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Taking Suggestions For Raider/Gunner/Super Mutant/Etc. Retextures


Wunderbot

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I recently released my first standalone retexture and while I'm quite pleased with the result, I seem to be having issues coming up with new projects to work on. While asking myself what I'd like to see different, the main issue I could come up with was diversity in enemies. I greatly appreciated things like the Forged and Rust Devils providing us with some much needed diversity in the otherwise extremely generic raiders. The foundations have even been laid by Bethesda themselves by providing us with some interesting entries in raider terminals that give some raider outfits their own identity and show them being aware of other gangs and having their own rivalries.

 

I'm looking for suggestions now for ways I can diversify the main humanoid enemies, like raiders, Gunners and Super Mutants. I feel that Gunners themselves should remain pretty uniform due to their military-style organisation, but their clothing is a great foundation to create other gangs like them. I'm looking for lore-friendly ideas that fit into Fallout and feel unique, so I'm not going to be working on stuff from other universes that you want to put into Fallout. Once the GECK is released, I'll be looking for other mod creators to team up with to create complete overhauls like the amazing Raider Overhaul.

 

Canon examples that could realistically have made their way to the Commonwealth are probably my favourite options, but let your creative juices flow!

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You know, with the creator of Raider Overhaul are working on a Supermutant Overhaul, I think you should focus on enemies that never touched by modders, I'm thinking adding new outfits to the Triggermen, or adding faction only outfits to the L&L Gang. Or you can adding new outfit to the Forged gang, using raider armors from previous installment as inspirations.
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