Deleted8346641User Posted May 21, 2016 Share Posted May 21, 2016 The PTSD from Dark Souls is real, but I feel like that chest transformation really fits him. Looks like some curse (or blessing?) Sheogorath would grant. Link to comment Share on other sites More sharing options...
PyroToaster Posted May 21, 2016 Author Share Posted May 21, 2016 The PTSD from Dark Souls is real, but I feel like that chest transformation really fits him. Looks like some curse (or blessing?) Sheogorath would grant.o0o0o0o0o0o0o someone hit the lore right on the head! Well! That Daedric Chest transformation is a little over-the-top, but I like it anyway! Somehow, it suits his character. Also, you're really tempting me to make a transformation mechanic for Aurlyn as well, although I'd probably have a harder time with it, since scripting isn't really my forte. Plus, finding light/ ethereal-themed creatures won't be an easy feat, but I'm sure there's one or two out there.haha thanks! I could definitely give you the source code for the transformation. And to make things look etheral is also easy! when your making a creature just add the ghost ability! Link to comment Share on other sites More sharing options...
PyroToaster Posted May 23, 2016 Author Share Posted May 23, 2016 I finally got my pop filter in the mail! As well as some voicelines for your ears to taste! https://www.dropbox.com/s/is40hfw7pukcrtp/Xanthys_Fo_Xanthys_ChangeA_001B3F67_1.wav?dl=0https://www.dropbox.com/s/ehl92n26q8dqf8e/Xanthys_Fo_Xanthys_Enchant_001D25A7_1.wav?dl=0https://www.dropbox.com/s/yq9phmur5q6py4f/Xanthys_Fo_Xanthys_invento_000A2851_1.wav?dl=0 Link to comment Share on other sites More sharing options...
PyroToaster Posted May 23, 2016 Author Share Posted May 23, 2016 (edited) Also I got a nice model that the player can ride on, but its no ordinary mount :wink:courtesy of Vicn's Creature Pack Edited May 23, 2016 by PyroToaster Link to comment Share on other sites More sharing options...
PyroToaster Posted May 27, 2016 Author Share Posted May 27, 2016 (edited) Boyyyyy do I have a ton of updates to share with you guys with everything I've been adding, fixing, updating, an general improvements to Xanthys, For starters I have a working beta of Xanthys's Skeleton texture I like it, I might tweak it but the general vibe your suppose to get is "Fire" Texture by kajuan please take a look at his textures they're very professional! ArmorAs for Armor I added better iron armor for him and even badass dragonbone armor And finally his armor that you first meet him in!SpellsFirespikeThe Fire Spike Spell! It does damage to stamina and health as well as slows the target down, and even imaples everything an anything an stays there, what does he shoot out?A human spine thats on fire~ SkullboltSkullbolt does damage to health and magika and Im sure you can guess but its a firebolt that shoots.....a skull wowowoowoowowowowWOOWOWfiguring out nifskope for these kinds of spells it pretty much copying pasting Im surprised that not a lot of people do this. theres more to come and I have 3 more spells you guys havent seen! and Ill be posting a video tonight! Edited May 27, 2016 by PyroToaster Link to comment Share on other sites More sharing options...
PyroToaster Posted May 29, 2016 Author Share Posted May 29, 2016 (edited) Okay so as I was gearing up to show more stuff an record I attempted a demo and one of the feature I havent shown yet was working fine, but the special effects wasnt consistant and I was like s*** this will look very bad even for a demo so then I started tweaking with the order of the commands and it was just making it worse, so then I started tweaking the " Utility.Wait(0.02) " and now the special effects will play 98 percent of the time Im not sure if this is the limitation of this code or what , I would welcome anyone else's input on this matter, also how do you guys feel about Xanthys's Texture, also would you want me to retexture all his equipable armor to fit a pyromancer? If I did the textures would only be the default 1024 maybe even less since Ill be using skyrims default textures, or would you rather have me leave it alone so people can pick their own default retextures Edited May 29, 2016 by PyroToaster Link to comment Share on other sites More sharing options...
PyroToaster Posted May 29, 2016 Author Share Posted May 29, 2016 Oh man and immersive fast travel/teleportation function this was really fun to code for some reason Link to comment Share on other sites More sharing options...
mlee3141 Posted May 29, 2016 Share Posted May 29, 2016 (edited) Hmm... No need. I can find appropriate Pyro gear myself. Of course, if he can't equip it, then I would prefer that you do the same instead. Oh, and the teleportation is a nice touch! I had fun writing/ scripting that in my own mod as well! Edited May 29, 2016 by mlee3141 Link to comment Share on other sites More sharing options...
PyroToaster Posted May 30, 2016 Author Share Posted May 30, 2016 Hmm... No need. I can find appropriate Pyro gear myself. Of course, if he can't equip it, then I would prefer that you do the same instead. Oh, and the teleportation is a nice touch! I had fun writing/ scripting that in my own mod as well!You did a teleportation thing as well?! Haha mine has sorta of a gimmick to it hehe.... And the armors he cant equip he just cant equip and will have no texture, I was trying to make an immersive armors patch for him but the ck instantly crashes when I apply custom armor to him Link to comment Share on other sites More sharing options...
PyroToaster Posted June 1, 2016 Author Share Posted June 1, 2016 (edited) Okay teleportation! wWOWOWOWOOW. aN IMMERSIVE WAY OF FAST TRAVELING WHEN YOU HAVE AN UNDEAD MAGE THAT FRIGGIN LOVES FIRE. When certain prerequisites are unlocked you discover a place like whiterun an now you can fast travel to it from Xanthys by teleporting you guys! And to keep it from being boring for now Ive added several coc markers to keep it compatible with city overhauls. Why several? Because when you teleport to Winterhold you wont just teleport to winterhold. youll teleport to winterhold at random spots in WinterholdThis feature will be implemented for all holds and major settlements like Riverwood and I'm also trying to implement an effect to the player an xanthys where an makes it feel like you came out of a portal. Im currently in the testing phase of this. Edited June 1, 2016 by PyroToaster Link to comment Share on other sites More sharing options...
Recommended Posts