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Ashton Silo choices? (SPOILER)


Gopher

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Are you familiar with the concept of Self motivation? Yes or no question but regardless:

 

Yes. But you need some reason to motivate yourself. You do not wake up and 'motivate' yourself to do something unless you want to do it in the first place. Or feel some need to do it. You motivate yourself to achieve something you desire/need/feel morally obliged to do.

 

Why stay in Goodsprings? You have no house, no place to sleep, no work other then hunting geckos and have some heavy competition in that.

 

Because they love me, there are loads of abandoned homes I could take over, I could work as the local sheriff and/or a prospector, and Sunny Smiles seemed kind of friendly :)

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Well i could just say your unable to do anything like that ingame then i could say that if you did do that and start saving up some money why wouldnt you try going to New Vegas to party or go on a honeymoon with Sunny? And at that point again youd find yourself getting asked by Mr. House to retrieve the platinum chip with a reward of a large sum of money and more incentives and not choosing to follow that is just laziness.

 

 

I could also argue that by not completing the main quest your way of life in goodsprings will be in danger of the Legion(or possibly the NCR but the Legion in my opinion would be the ones taking Vegas without your assistance) coming in and razing hell and taking over.

 

 

But anyway this is all going from what YOU would do i however would not stay in Goodsprings because it has nothing to offer me besides squatting in a run down house and hitting on a woman that may or may not be interested. Trying to find work in other towns sounds a lot nicer then living in goodsprings hell even leaving off the wasteland itself seems nicer. The game doesnt have to force you into something. Odd since originally this thread was about the game forcing you into something...

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Read the note your given when you exit docs house the first time. If you dont get the chip back and finish the delivery, the contractor (house) will have you killed according to your contract.

Its just not shoved into your face as much as it needs to be to make it sink in. Just a simple note that was found on you.

 

Which I would have been (somewhat) willing to believe was ample reason, if not for

 

#1) The note you mention specifically states, quote,

"Failure to deliver the proper recipient may result in forfeiture of your advance and bonus, criminal charges, and/or pursuit

by mercenary reclamation teams. The Mojave Express is not responsible for any injury or loss of life you experience as a result of said reclamation efforts."

 

Okay, so the reclamation teams come to me. I tell them I don't have it. Direct them to the people of Goodsprings to get confirmation and point them toward Mr. Checkers[benny].

Net injury... zilch.

 

#2) Once you get to Primm you realize that the other couriers were killed also, AND the man who runs the Express was trapped hiding from powder gangers, so was of no threat himself.

Now the reclamation team comes and you say "don't have it. Ask Doc in GS. And also, see? Someone killed the other couriers too!"

Net injury... zilch.

 

The ~only~ reason a reclamation team would try to kill you is if you resisted their attempts to retrieve it, thus giving them the idea that you were stealing it.

 

Pfft. If a 'reclamation team' came to track down the chip, do you really think they would believe your story? "Yeah, I, um, got shot in the head by a guy in a suit surrounded by a few Great Khans, and a New Vegas robot with a cowboy face dug me out of a hole in the ground, and the resident doctor fixed me right up. Honest."

 

Like f*** they would believe you.

 

They would either think you were lying to steal it/had sold it on, and so shoot you; or they would think you were some druggie who had one hell of a trip but lost the chip in the process, so would shoot you.

 

Net injury... death.

 

At the end of the day, like the TES titles that Bethesda have produced, you dont HAVE to do anything. You CAN follow a main quest line to change the world, or you can shoot Gecko's for several years, its up to you. As it is, thanks to the Cazador/Deathclaw population just north of Goodsprings, the game almost completely forces you onwards through Primm, Nipton and Novac to reach New Vegas, and I personally disliked the restrictions on your freedom this posed. Fallout is not a linear game (apart from LR), so dont expect there to be a huge burning reason why you need to follow a quest line. If you want a linear game, there are dozens released each year you can choose from. Just stop trying to make Fallout something its not.

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I really need to make a video explaining how easy it is to go north from Goodsprings. The original fallout games also added in similar obstacles to keep you from going straight to the end game areas but they arent impassible you just need to keep looking for the right path or simply run faster then the giant radscorp.

 

Vault 13 to mariposa: Super mutant army random encounters

 

That village to san fran: Enclave army random encounters plus gecko encounters.

 

Goodsprings to New Vegas: Cazadores, Deathclaws and radscorps.

 

Seriously on the last i dont know 4 or 5 plays through i have gone north from Goodsprings into Westside to do New Vegas bounties I and this play through i just found an easy path to Helios one through Hidden Valley and Black Mountain so i could do Afterschool Special sooner.

Edited by ModelV
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The game doesnt have to force you into something. Odd since originally this thread was about the game forcing you into something...

 

Actually this thread is about being forced to do something no sane or rational person would do :)

 

And I don't want the game to force me to leave Goodsprings. In fact the game does not do that. You could actually sit in Goodsprings for ever. You could chose to never leave. And in many ways that decision would make more sense than most other decisions you could make. From my characters point of view, that would be by far the best option, or maybe travel somewhere where the Legion was not poised to invade. And THAT is my whole problem with the games main quest. It should not need to force me to leave Goodsprings. It should make me want to. It should give me a goal I truly believe the Courier would care about, and then give me choices on how to achieve that.

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Fallout is not a linear game (apart from LR), so dont expect there to be a huge burning reason why you need to follow a quest line. If you want a linear game, there are dozens released each year you can choose from. Just stop trying to make Fallout something its not.

 

Why does a game have to be linear to have a good reason to do the main quest? And how does having such a quest make Fallout something it is not? ALL previous Fallout RPG games had a burning motivation to complete the main quest. ALL. 1, 2 and 3. Save the vault (probably friends and family), Save the tribe (probably friends and family), Save dad (definately family). Very simple motivations that give me an emotional hook, but in no way force me into a linear game. The epitomy of Fallout, and the one thing missing in New Vegas.

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You say that New Vegas gives no motivations to do the main quest.

 

I saw Fallout 3 gives no motivation to do the main quest.

 

Perhaps we should just agree to disagree because this isnt getting anywhere and im very close to calling you cowardice...

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You dont want to go down the insult road again, it didnt end well before.

 

I do agree that FO3 had real motivation and NV is less overt(right word i think.) about it. Theres the contracts, and the lack of work. You do have to eat drink and garner ammo even if you are hunting geckos. So eventually you would starve to death in goodsprings due to lack of work. So go south. Maybe get rid of the gangers that are trying to hussle the town. and NCR hooks you into a few other jobs. But really there is no reason to go beyond the mountain range. From goodsprings to Nipton you can find all kinds of reasons to do things, just not any to go to novac unless you want revenge.

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You dont want to go down the insult road again, it didnt end well before.I do agree that FO3 had real motivation and NV is less overt(right word i think.) about it. Theres the contracts, and the lack of work. You do have to eat drink and garner ammo even if you are hunting geckos. So eventually you would starve to death in goodsprings due to lack of work. So go south. Maybe get rid of the gangers that are trying to hussle the town. and NCR hooks you into a few other jobs. But really there is no reason to go beyond the mountain range. From goodsprings to Nipton you can find all kinds of reasons to do things, just not any to go to novac unless you want revenge.

 

I didnt insult anyone you insulted me and many other people.

 

And reasons to go past the mountain range are pretty much the same: No work in primm, Little work in Mojave outpost, and simple exploration traveling.

Edited by ModelV
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