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Skywind is coming to Nexus Mods


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In response to post #36417095. #36458210, #36566465, #36641935, #36645695, #36720205, #36734620, #36746815, #36750525, #36781000, #36793725, #36821010, #36871470, #36905040, #36937170, #36942190 are all replies on the same post.


S3PT1M wrote: i will admit, i have been skeptical of Skywind for a long time. I LOVED Morrowind and i thought this would just feel like Skyrim with Morrowind locations. BUT thanks to Bethesda not allowing them to directly take assets from the games i think this forced the devs to TRULY rebuild the game properly.

Now that the project is going to be Nexus supported i know for a FACT that a LOT of the major mod devs are going to jump on this oportunity and help to make one hell of an amazing game.

This project is becoming what i beleive will go down in TES history! TONS of dedicated TES fans coming together not for money but for a love of a classic to re-create a FANTASTIC game.

super hyped for this ONE QUESTION THO!

is "Skywind" going to count as a 'mod' at this point? as its all new assets there is no need for the original games. so is it then going to be a standalone game? as in .exe double click and go?
havochot wrote: you need a copy of skyrim and morrowind.
hangman04 wrote: and how are they going to script that limitation ? :)
Tegra795 wrote: I kinda get why you need skyrim, but morrowind ? how and why ? I don't get it, since they can't import assets from morrowind and they have to build from scratch.
SpiderMax95 wrote: right? If they had to do it from scratch, why do you need morrowind?
Brandon3541 wrote: This could just be a random guy spouting stuff, he may have just pulled one over on you.
hansoloface wrote: I'm pretty sure you HAD to have Morrowind to play it before they pulled it and started from scratch. If I am not mistaken I don't think you will have to have it once they release the new version.
Crestycomb wrote: The Morrowind requirement is purely for legal reasons. Its so Beth can't say that we're giving people reasons not to buy Morrowind IE taking away money from them in an indirect way. I believe that once a 1.0 version comes out to the public, it will boost Morrowind sales quite a bit.
Dianadoesitbest wrote: Yeah it has to be a MOD and you need to own the original game for legal reasons
nightscrawl wrote: I get the requirement for legal reasons, but if it is a mod for *Skyrim*, how are they going to enforce that limitation? How are the Skywind devs, or the Nexus mods, going to be able to determine that the downloader of Skywind *has* Morrowind?

The only thing I can think of would be for the Nexus to have some sort of system where you can input your game's number key, thereby giving that Nexus user the ability to download the mods. How will they combat piracy? What is to stop someone from downloading Skywind and throwing it on some torrent?

Morrowind was released in 2002, so I'm going to assume that the internet was not required for activation and that all of the keys were attached to the disc. I don't know if this is how it works, but... would they (the Nexus), have to rip open the disc to gain access to the bank of potentially available keys in order to match them with those that players put into their accounts? I doubt they can legally do that, in any case.

If this were on Steam I think that would be another matter entirely, since the player could associate their original key with their Steam account, or simply buy Morrowind again (currently $19.99 on Steam for the GotY edition).
maxcolby wrote: I read a month or two-ago on the skywind website that both morrowind and skyrim were required. It could have changed. However, whether it has or not, one can get Morrowind from Steam or GOG for about 7 bucks, last I looked...so not a big deal, I think. My understanding is that it will function as a mod.
Tegra795 wrote: Well it will function as mod(or is it?)... for skyrim i think, but for morrowind ? I don't know.
WolfSpirit62 wrote: It's a MOD so whether anyone likes it or not, you only need (or at east should be required to have) a legal copy of Skyrim. Forcing someone to have Morrowind to play a mod for SKYRIM, which was build from the ground up, is utterly ridiculous and stupid. For one, it would totally screw over people who had then since got rid of morrowind or had gotten morrowind on console. And two, it would screw over those who like fresh mods for their skyrim. Three, it would bar a lot of potential fans who never played morrowind from getting hooked on the 'remake' and going to go get the original game at all.
FallowEarth wrote: Look guys, get Morrowind. TESRenewal does not own the rights to anything they do and so the only way they are safe from ligation is by having these requirements. Do these talented people a favor and have their backs. I own Morrowind and Skyrim, so im good. You guys should get your copy too, so that the hard work of everyone on the project working on this MOD is not in vain.
nightscrawl wrote: People keep using the word "require," but no one is saying how it is a requirement. Will it be a requirement to download on the Nexus? Will it be a requirement to play this Skyrim mod? How can they enforce such a "requirement"?

Everything I've read, especially now that the mod is being built from the ground up with no Morrowind resources, makes it seem like this is just the *honor system*. I WILL buy Morrowind on Steam when and if the time ever comes for this mod, but this mod is the ONLY reason I will be buying it.


But again, it's not really a "requirement" if it is the same level of security that porn sites use.

"You must be 18 years of age to enter this site."
"OK," says the 15-year-old.

I'm just trying to be real here. Sure, there are a lot of people that will respect the mod authors' and Nexus mods' wishes and purchase Morrowind for purely ethical reasons. But everyone in this comment thread knows that there are a lot of people who will not.
T-Mush-S wrote: What they may do is during the installation, whomever is coding that, could do a check to see if the originals are installed on ones system before continuing.

It may not be a simple case of installing through a mod manager, could be a customized install script/executive.


its required because beth wants to profit from the work of skywinds developers Edited by Boi513
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In response to post #36417095. #36458210, #36566465, #36641935, #36645695, #36720205, #36734620, #36746815, #36750525, #36781000, #36793725, #36821010, #36871470, #36905040, #36937170, #36942190, #37032210 are all replies on the same post.


S3PT1M wrote: i will admit, i have been skeptical of Skywind for a long time. I LOVED Morrowind and i thought this would just feel like Skyrim with Morrowind locations. BUT thanks to Bethesda not allowing them to directly take assets from the games i think this forced the devs to TRULY rebuild the game properly.

Now that the project is going to be Nexus supported i know for a FACT that a LOT of the major mod devs are going to jump on this oportunity and help to make one hell of an amazing game.

This project is becoming what i beleive will go down in TES history! TONS of dedicated TES fans coming together not for money but for a love of a classic to re-create a FANTASTIC game.

super hyped for this ONE QUESTION THO!

is "Skywind" going to count as a 'mod' at this point? as its all new assets there is no need for the original games. so is it then going to be a standalone game? as in .exe double click and go?
havochot wrote: you need a copy of skyrim and morrowind.
hangman04 wrote: and how are they going to script that limitation ? :)
Tegra795 wrote: I kinda get why you need skyrim, but morrowind ? how and why ? I don't get it, since they can't import assets from morrowind and they have to build from scratch.
SpiderMax95 wrote: right? If they had to do it from scratch, why do you need morrowind?
Brandon3541 wrote: This could just be a random guy spouting stuff, he may have just pulled one over on you.
hansoloface wrote: I'm pretty sure you HAD to have Morrowind to play it before they pulled it and started from scratch. If I am not mistaken I don't think you will have to have it once they release the new version.
Crestycomb wrote: The Morrowind requirement is purely for legal reasons. Its so Beth can't say that we're giving people reasons not to buy Morrowind IE taking away money from them in an indirect way. I believe that once a 1.0 version comes out to the public, it will boost Morrowind sales quite a bit.
Dianadoesitbest wrote: Yeah it has to be a MOD and you need to own the original game for legal reasons
nightscrawl wrote: I get the requirement for legal reasons, but if it is a mod for *Skyrim*, how are they going to enforce that limitation? How are the Skywind devs, or the Nexus mods, going to be able to determine that the downloader of Skywind *has* Morrowind?

The only thing I can think of would be for the Nexus to have some sort of system where you can input your game's number key, thereby giving that Nexus user the ability to download the mods. How will they combat piracy? What is to stop someone from downloading Skywind and throwing it on some torrent?

Morrowind was released in 2002, so I'm going to assume that the internet was not required for activation and that all of the keys were attached to the disc. I don't know if this is how it works, but... would they (the Nexus), have to rip open the disc to gain access to the bank of potentially available keys in order to match them with those that players put into their accounts? I doubt they can legally do that, in any case.

If this were on Steam I think that would be another matter entirely, since the player could associate their original key with their Steam account, or simply buy Morrowind again (currently $19.99 on Steam for the GotY edition).
maxcolby wrote: I read a month or two-ago on the skywind website that both morrowind and skyrim were required. It could have changed. However, whether it has or not, one can get Morrowind from Steam or GOG for about 7 bucks, last I looked...so not a big deal, I think. My understanding is that it will function as a mod.
Tegra795 wrote: Well it will function as mod(or is it?)... for skyrim i think, but for morrowind ? I don't know.
WolfSpirit62 wrote: It's a MOD so whether anyone likes it or not, you only need (or at east should be required to have) a legal copy of Skyrim. Forcing someone to have Morrowind to play a mod for SKYRIM, which was build from the ground up, is utterly ridiculous and stupid. For one, it would totally screw over people who had then since got rid of morrowind or had gotten morrowind on console. And two, it would screw over those who like fresh mods for their skyrim. Three, it would bar a lot of potential fans who never played morrowind from getting hooked on the 'remake' and going to go get the original game at all.
FallowEarth wrote: Look guys, get Morrowind. TESRenewal does not own the rights to anything they do and so the only way they are safe from ligation is by having these requirements. Do these talented people a favor and have their backs. I own Morrowind and Skyrim, so im good. You guys should get your copy too, so that the hard work of everyone on the project working on this MOD is not in vain.
nightscrawl wrote: People keep using the word "require," but no one is saying how it is a requirement. Will it be a requirement to download on the Nexus? Will it be a requirement to play this Skyrim mod? How can they enforce such a "requirement"?

Everything I've read, especially now that the mod is being built from the ground up with no Morrowind resources, makes it seem like this is just the *honor system*. I WILL buy Morrowind on Steam when and if the time ever comes for this mod, but this mod is the ONLY reason I will be buying it.


But again, it's not really a "requirement" if it is the same level of security that porn sites use.

"You must be 18 years of age to enter this site."
"OK," says the 15-year-old.

I'm just trying to be real here. Sure, there are a lot of people that will respect the mod authors' and Nexus mods' wishes and purchase Morrowind for purely ethical reasons. But everyone in this comment thread knows that there are a lot of people who will not.
T-Mush-S wrote: What they may do is during the installation, whomever is coding that, could do a check to see if the originals are installed on ones system before continuing.

It may not be a simple case of installing through a mod manager, could be a customized install script/executive.
Boi513 wrote: its required because beth wants to profit from the work of skywinds developers


Coding the check into the installer, as T-Mush-S says, is almost certainly it. And yes, it's a legal thing for the Skywind team to cover their asses, not Bethesda being greedy or shady. Bethesda's official stance is basically to not talk about it and feign ignorance. It all has to do with the way US copyright law is set up.
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In response to post #36417095. #36458210, #36566465, #36641935, #36645695, #36720205, #36734620, #36746815, #36750525, #36781000, #36793725, #36821010, #36871470, #36905040, #36937170, #36942190, #37032210, #37131710 are all replies on the same post.


S3PT1M wrote: i will admit, i have been skeptical of Skywind for a long time. I LOVED Morrowind and i thought this would just feel like Skyrim with Morrowind locations. BUT thanks to Bethesda not allowing them to directly take assets from the games i think this forced the devs to TRULY rebuild the game properly.

Now that the project is going to be Nexus supported i know for a FACT that a LOT of the major mod devs are going to jump on this oportunity and help to make one hell of an amazing game.

This project is becoming what i beleive will go down in TES history! TONS of dedicated TES fans coming together not for money but for a love of a classic to re-create a FANTASTIC game.

super hyped for this ONE QUESTION THO!

is "Skywind" going to count as a 'mod' at this point? as its all new assets there is no need for the original games. so is it then going to be a standalone game? as in .exe double click and go?
havochot wrote: you need a copy of skyrim and morrowind.
hangman04 wrote: and how are they going to script that limitation ? :)
Tegra795 wrote: I kinda get why you need skyrim, but morrowind ? how and why ? I don't get it, since they can't import assets from morrowind and they have to build from scratch.
SpiderMax95 wrote: right? If they had to do it from scratch, why do you need morrowind?
Brandon3541 wrote: This could just be a random guy spouting stuff, he may have just pulled one over on you.
hansoloface wrote: I'm pretty sure you HAD to have Morrowind to play it before they pulled it and started from scratch. If I am not mistaken I don't think you will have to have it once they release the new version.
Crestycomb wrote: The Morrowind requirement is purely for legal reasons. Its so Beth can't say that we're giving people reasons not to buy Morrowind IE taking away money from them in an indirect way. I believe that once a 1.0 version comes out to the public, it will boost Morrowind sales quite a bit.
Dianadoesitbest wrote: Yeah it has to be a MOD and you need to own the original game for legal reasons
nightscrawl wrote: I get the requirement for legal reasons, but if it is a mod for *Skyrim*, how are they going to enforce that limitation? How are the Skywind devs, or the Nexus mods, going to be able to determine that the downloader of Skywind *has* Morrowind?

The only thing I can think of would be for the Nexus to have some sort of system where you can input your game's number key, thereby giving that Nexus user the ability to download the mods. How will they combat piracy? What is to stop someone from downloading Skywind and throwing it on some torrent?

Morrowind was released in 2002, so I'm going to assume that the internet was not required for activation and that all of the keys were attached to the disc. I don't know if this is how it works, but... would they (the Nexus), have to rip open the disc to gain access to the bank of potentially available keys in order to match them with those that players put into their accounts? I doubt they can legally do that, in any case.

If this were on Steam I think that would be another matter entirely, since the player could associate their original key with their Steam account, or simply buy Morrowind again (currently $19.99 on Steam for the GotY edition).
maxcolby wrote: I read a month or two-ago on the skywind website that both morrowind and skyrim were required. It could have changed. However, whether it has or not, one can get Morrowind from Steam or GOG for about 7 bucks, last I looked...so not a big deal, I think. My understanding is that it will function as a mod.
Tegra795 wrote: Well it will function as mod(or is it?)... for skyrim i think, but for morrowind ? I don't know.
WolfSpirit62 wrote: It's a MOD so whether anyone likes it or not, you only need (or at east should be required to have) a legal copy of Skyrim. Forcing someone to have Morrowind to play a mod for SKYRIM, which was build from the ground up, is utterly ridiculous and stupid. For one, it would totally screw over people who had then since got rid of morrowind or had gotten morrowind on console. And two, it would screw over those who like fresh mods for their skyrim. Three, it would bar a lot of potential fans who never played morrowind from getting hooked on the 'remake' and going to go get the original game at all.
FallowEarth wrote: Look guys, get Morrowind. TESRenewal does not own the rights to anything they do and so the only way they are safe from ligation is by having these requirements. Do these talented people a favor and have their backs. I own Morrowind and Skyrim, so im good. You guys should get your copy too, so that the hard work of everyone on the project working on this MOD is not in vain.
nightscrawl wrote: People keep using the word "require," but no one is saying how it is a requirement. Will it be a requirement to download on the Nexus? Will it be a requirement to play this Skyrim mod? How can they enforce such a "requirement"?

Everything I've read, especially now that the mod is being built from the ground up with no Morrowind resources, makes it seem like this is just the *honor system*. I WILL buy Morrowind on Steam when and if the time ever comes for this mod, but this mod is the ONLY reason I will be buying it.


But again, it's not really a "requirement" if it is the same level of security that porn sites use.

"You must be 18 years of age to enter this site."
"OK," says the 15-year-old.

I'm just trying to be real here. Sure, there are a lot of people that will respect the mod authors' and Nexus mods' wishes and purchase Morrowind for purely ethical reasons. But everyone in this comment thread knows that there are a lot of people who will not.
T-Mush-S wrote: What they may do is during the installation, whomever is coding that, could do a check to see if the originals are installed on ones system before continuing.

It may not be a simple case of installing through a mod manager, could be a customized install script/executive.
Boi513 wrote: its required because beth wants to profit from the work of skywinds developers
C4B4L wrote: Coding the check into the installer, as T-Mush-S says, is almost certainly it. And yes, it's a legal thing for the Skywind team to cover their asses, not Bethesda being greedy or shady. Bethesda's official stance is basically to not talk about it and feign ignorance. It all has to do with the way US copyright law is set up.


Skywind would be a complete overhaul mod, it will absolutely require Skyrim + Dragonborn + Dawnguard to function. If Skywind is released as an application like Mod Organizer it could quite easily require that the Morrowind files are referenced and that they are checked on startup. The reason Morrowind is required is that although U.S. Copyright law allows "Fair Use", a complete remake of a game would not qualify, and Skywind could be taken down if it did not have this restriction. The only ways Bethesda could change this would be taking over the project themselves or making Morrowind free. Edited by Rautherdir
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In response to post #36417095. #36458210, #36566465, #36641935, #36645695, #36720205, #36734620, #36746815, #36750525, #36781000, #36793725, #36821010, #36871470, #36905040, #36937170, #36942190, #37032210, #37131710, #37165435 are all replies on the same post.


S3PT1M wrote: i will admit, i have been skeptical of Skywind for a long time. I LOVED Morrowind and i thought this would just feel like Skyrim with Morrowind locations. BUT thanks to Bethesda not allowing them to directly take assets from the games i think this forced the devs to TRULY rebuild the game properly.

Now that the project is going to be Nexus supported i know for a FACT that a LOT of the major mod devs are going to jump on this oportunity and help to make one hell of an amazing game.

This project is becoming what i beleive will go down in TES history! TONS of dedicated TES fans coming together not for money but for a love of a classic to re-create a FANTASTIC game.

super hyped for this ONE QUESTION THO!

is "Skywind" going to count as a 'mod' at this point? as its all new assets there is no need for the original games. so is it then going to be a standalone game? as in .exe double click and go?
havochot wrote: you need a copy of skyrim and morrowind.
hangman04 wrote: and how are they going to script that limitation ? :)
Tegra795 wrote: I kinda get why you need skyrim, but morrowind ? how and why ? I don't get it, since they can't import assets from morrowind and they have to build from scratch.
SpiderMax95 wrote: right? If they had to do it from scratch, why do you need morrowind?
Brandon3541 wrote: This could just be a random guy spouting stuff, he may have just pulled one over on you.
hansoloface wrote: I'm pretty sure you HAD to have Morrowind to play it before they pulled it and started from scratch. If I am not mistaken I don't think you will have to have it once they release the new version.
Crestycomb wrote: The Morrowind requirement is purely for legal reasons. Its so Beth can't say that we're giving people reasons not to buy Morrowind IE taking away money from them in an indirect way. I believe that once a 1.0 version comes out to the public, it will boost Morrowind sales quite a bit.
Dianadoesitbest wrote: Yeah it has to be a MOD and you need to own the original game for legal reasons
nightscrawl wrote: I get the requirement for legal reasons, but if it is a mod for *Skyrim*, how are they going to enforce that limitation? How are the Skywind devs, or the Nexus mods, going to be able to determine that the downloader of Skywind *has* Morrowind?

The only thing I can think of would be for the Nexus to have some sort of system where you can input your game's number key, thereby giving that Nexus user the ability to download the mods. How will they combat piracy? What is to stop someone from downloading Skywind and throwing it on some torrent?

Morrowind was released in 2002, so I'm going to assume that the internet was not required for activation and that all of the keys were attached to the disc. I don't know if this is how it works, but... would they (the Nexus), have to rip open the disc to gain access to the bank of potentially available keys in order to match them with those that players put into their accounts? I doubt they can legally do that, in any case.

If this were on Steam I think that would be another matter entirely, since the player could associate their original key with their Steam account, or simply buy Morrowind again (currently $19.99 on Steam for the GotY edition).
maxcolby wrote: I read a month or two-ago on the skywind website that both morrowind and skyrim were required. It could have changed. However, whether it has or not, one can get Morrowind from Steam or GOG for about 7 bucks, last I looked...so not a big deal, I think. My understanding is that it will function as a mod.
Tegra795 wrote: Well it will function as mod(or is it?)... for skyrim i think, but for morrowind ? I don't know.
WolfSpirit62 wrote: It's a MOD so whether anyone likes it or not, you only need (or at east should be required to have) a legal copy of Skyrim. Forcing someone to have Morrowind to play a mod for SKYRIM, which was build from the ground up, is utterly ridiculous and stupid. For one, it would totally screw over people who had then since got rid of morrowind or had gotten morrowind on console. And two, it would screw over those who like fresh mods for their skyrim. Three, it would bar a lot of potential fans who never played morrowind from getting hooked on the 'remake' and going to go get the original game at all.
FallowEarth wrote: Look guys, get Morrowind. TESRenewal does not own the rights to anything they do and so the only way they are safe from ligation is by having these requirements. Do these talented people a favor and have their backs. I own Morrowind and Skyrim, so im good. You guys should get your copy too, so that the hard work of everyone on the project working on this MOD is not in vain.
nightscrawl wrote: People keep using the word "require," but no one is saying how it is a requirement. Will it be a requirement to download on the Nexus? Will it be a requirement to play this Skyrim mod? How can they enforce such a "requirement"?

Everything I've read, especially now that the mod is being built from the ground up with no Morrowind resources, makes it seem like this is just the *honor system*. I WILL buy Morrowind on Steam when and if the time ever comes for this mod, but this mod is the ONLY reason I will be buying it.


But again, it's not really a "requirement" if it is the same level of security that porn sites use.

"You must be 18 years of age to enter this site."
"OK," says the 15-year-old.

I'm just trying to be real here. Sure, there are a lot of people that will respect the mod authors' and Nexus mods' wishes and purchase Morrowind for purely ethical reasons. But everyone in this comment thread knows that there are a lot of people who will not.
T-Mush-S wrote: What they may do is during the installation, whomever is coding that, could do a check to see if the originals are installed on ones system before continuing.

It may not be a simple case of installing through a mod manager, could be a customized install script/executive.
Boi513 wrote: its required because beth wants to profit from the work of skywinds developers
C4B4L wrote: Coding the check into the installer, as T-Mush-S says, is almost certainly it. And yes, it's a legal thing for the Skywind team to cover their asses, not Bethesda being greedy or shady. Bethesda's official stance is basically to not talk about it and feign ignorance. It all has to do with the way US copyright law is set up.
Rautherdir wrote: Skywind would be a complete overhaul mod, it will absolutely require Skyrim + Dragonborn + Dawnguard to function. If Skywind is released as an application like Mod Organizer it could quite easily require that the Morrowind files are referenced and that they are checked on startup. The reason Morrowind is required is that although U.S. Copyright law allows "Fair Use", a complete remake of a game would not qualify, and Skywind could be taken down if it did not have this restriction. The only ways Bethesda could change this would be taking over the project themselves or making Morrowind free.


I guess you guys are fairly new to the tesrenewal stuff, and probably new to TES modding in general. In the past, the devs for Morroblivion (same guys working on Skywind) made the installer check for a legitimate Morrowind installation folder. And even if you defeated the copy protection on the installer, things still wouldn't necessarily work right. Just please, stop being cheap, buy Morrowind GotY on Steam, it's only $20 USD. It's still enjoyable in its original state today, so it's win-win.

And to those people saying, "But it's a SKYRIM mod!! We shouldn't have to buy another game to use it!!":

This isn't your average Skyrim mod. This isn't even your average New Lands mod that is either incomplete/buggy or only 1/4th the size of Skyrim at most. Skywind will easily be bigger than Skyrim itself, at least worldspace wise. They're even talking about giving it its own executable and install folder, which is not something a normal mod would do. So please, stop whining, put the $20 down if you want to play it when it comes out. Get a job, or beg your parents. Just stop whining.
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In response to post #37202095.


Coopey08 wrote: Is it required to own skyrim and morrowind? (I do own the es anthology but I'm just curious)


Yes. If you don't own it, the installer will not let you play. This isn't anything new for them, they did it with Morroblivion too. If you use a cracked copy of either Morrowind, Skyrim, or both, Skywind will not work right, and people will either refuse to help you (in my case) or won't be able to help you, as cracked copies tend to have idiosyncrasies that make it hard to troubleshoot.
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Hey guys,

 

Please re-direct me, if necessary, but I would like to volunteer to help with the audio design and potentially voice acting work. I've got substantial audio experience and I'd love to be involved with this revolutionary TES project.

Thanks,

Chris

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In response to post #37241705.


ChrisRising wrote:

Hey guys,

 

Please re-direct me, if necessary, but I would like to volunteer to help with the audio design and potentially voice acting work. I've got substantial audio experience and I'd love to be involved with this revolutionary TES project.

Thanks,

Chris


https://tesrenewal.com/forums/general-development/hub-volunteer-join-the-project
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