Deleted7103646User Posted March 29, 2016 Share Posted March 29, 2016 In response to post #36103150. #36103355 is also a reply to the same post.printerkop wrote: No mods, no dice..disabled steam from the network for now.Mods are way more important to me then silly gameplay mechanics.woolanator wrote: its only activates if youre opted in on steam if not it wont download and apply it, youll know if you have it if it says "[beta]" next to your fallout 4 in steamand they removed the mods for testing purposes i understand all that, still no mods no testing for me. Link to comment Share on other sites More sharing options...
Lanecle Posted March 29, 2016 Share Posted March 29, 2016 For f*#@s sake. I only wanted mods so I can remove the garbage around my little concentration camp and add more items to said concentration camp. Loaded up the game after installing the beta, and it actually removes those items around my base, despite the items being in the base game. Link to comment Share on other sites More sharing options...
Darkarhon Posted March 29, 2016 Share Posted March 29, 2016 In response to post #36103560. #36103720 is also a reply to the same post.mcchuggernaut wrote: Damnit, Bethesda! Modders are smart enough to know if something is wrong with their game to disable their mods first before blaming a patch! This is just an extra pain in the ass for modders, not actually useful. *facepalm*mcguffin wrote: modders? maybe, but mod users are not.^^^ Link to comment Share on other sites More sharing options...
SunnyDove Posted March 29, 2016 Share Posted March 29, 2016 In response to post #36102025. SirSalami wrote: Bethesda Announces Fallout 4 Survival Mode BetaATTENTION MOD USERS: THIS OPTIONAL UPDATE WILL DISABLE YOUR MODS WHILE ACTIVE! This is to ensure that the new features can properly be tested. If you have previously opted-in, you must opt-out of the beta via Steam to continue using mods.Phew, with that out of the way… the Survival Mode beta has launched! There is a lot of exciting stuff to take in here: the wellness system (which simulates hunger, thirst, and exhaustion), all new illnesses and antibiotics, crippled and broken limbs, and a long list of other masochistic immersive features to enhance gameplay! http://s21.postimg.org/rz9ztsa4n/survival.jpgImage: “Not So Tasty” by XazommAs a big fan of the New Vegas Survival Mode and an even bigger fan of Skyrim's survival mods such as Frostfall and iNeed, I'm really excited about these additions. I think they'll add the desperate yet rewarding post-apocalyptic feeling that I felt was slightly missing after New Vegas. Bethesda even mentions four tenets of design regarding the new features: Strategy, Exploration, Resource Management, and Role Playing. Nice.Sure, It'll likely be more difficult but as they say, nothing good ever comes easy. As one of the developers noted:“My routine is completely different this time around. Sanctuary is my sanctuary. Each day I venture out in search of supplies, and I return home with stuff. I take it one day at time. I need to live.”– Rick Vicens; BGS Animator, Survivorhttp://s24.postimg.org/mxxvg9tw5/survival2.jpgImage: “Show Off Your Settlements” by “Corfus”Sounds awesome! So if you're ready (remember, this update will disable modding while opted-in), give it a try and be sure to provide feedback to Bethesda. After all, it is a beta test and I'm sure your input will be invaluable. For the full story, head-over to the the official Bethesda Blog.Good luck, out there!Everyone and their mother is claiming that mods are disabled but are they really? A moderator person on beth forums is saying otherwise.Mods are not disabled. Due to how dramatic the changes are to the game from Survival mode, there is a higher likelihood that mods will not work properly.-Jurassicahttps://community.bethesda.net/thread/2936 Link to comment Share on other sites More sharing options...
Wazmodeous Posted March 29, 2016 Share Posted March 29, 2016 Waahhh..if I can't use my mods im not doing it! Lmao..you kids Link to comment Share on other sites More sharing options...
HippeusOmega Posted March 29, 2016 Share Posted March 29, 2016 (edited) Do we know if it breaks all mods or only ones with .esp and .esm? Cause I'm curious if least my texture mods like cbbe and landscape mods work at least? Edited March 29, 2016 by HippeusOmega Link to comment Share on other sites More sharing options...
spudwinkle Posted March 29, 2016 Share Posted March 29, 2016 In response to post #36104820. Wazmodeous wrote: Waahhh..if I can't use my mods im not doing it! Lmao..you kidsYeah agreed - but that's cool. Let them test out the beta while we continue our modded playthroughs. It'll be out before we know it and then wa-bam, modded survival. Link to comment Share on other sites More sharing options...
Jewan Posted March 29, 2016 Share Posted March 29, 2016 (edited) Sorry sorry. Edited March 29, 2016 by Jewan Link to comment Share on other sites More sharing options...
ZombieArron Posted March 29, 2016 Share Posted March 29, 2016 (edited) In response to post #36103560. #36103720, #36104685 are all replies on the same post.mcchuggernaut wrote: Damnit, Bethesda! Modders are smart enough to know if something is wrong with their game to disable their mods first before blaming a patch! This is just an extra pain in the ass for modders, not actually useful. *facepalm*mcguffin wrote: modders? maybe, but mod users are not.Darkarhon wrote: ^^^Woah, not everyone is an idiot. People can draw lines. what was working before beta points towards it breaking a mod that was fine before. People can just turn off said mods or opt-out of Beta. End-users are not all children. Keep an open mind, man. It's that kind of thinking that got us this restriction in the Beta. Edited March 29, 2016 by ZombieArron Link to comment Share on other sites More sharing options...
Uthuriel Posted March 29, 2016 Share Posted March 29, 2016 (edited) https://community.bethesda.net/thread/2952 Bethesda disabled the console in the "new" survival mode good job -.- Edited March 29, 2016 by Uthuriel Link to comment Share on other sites More sharing options...
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