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OBSE GeForce Fail


Radnen

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My first post here, heh.

 

Guys, do any of you have an Nvidia GeForce 560 Ti graphics card? With latest drivers, and no mods running, Oblivion won't "work" when running with OBSE.

 

When I say won't "work" I mean the game will play, but the loading bar won't appear (the one that shows when you quickly want to skip the developer intro). Then when the music starts and fades the "Oblivion" title in, it will play the animation of the world map (as it's suppose to do) but not show the menu choices. Not even a mouse cursor will be present. I can't get farther than this, sadly.

 

However, if I turn OBSE off, it works quite well, very well indeed. But then that makes many - very important - mods not work, like OBGE.

 

This is a new card BTW. Before, everything was working just fine with an ATi Radeon HD 4870.

 

I do have BT mod installed, but that is regardless of OBSE. Again, without OBSE its all peachy, (even with BT mod). (I could post a screen, but it's not that complicated to picture)

 

Should I try an earlier version of OBSE?

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Are you using OBGE (or OBGE v2)? Regardless, try running it without any in-game Anti-Aliasing on (it's generally safe to enable AA via NVIDIA Control Panel, but try turning it off too just for troubleshooting). AA has been known to cause problems especially with OBGE.

 

Check your Oblivion.ini too. There's a setting in there (I think it was fNearDistance; default value is 10.0000) that can also mess with the visibility of menu items, but this is a rare case, though it happened to me before.

 

Last resort, if all else fails, delete your Oblivion.ini (back it up if you want) and make the game create a new one by running the Launcher. You don't have to start the game via the Launcher, just close it after adjusting what you want in the Options, and run the game normally via OBSE.

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Thanks, that did it! I had oblivion recreate the .ini file, I think there was something regarding the graphics card in there, and for whatever reason it fixed itself when doing so.

 

Thanks for the suggestion!

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Are you using OBGE (or OBGE v2)? Regardless, try running it without any in-game Anti-Aliasing on (it's generally safe to enable AA via NVIDIA Control Panel, but try turning it off too just for troubleshooting). AA has been known to cause problems especially with OBGE.

 

Check your Oblivion.ini too. There's a setting in there (I think it was fNearDistance; default value is 10.0000) that can also mess with the visibility of menu items, but this is a rare case, though it happened to me before.

 

Last resort, if all else fails, delete your Oblivion.ini (back it up if you want) and make the game create a new one by running the Launcher. You don't have to start the game via the Launcher, just close it after adjusting what you want in the Options, and run the game normally via OBSE.

 

fNearDistance is the distance between your camera view and where "collision" begins behind the toon, When you have third person view and the view is adjusted to somewhere beyond 10 units when collision objsects like walls are closer than the 10 units, the view is moved to reflect this. Setting it lower than 1 is not recommended. This setting should have nothing to do with menus...?

 

I thought immediately of OBGE as well, OP should be more clear to what mods they are talking about so that the thread does not become thrashed with irrelevant conjecture.

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Personally I'm not 100% sure if it was fNearDistance, but one of the ini settings that seemed totally unrelated definitely did mess up my menus. It wasn't invisible menus like AA would cause. It was more like I could see the top and left side corners of the menu items, but no text.

 

I just remember that I did touch fNearDistance because I didn't like that I could see the back of my character's face when zooming in/out slowly, and wanted to see if I could remedy that. But I don't remember if it was the same thing that I edited when I was having issues with the menu.

 

I have AA off always (I don't notice the jagged edges too much anyway and I prefer a fairly high FPS). I only remember, whatever it was, when I reverted it back to its default value, the menus came back to normal. I did not touch anything else at the time (certainly did not touch OBGE, did not touch graphics settings), so I assumed that was it.

 

I just tossed it up there in case that was it, because I just know I was baffled too. One of those, "why on earth did that affect it?" moments.

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I think that menu thing might have been OBGE not having an ini generated yet, there is the menu setting in there and by default is not enabled. I don't know why it's disabled, I have not seen any shaders that mess with the menus. But it does not have that particular glitch if you run HDR with OBGEv2 the first time. I thought only to clarify the NearDistance setting is not directly related to menus, is all. ;)
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Guys guys, My issue has been fixed it had nothing to do with OBGE, it was only briefly mentioned! I could have taken that out and your replies would have been different (It was used only as a simile, after all, because OBGE needs OBSE to run, as well as many, many other things (all turned off)). In fairness OBGE v2, can't really be "turned off"... However, it only it works when you get into the game I'm fairly certain it doesn't affect the title screen in any way.

 

I had no mods running (besides BT mod). Stock Oblivion. OBSE on = issues, OBSE off = not. The issue being: No menu choices were found with OBSE on.

 

The only thing I failed to do was report two things, OBSE version, which is 0.0020, and if anything changed along with the graphics cards: Nothing did.

 

While I was indeed helped, it was only on a whim. Unknownymous's last suggestion did it; not the stuff related to OBGE, it was also his "last resort".

 

That is if OBGE or OBSE changes the stock oblivion.ini in any way, which I kinda doubt, but if it did then that'd be beyond my knowledge and thus why I'd ask. Plus, I never knew oblivion would have rewritten a .ini. Usually I'm pretty good at solving my own mysteries.

 

Anyways thanks for the fast and informative replies!

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