrowind and Skyrim, so im good. You guys should get your copy too, so that the hard work of everyone on the project working on this MOD is not in vain.
nightscrawl wrote: People keep using the word "require," but no one is saying how it is a requirement. Will it be a requirement to download on the Nexus? Will it be a requirement to play this Skyrim mod? How can they enforce such a "requirement"?

Everything I've read, especially now that the mod is being built from the ground up with no Morrowind resources, makes it seem like this is just the *honor system*. I WILL buy Morrowind on Steam when and if the time ever comes for this mod, but this mod is the ONLY reason I will be buying it.


But again, it's not really a "requirement" if it is the same level of security that porn sites use.

"You must be 18 years of age to enter this site."
"OK," says the 15-year-old.

I'm just trying to be real here. Sure, there are a lot of people that will respect the mod authors' and Nexus mods' wishes and purchase Morrowind for purely ethical reasons. But everyone in this comment thread knows that there are a lot of people who will not.


What they may do is during the installation, whomever is coding that, could do a check to see if the originals are installed on ones system before continuing.

It may not be a simple case of installing through a mod manager, could be a customized install script/executive. Edited by T-Mush-S
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I'm just trying to be real here. Sure, there are a lot of people that will respect the mod authors' and Nexus mods' wishes and purchase Morrowind for purely ethical reasons. But everyone in this comment thread knows that there are a lot of people who will not.

And those are the same people that will be whining about how unfair it is when their game doesn't just work. :tongue:

 

It isn't like this mod is going to be out tomorrow. It may take over a year before we see anything. And in a year a lot of things can change. Who knows, maybe Beth will put Morrowind into the free to download category along with several other older TES titles. :dance: So insisting that you absolutely must know right now is kind of useless, no one knows what the status of this will be by the time it is actually ready to be released.

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The Elder Scrolls Anthology can be had for a very reasonable price these days if one does a little searching. There is no reason a true TES fan should balk at the incredible deal that it is. (Every TES game from Arena through Skyrim.)

 

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