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Coming from a family of museum curators, I really expected


JackTheBehemothKiller

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To find Legendary Items to aid in your settlement and your adventures around Boston.

Paul Revere was a silversmith before the war and afterwards had several notable designs attributed to him. If you could find his desk or his forge and transport them to a settlement for crafting bonuses, that would be awesome. John Adams and John Quincy Adams (both presidents) were born in Quincy and their relics could improve your leadership and/or charisma, Louisa May Alcott's writings could be turned over to that little dink in the radio booth and be used to inspire the settlers. Ben Franklin's glasses could give a bonus to energy weapons (and you know that ole Ben had some experimental weapon socked away somewhere that you can find and use to fry your enemies with, maybe as a *shudder* radiant quest to gather the parts necessary to complete it)

 

There are some relics of old Boston that you can find and travel around collecting, the Gilded Grasshopper is one but the reward is a little lackluster. The Broadsider and Cap Ironside's hat is pretty cool, however what is there to find in Salem? Was there really nothing to find on path to the Railroad?

 

In Fallout 3 you find all of Lincoln's relics, you have to pull the satellite dish off of the Lunar Landing Module, Declaration of Independence, Magna Carta, all of these antique documents and other things that you have to find and interact with. Where are these things in Boston? Why don't the Minutemen want to gather reminders of a time when they were strong? When the world was "good?" Why doesn't the Institute want to gather these things so that they can destroy the destructive past, or have the BoS steal them away as war trophies?

 

 

Emily Dickinson

John Hancock

Dr Seuss

John F Kennedy

Susan B Anthony (Born about two hours away from Boston)

Alexander Graham Bell

Johnny Appleseed

Buckminster Fuller (Real potential with settlements and buildings here)

 

All of these people are from Boston or it's surroundings and could have something significant to bring to the game.

 

Ideally there would be side quests for most of these things, maybe you could find something in Jamaica Plains that spoke of other "treasures" around Boston.

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I have a concept going for a mod that adds a whole bunch of sidequests and expands on a few areas in the game, such as a patriotically themed hotel being run just outside of Bunker Hill where the owner wants the player's help in collecting furniture and doing oddjobs. So something like this could really fit the bill.

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Beth really dropped the ball on historical artifacts. So far, I have a grasshopper and a sword from someone I never heard of. Nothing from any of the historic personalities that lived or passed through Boston. I was kind of expecting the Institute to make a few historical Synths. I was expecting to find something besides a suit of power armor in the Museum, I was expecting a silver item by Paul Revere. I was expecting a beer from Sam Adams, How about finding Dr Warren's medical bag? (One of the well known patriots killed at Breeds Hill) Something from Ben Franklin, one of William Daws horse shoes ( rode on the same mission as Paul Revere, Was actually more successful, but his name didn't fit the rhyme as well) Then other famous and infamous people who lived in Boston later in history.

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Beth really dropped the ball on historical artifacts. So far, I have a grasshopper and a sword from someone I never heard of. Nothing from any of the historic personalities that lived or passed through Boston. I was kind of expecting the Institute to make a few historical Synths. I was expecting to find something besides a suit of power armor in the Museum, I was expecting a silver item by Paul Revere. I was expecting a beer from Sam Adams, How about finding Dr Warren's medical bag? (One of the well known patriots killed at Breeds Hill) Something from Ben Franklin, one of William Daws horse shoes ( rode on the same mission as Paul Revere, Was actually more successful, but his name didn't fit the rhyme as well) Then other famous and infamous people who lived in Boston later in history.

Agreed, having only visited there once IRL I can tell ya there is a HUGE amount of historical items and sites that could have been detailed out.

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Never to be one to act as an apologist for Bethesda, but it is possible that by 2077 that many of the aforementioned artifacts were placed in other museum locations, still I do see the point that so many things that could have been in the game, are sadly not there.

 

I do like the idea however of being able to go on a hunt for artifacts ala "National Treasure" movie franchise style for some of Ben Franklins or Thomas Edisons things. Perhaps Ben or Tom had secreted some things away because they felt in their wisdom that they were too powerful for the times they lived in and would only help to be a catalyst for the ruin of civilisation.

 

But hey...everything IS ruined now....so let's go dig them up !!!!

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Never to be one to act as an apologist for Bethesda, but it is possible that by 2077 that many of the aforementioned artifacts were placed in other museum locations, still I do see the point that so many things that could have been in the game, are sadly not there.

Very possible, but you do come across several spots that are historical locations. I think I thought of this when I came across Paul Revere's house. I immediately thought "oh s#*!, there's got to be something good here." and did a search. There's not even a drawer or cabinet inside with random junk. The most you get is a couple of nearby super mutants to kill.

 

But there's the museum in Concord, Jamaica Plains, Salem's museum of witchcraft, and a whole host of historical buildings (which in towns like Boston are typically setup to show off stuff of the times.) There's several other Boston museums that don't make an appearance in Fallout 4 (Museum of Science, JFK Library, MIT Museum, Harvard Museum of Natural History, and a whole bunch of others)

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=grin= Let's be honest, the Museum in Jamaica Plains is more of a ...tourist trap. But it was/is fun to navigate. I already know of one new mod that involves Jamaica Plains, and I do hope that other mods with a historic tilt come into play.

 

I have seen at least two other mods that have been suggested to expand on a historic premise presented in FO4, one is taken from the mural in the Museum of Freedom, the one voiced with the short presentation when you click on the museum's exhibit button; it refers to how American soldiers have given their lives in battles ranging from Iwo Jima...... to the "Sea of Tranquility" which of course is on the moon. Someone has proposed a mod that would involve making contact with the Ghouls from FONV that took a rocket to the moon. Maybe those ghouls joined up with some small group of lunar colonists, barely surviving since the world went to hell 200 years past. I can imagine that the 'Space Rangers" descendants would be pretty pissed at being abandoned by those on earth. or............ instead of going TO the moon, maybe some of those descendants of the original lunar colony could use the ship that the ghouls flew up in...and come back to earth with it? Hmmmmm. That would make for some interesting dialogue exchanges and possibly some interesting connected quests. Maybe the Space Rangers need some sort of vaccine whipped up to be able to survive long term back on Earth? Something to bring their immune systems back up to speed since the stuff floating in the air now on Earth....can't be totally healthy ...lol.

 

Anyway, lots of ideas are percolating in the minds of very talented people. I know a few have told me they are chaffing at the bit to get Ideas turned into scripts for the game ---- once the G.E.C.K. comes out.

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I was kind of expecting the Institute to make a few historical Synths.

 

And when you have advanced artificial intelligence and vast stores of knowledge on any particular subject at your disposal, creating a historical figure for study is actually one of the more realistic concepts. Especially when those factors are controlled by a bunch of sciencey nerd-types.

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