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Statistics of Weapons and Armor


Omeletter

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@ub3rman not fan of challenging games i take it? :P

 

Just overly challenging games. There's a fine balance between making health too easy to get, and games that make you run an entire dungeon with three health points until you can get back to town. Of course, I did find Deus Ex a lot more fun than any Call of Duty game.

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When a Giant walked past the character, you could see the "Talk" Icon, and the text - "Talk Giant". That could possibly mean that Giants are classed as NPC's, such as the ones in cities, rather than Beasts such as Goblins, as they were in Oblivion. What this could also mean is that Giants' race might be playable after some modding.

Not necessarily. in Fallout creatures like robots and mutants could be interacted with as well. Since this is a continuation of the same engine, it's easier to assume this possibility rather than the more optimistic one. The most telling feature about a playable race is if it has the same or similar skeleton and animations as the player since these are likely shared by all playable characters.

 

As for everything else, subject to change.

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I hope that you will be able to use food in alchemy, too. But it is highly unlikely. What do you think about bows now? And the fact that the Orcish arrows have the same value as the iron ones?

 

Didn't notice that, and the demo was created way back in January, the values could be changed drastically now.

It doesn't make any sense that stronger arrows are at the same value then the weaker ones.

Would be the same if Daedric armor would cost as much as Iron armor.

Maybe in that session, he eff'd with the log economy and caused the price of arrows to go down... :whistling:

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