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deathclaws


minngarm

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Using project nevada, so the stealth and hp thing dont work so well for me, ive got 150hp avg and die to one hit lol, took me an hour and a half to finaly get out of there. ended up unloading a 7.62 LMG into that sucker at about 300 fmj cost lol
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I usually try to hit them hard and hit them from a distance (especially at lower levels). I only engage in close quarters when they've been seriously wounded or when I'm playing a character who is good enough to get through a scuffle with a deahclaw without dying (high DT and MR and enough HP to soak some of the damage these creatures dish out).

 

The one in the overpass is tricky at lower levels because there is no room to get in a good sniping position (something that makes clearing out Quarry Junction possible at lower levels provided you have enough ammo -depending on the difficulty of course). Mines can help (like ValiantTheBrave has posted above) and when all else fails a Grenade Rifle can cripple the beast so it won't pounce that fast.

 

Close encounters with a deahclaw are better left to high level characters who have the gear and stamina to hold their ground. That being said there is nothing like carving a deathclaw with Chance's knife in close quarters.

Edited by Shantih
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My first LR playthrough had the Project Nevada defaults of endurance-based hitpoints, and I died a LOT to the deathclaws and tunnelers (it didn't help that I was level 8 ). When I got trapped in the cave where the big bad deathclaw was, I finally noticed that the Flare Gun says it causes abominations to flee. /facepalm Edited by luthienanarion
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