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So, I've finally finished the Main Quest


LeopoldCrank

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After having put it off for so long, I finally did it. And on the whole, I have to say it was pretty sub-par.

 

 

Story was interesting, but I swear if I have to shut another f&*king Oblivion gate, I'll run someone through with a non-existent pole arm. (The exact same Oblivion gate mind you, no diversity at all) Camoran was voiced well, and his plot was interesting philosophically, but still, Paradise gave me the cripes too. Also, it was very short. I was done in 15 hours. And I walked everywhere.

 

On the positive side, I really enjoyed the hunt for Tiber Septim's armour, and you can't go past Sean Bean. I just felt that for a main quest, it was lacking in oomff.

 

 

What did you guys think of the main campaign when you did it? Did it live up to your expectations?

 

Note: This does not change my opinion of the game, which I still love. Just clarifying that

 

Edit: Added it as a spoiler

Edited by LeopoldCrank
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I believe that everyone was very dissippointed with how the mainquest turned out in Oblivion. It was very repetitive and short. But, like you said, it did not change how I felt about the game. I wish that the main quest was more like fallout New Vegas. I have put in 22 hours and still have not finished it.

 

But the game is still good either way. I mean I have been playing it for almost 5 years now and i just got off earlier today so yeah. Modding always helps increase the lifespan of games.

 

-Elsarian

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Spoilers (?)

/agree

I found the Main Quest a hit and miss sometimes. Lots of detail went into the locations (Camoran's Paradise ftw) and I really enjoyed some parts. But it just doesn't have a lot of replayability. If you've completed it and you make another character, I doubt that you'd want to go through all of it again. The main thing I didn't like about it was that you could not make many decisions that would affect the plot (aside from choosing which Oblivion gates to choose - but all that did was change the number of d00dz you had running around helping you close the big gate). The only other thing you get to choose is who sits in the chair in the sewers (you know what quest where you need to get a book for that Argonian in the Arcane University) and that didn't really affect the outcome. In a game about choice, there's not a lot of choice -here-.

The main quest eventually turned into a world of red and black and brown - it would have made Fallout gnash its teeth in jealousy - and running around doing fetch-quests for some guy who does nothing but sit on his royal backside. And you didn't even get to murder the big boss in the end! I can imagine people years later people would be saying, "Once upon a time, there was a legend called Martin. He escaped the horrors of Kvatch! He became an emporer! And he finally smote the evil Dagoth Ur back to the planes of Oblivion! Oh, and there was this one dude who helped here and there but he really isn't that important, lol. OH **** DRAGON STOP DROP AND ROLL!"

 

Y'know?

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Spoilers (?)

/agree

I found the Main Quest a hit and miss sometimes. Lots of detail went into the locations (Camoran's Paradise ftw) and I really enjoyed some parts. But it just doesn't have a lot of replayability. If you've completed it and you make another character, I doubt that you'd want to go through all of it again. The main thing I didn't like about it was that you could not make many decisions that would affect the plot (aside from choosing which Oblivion gates to choose - but all that did was change the number of d00dz you had running around helping you close the big gate). The only other thing you get to choose is who sits in the chair in the sewers (you know what quest where you need to get a book for that Argonian in the Arcane University) and that didn't really affect the outcome. In a game about choice, there's not a lot of choice -here-.

The main quest eventually turned into a world of red and black and brown - it would have made Fallout gnash its teeth in jealousy - and running around doing fetch-quests for some guy who does nothing but sit on his royal backside. And you didn't even get to murder the big boss in the end! I can imagine people years later people would be saying, "Once upon a time, there was a legend called Martin. He escaped the horrors of Kvatch! He became an emporer! And he finally smote the evil Dagoth Ur back to the planes of Oblivion! Oh, and there was this one dude who helped here and there but he really isn't that important, lol. OH **** DRAGON STOP DROP AND ROLL!"

 

Y'know?

 

I think you summed up everything I didn't like about it, yeah. Well said

 

Now if you'll excuse me, I have an old man in a little road side inn to murder on behalf of my dear old friend Lucien :thumbsup:

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Well i liked the story, meaning i liked the dialogue, i liked the voice acting (Martin, Mankar Camoran, Uriel Septim), and i liked the part where you meet up with Baurus and search for the books. That said, the actual gameplay and what you had to do was, to put it simply, boring ; boring and repetitive, go to this dungeon, get me this, go to that dungeon get me that, close this gate, close that gate, close the one over there, and the one over here, i was like ENOUGH, but the story kept me from quiting. I definetly think, however, that guilds are much more fun than the main story (gameplay) while the main story features some very nice voice acting, if you are the kind of person that values that (enough to keep you playing). Edited by Wraithofdoom
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If they would have removed those annoying fetch quests and the gathering allies part it would have been fine.And also, there should have been an epic boss battle, there should always be an epic boss battle.Mankar Camoran also wasn't developed well enough in my opinion, he should have gotten more screen-time.
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If they would have removed those annoying fetch quests and the gathering allies part it would have been fine.And also, there should have been an epic boss battle, there should always be an epic boss battle.Mankar Camoran also wasn't developed well enough in my opinion, he should have gotten more screen-time.

 

I agree. I don't think it was long enough, or engaging enough. I didn't develop any emotional response to any of the characters. I didn't fear Camoran, and the attempts to create a bizarre thought as to whether or not his ideas were good or evil was handled poorly, not least because you couldn't actually join his cause even if you wanted to. I didn't care about Martin, or Jauffre, and after he took one of my daedric artifacts, I hated him (with a passion). In fact, by the end, the only character I had developed anything akin to some emotional development was probably Baurus, which was so nearly snatched from me when he died during the meeting with the Mythic Dawn sponsor, so I reloaded a save, just for him.

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Yeah... Baurus was the only character I had any emotional attachment to, too. Honestly, I have played through the main plot like five times, and I barely remember any of it after Baurus stops being immediately involved. I haven't played through it again since I started downloading mods, way back in 2009. The guild plots are so much better it's not even funny.

 

And yes, the problem is the lack of choice. The main plot can only be played through, I feel, if you are a Lawful Good character. It's the Fighter's Guild for definitely-good-guys. It's not replayable. It's not engaging. And it's so repetitive. I remember that the Paradise area was awesome, but you can only visit it once, at the end of a horrifyingly tedious plotline, so that's not even worth it. =/

 

I will probably eventually go through with it on this character, if I get high enough in level (I run OOO, now), but I hate those Oblivion gates so much that I'm not sure I'm looking forward to it.

Edited by thiafy
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I found the main quest disapointing. For me it was like a longer side quest, but not by much. They put all this effort and money into getting popular actors, like Sean Bean and Patrick Stewart, and what do they do with them? (Spoilers) Well the first lives only for 5 minutes of gameplay, but that is expected as he is meant to die but I kinda hoped to learn more about him through dialog with him. And the second is basically an NPC for the first half and only starts to fight when the Great gate starts coming, not to mention that he does NOTHING in the enitre game. No backstory on him (other than getting told he used to be a deadra worshipper), no getting to know who he is or what he was like as a child. He just sits in Cloud ruler temple reading books and opens a gate for you, he then fights at the great gate and during the siege of the Imperial city, but you kind of expect him to do something grandious or exciting but he is like every other NPC (Retarded). The only time I actually liked him was when he goes epic at the end and basically sacrifices himself so Tamriel is no longer under threat by Dagon or oblivion. None of the characters were very interesting, to me they are VERY bland and unintersting. The only one I did like was Baurus, who seemed to be the only Redguard worth a damn, and he is voiced by a guy who does other voices for different characters. Another thing that really bothers me is that the quest is WAY too short, if I played just the main quest and no side missions I would complete it in 5-8hrs. Not to mention that the story is not all that gripping, it was the standard "Bad guys come. Kill emperor, quest to find heir, find enemies trying to bring an ancient evil to their world, find heir, find bad guys, boss gets away. Get into bosses secret hideout, kill boss, find out its too late, heir sacrifices himself to stop evil. THE END"

 

I hate that they only seem to have 8 voice actors, one for each race. It is weird when you are talking to one person about, as an example not in game, burning a house down and then talking to the guy that owns the house about burning it down it is the SAME voice actor with dialog against burning it down. They're even different races and looks compeltely different but they have the same voice actor?! And this isn't a one time occurance it is EVERYTIME!

 

And I HATE that the main character is in prison AGAIN. Why can't he/she be a normal citizen or something? Or at least give us the opton to choose why we are in prison or something. I hate the way it is handled too "You were in prison, deal with it" I would at least like some hint as to why we are in prison. But whenever I tell someone this reason they always come back with "It's so then you can make up your own judgement as to why he is in prison". But they miss the point I am trying to make. Its just so boring that you are always a prisoner in some way, and never really explain it in anyway shape or form.

 

But even with all these flaws, for me anyway, I still like the game for some reason. I just hope that Skyrim is a hell of an improvement.

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