minngarm Posted September 22, 2011 Share Posted September 22, 2011 I hate you deathcalws -.- with a passion born of a thousand revert to saves as you chop at my neck every time i walk out of that damn trailer on that overpass. Please die in a fire. Link to comment Share on other sites More sharing options...
Fonger Posted September 22, 2011 Share Posted September 22, 2011 consider reverting to a save before entering the trailer and peppering the area with mines Link to comment Share on other sites More sharing options...
billyro Posted September 23, 2011 Share Posted September 23, 2011 ...and bringing a ton of stimpacks, and also have the life giver perk, and make sure you are using tgm. Link to comment Share on other sites More sharing options...
CapWanta Posted September 23, 2011 Share Posted September 23, 2011 shotgun to the face on VATS seems to do the trick for me. Link to comment Share on other sites More sharing options...
Saxxon91 Posted September 23, 2011 Share Posted September 23, 2011 I found the combination of a stealth boy, flare gun and an anti-material rifle workes well at that point Link to comment Share on other sites More sharing options...
minngarm Posted September 24, 2011 Author Share Posted September 24, 2011 Using project nevada, so the stealth and hp thing dont work so well for me, ive got 150hp avg and die to one hit lol, took me an hour and a half to finaly get out of there. ended up unloading a 7.62 LMG into that sucker at about 300 fmj cost lol Link to comment Share on other sites More sharing options...
ValiantTheBrave Posted September 26, 2011 Share Posted September 26, 2011 consider reverting to a save before entering the trailer and peppering the area with minesThis, I used the mines/satchel charges i found to blow them into the air.Worked well. Link to comment Share on other sites More sharing options...
Shantih Posted September 28, 2011 Share Posted September 28, 2011 (edited) I usually try to hit them hard and hit them from a distance (especially at lower levels). I only engage in close quarters when they've been seriously wounded or when I'm playing a character who is good enough to get through a scuffle with a deahclaw without dying (high DT and MR and enough HP to soak some of the damage these creatures dish out). The one in the overpass is tricky at lower levels because there is no room to get in a good sniping position (something that makes clearing out Quarry Junction possible at lower levels provided you have enough ammo -depending on the difficulty of course). Mines can help (like ValiantTheBrave has posted above) and when all else fails a Grenade Rifle can cripple the beast so it won't pounce that fast. Close encounters with a deahclaw are better left to high level characters who have the gear and stamina to hold their ground. That being said there is nothing like carving a deathclaw with Chance's knife in close quarters. Edited September 28, 2011 by Shantih Link to comment Share on other sites More sharing options...
luthienanarion Posted September 29, 2011 Share Posted September 29, 2011 (edited) My first LR playthrough had the Project Nevada defaults of endurance-based hitpoints, and I died a LOT to the deathclaws and tunnelers (it didn't help that I was level 8 ). When I got trapped in the cave where the big bad deathclaw was, I finally noticed that the Flare Gun says it causes abominations to flee. /facepalm Edited September 29, 2011 by luthienanarion Link to comment Share on other sites More sharing options...
Midgefidget Posted October 8, 2011 Share Posted October 8, 2011 The deathclaws will actualy help you win the game. I can always find one willing to give me a hand. And then I can sell the hand. Link to comment Share on other sites More sharing options...
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