Teabone3 Posted June 3, 2016 Author Share Posted June 3, 2016 Very much appreciated! Its interesting how some people were able to go about it at ease and I'm just stuck here. I have done everything everyone else has. Only thing I havent seen from others that got it working is how they are creating their worldspaces from scratch. Like by using heightmap, 3rd party software or by landscape tool starting from 0,0 and drawing out to create new cells or using the creation local map feature. Link to comment Share on other sites More sharing options...
TrickyVein Posted June 3, 2016 Share Posted June 3, 2016 There isn't a process within the Fo4CK whereby a pipboy map can be automatically generated. The local map, however refers to what the player sees when they zoom in on the map, which is. Link to comment Share on other sites More sharing options...
Teabone3 Posted June 10, 2016 Author Share Posted June 10, 2016 (edited) I already have my DDS map for my custom worldspace. Its of the proper compression. I've used both DX1,2 and 5. 5 is the most commonly used one that works by others that have got this working. It be great if anyone out there could explain how they got theirs working however. I find people just disappear after they get their situation working. I even did a test with using the Far Harbord DDS and it did not work. So there is an issue with the worldspace properties or something even before that step. Because if you were to go to a "door" that takes you to my worldspace it literally displays what my worldspace is called. The outdoor location's name is on screen. However once you enter, your are taking to my worldspace but commonwealth is still displayed with its map.(Not using Commonwealth as parent.) Edited June 10, 2016 by Teabone3 Link to comment Share on other sites More sharing options...
Teabone3 Posted June 26, 2016 Author Share Posted June 26, 2016 Any help would be great, still haven't found a solution. Link to comment Share on other sites More sharing options...
Xenogeist Posted July 10, 2016 Share Posted July 10, 2016 You're more tenacious than I am Teabone3. I hope you figure it out. Link to comment Share on other sites More sharing options...
Vault40x Posted June 30, 2021 Share Posted June 30, 2021 To change the Pip-Boy map, go to: Textures/Interface/Pip-Boy/worldmap_d.dds Link to comment Share on other sites More sharing options...
aurreth Posted July 1, 2021 Share Posted July 1, 2021 (edited) To change the Pip-Boy map, go to: Textures/Interface/Pip-Boy/worldmap_d.dds Way to necro a 5 year old post :laugh: Edit: I'm just teasing. I tend to do it too if I find the answer to something and know how to fix it. Especially on the individual mod pages where the author disappeared years ago. Edited July 1, 2021 by aurreth Link to comment Share on other sites More sharing options...
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