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Game Modding


HackettMan

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My brother and i are at odds about what kind and how many mods to add to Oblivion. But since not everyone plays Oblivion, I'll make it very general: Does modding a game ruin it because it changes the way it was originally intended by the company, or does it add to the game play and allow more people to enjoy the game? Im talking more big mods here, an example for oblivion would be Obscuro's Oblivion Overhaul, not something like Darnified UI.
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I agree, and i think i would actually prefer oblivion quite different, however, im not going to give up my save game progress to do so. So i am content with minor mods, mostly ones that add extra content or make things in general better. However, i can see that sometimes certain mods may detract from the game...but if one thinks a mod ruins the game, one doesnt use it then.
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However, i can see that sometimes certain mods may detract from the game...but if one thinks a mod ruins the game, one doesnt use it then.

 

Well, since nobody forces you at gunpoint to install mods that would change the game against your preferences this issue is pretty much moot.

 

"Does modding a game ruin it because it changes the way it was originally intended by the company"

 

How do you know what was the company's original vision and to what degree does the released version represent that vision? Some of the older folks who watched the original version of the Star Wars trilogy came to love those movies on the strength of those 'incomplete' versions, and later, when GL released the special editions -- in his words, the versions that are much closer to what he envisioned originally -- the same folks claimed that GL 'modded' those movies to death by adding a lot of unnecessary fluff in addition to a few justified changes.

 

Long story short: modding CANNOT ruin a game because it is not something that is forced on you. Unlike a Special Edition movie you can always opt out (actually you can also opt out of the SE movie - you can refuse to watch it. :biggrin: But compared to an unofficial mod to a game, it is more difficult to ignore as it comes from the original author.)

 

Modding can even turn an otherwise 'meh' game into an enjoyable experience.

 

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However, i can see that sometimes certain mods may detract from the game...but if one thinks a mod ruins the game, one doesnt use it then.

 

Well, since nobody forces you at gunpoint to install mods that would change the game against your preferences this issue is pretty much moot.

 

"Does modding a game ruin it because it changes the way it was originally intended by the company"

 

How do you know what was the company's original vision and to what degree does the released version represent that vision? Some of the older folks who watched the original version of the Star Wars trilogy came to love those movies on the strength of those 'incomplete' versions, and later, when GL released the special editions -- in his words, the versions that are much closer to what he envisioned originally -- the same folks claimed that GL 'modded' those movies to death by adding a lot of unnecessary fluff in addition to a few justified changes.

 

Long story short: modding CANNOT ruin a game because it is not something that is forced on you. Unlike a Special Edition movie you can always opt out (actually you can also opt out of the SE movie - you can refuse to watch it. :biggrin: But compared to an unofficial mod to a game, it is more difficult to ignore as it comes from the original author.)

 

Modding can even turn an otherwise 'meh' game into an enjoyable experience.

 

 

That right there. The ONLY reason I am still playing oblivion, is because of mods. I hated the vanilla game. Played for about 45 minutes, and then quit. Too much had changed to dramatically from Morrowind. Level Scaling was WAY over the top. The "can't possibly fail", and excessive hand-holding REALLY turned me off. Once I found mods to fix those aspects, I was a MUCH happier camper.

 

It it weren't for mods, I wouldn't be playing.

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However, i can see that sometimes certain mods may detract from the game...but if one thinks a mod ruins the game, one doesnt use it then.

 

Well, since nobody forces you at gunpoint to install mods that would change the game against your preferences this issue is pretty much moot.

 

"Does modding a game ruin it because it changes the way it was originally intended by the company"

 

How do you know what was the company's original vision and to what degree does the released version represent that vision? Some of the older folks who watched the original version of the Star Wars trilogy came to love those movies on the strength of those 'incomplete' versions, and later, when GL released the special editions -- in his words, the versions that are much closer to what he envisioned originally -- the same folks claimed that GL 'modded' those movies to death by adding a lot of unnecessary fluff in addition to a few justified changes.

 

Long story short: modding CANNOT ruin a game because it is not something that is forced on you. Unlike a Special Edition movie you can always opt out (actually you can also opt out of the SE movie - you can refuse to watch it. :biggrin: But compared to an unofficial mod to a game, it is more difficult to ignore as it comes from the original author.)

 

Modding can even turn an otherwise 'meh' game into an enjoyable experience.

 

 

That right there. The ONLY reason I am still playing oblivion, is because of mods. I hated the vanilla game. Played for about 45 minutes, and then quit. Too much had changed to dramatically from Morrowind. Level Scaling was WAY over the top. The "can't possibly fail", and excessive hand-holding REALLY turned me off. Once I found mods to fix those aspects, I was a MUCH happier camper.

 

It it weren't for mods, I wouldn't be playing.

I only played vanilla since the environment was amazing. I can't really play oblivion now without mods.

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- the same folks claimed that GL 'modded' those movies to death by adding a lot of unnecessary fluff in addition to a few justified changes.

 

Greedo shooting first...

 

justify..how..? :unsure:

 

That's what I call 'unnecessary fluff'.

 

George Lucas probably heard the cries of googly eyes kids in his mind. 'Awwww, Mr. Lucas, good guys never shoot first... only bad boys do that'. And instead of telling them the truth: 'Smart guys shoot first, kids, who wants to risk the chance of getting killed by a lame headhunter?', he 'censored' the scene. I saw the old version on VHS a few years ago, it felt more authentic than the SE version of the scene. But we are now sliding on the off-topic chute.

 

 

 

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Well, I can say for sure that if Bethsda had set out to produce a cutesy-poo anime game or hentai dating sim, they would have done it.

 

I don't think mods ruin games. If you download mods and don't like them, remove them, and reinstall if you need to. If you want the vanilla game, play it. No ruining goes on except for what we cause ourselves by downloading mods.

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I find myself agreeing with all these posts, as thats how i felt in the first place, but i couldn't phrase it nearly as well. In particular the comment about 'how would someone know how the developer originally wanted the game?' is a very convincing argument. Think ill show my brother these posts, see if he is convinced now.
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