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Workshop DLC compatability


VIitS

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Actually, DLC's are always cross-contradictory. You can find many places in Skyrim.esm where Dawnguard.esm (the first DLC) overwrites something from Skyrim.esm, only to be contradicted by a later overwrite from Hearthfires.esm or Dragonborn.esm.

 

This did not start with Skyrim, either - Bethesda DLC's have always been VERY "dirty".

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Can you guys point me to a source for the keyword cap being removed? I haven't found much beyond hearsay and if SK is obsolete it affects a couple of my mods (not to mention several in my load order).

Edited by mm137
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Can you guys point me to a source for the keyword cap being removed? I haven't found much beyond hearsay and if SK is obsolete it affects a couple of my mods (not to mention several in my load order).

For now you're better off just using VIitS' patched esm file.

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Robot Home Defense no longer seems to work since the WW DLC was installed....if the keyword cap was indeed removed, then why are things still wonky with several mods?

Because they changed the vanilla menus ?

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Interestingly, Bethesda changed vanilla menus as well (not just the mods). So even if you only used a single mod that just added categories no removing or deleting of categories), you;d have issues. Because many of the categories used by WW (like neon, concrete, cages, etc...) weren't in the vanilla game originally, but a recent update added them into Fallout4.esm. It seems they actually thought about possible compatibility issues resulting from making more than one DLC add stuff to the workshop, which honestly surprised me a bit. :P

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Robot Home Defense no longer seems to work since the WW DLC was installed....if the keyword cap was indeed removed, then why are things still wonky with several mods?

Because they changed the vanilla menus ?

 

Ok, but how does that make an entire sub category just vanish? Not being a smart ass, I really want to know and if it is fixable.

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Robot Home Defense no longer seems to work since the WW DLC was installed....if the keyword cap was indeed removed, then why are things still wonky with several mods?

Because they changed the vanilla menus ?

 

Ok, but how does that make an entire sub category just vanish? Not being a smart ass, I really want to know and if it is fixable.

 

Depends on your mod usage. I know SnB works without patches. I know there are patches for SK, HM and SK+HM. But no clue if there's a patch for all 3. And no clue how Robot Defense is doing, never cared to use it. I'd say he really needs to update, or someone to make a patch.

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And no clue how Robot Defense is doing, never cared to use it. I'd say he really needs to update, or someone to make a patch.

 

The mod author is currently working on their PhD (Doctoral Thesis), so I expect someone else will need to make a patch.

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